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Cobblemon Dungeon Mod FAQ

10 questions players actually ask, answered.

How do I create my first dungeon?
Use `/dungeon area create ` to make a new dungeon with at least one area, then set its entry point with `/dungeon set entry ` and exit point with `/dungeon set exit `. You'll also need to define the dungeon boundaries using `/dungeon set pos1` and `/dungeon set pos2`.
What's the difference between a trainer boss and a single boss Pokémon?
A trainer boss is a full team battle against an NPC trainer, while a single boss Pokémon is a raid-style encounter against one Pokémon with boosted stats and multiple health bars. Choose trainer bosses for traditional battles and single bosses for dramatic, high-stakes encounters.
How do gates work and why do players get stuck?
Gates lock access between two areas until a player completes a required battle. Make sure you've set both gate positions with `/dungeon gate setpos1` and `/dungeon gate setpos2`, and that the battle requirement is actually configured in your dungeon data files.
Can multiple players explore the same dungeon at once?
Yes, multiple players can be in the same dungeon area simultaneously, but each player's battle progress, gate unlocks, and rewards stay completely separate. This means players won't interfere with each other's progression.
How do I add trainer battles to my dungeon?
Use `/dungeon pool addcurrent ` to add your current Pokémon party as a battle pool entry, then configure which areas spawn those trainers through your dungeon's data files or in-game area settings.
What does the heal limit do?
The heal limit restricts how many times players can use healing items inside a dungeon. Set it with `/dungeon set healcount ` to increase difficulty and force players to manage resources carefully.
How do I test my dungeon without building everything manually?
Use the debug commands to generate instant sample dungeons for reference and testing. These let you see how rooms, gates, and encounters should be structured before creating your own.
Can I edit my dungeon outside the game?
Yes, you can fine-tune dungeon configuration using external data files for advanced setups like custom party pools and precise boundary positioning. This is useful after you've built the basic structure in-game.
What happens if a player leaves a dungeon mid-adventure?
Use `/dungeon leave` to exit, and your progress is saved. You can rejoin later and continue from where you left off, unless an entry cooldown is configured to prevent immediate re-entry.
How do I set up different room types in one dungeon?
Create multiple areas with `/dungeon area create ` for exploration corridors, miniboss rooms, and boss arenas, then connect them with gates using `/dungeon gate create`. Each area can have its own spawn point and battle configuration.