Atum 2: Return to the Sands Mod — Reference
Biomes
Atum is not just a flat desert; it features a variety of specialized biomes, each with unique terrain and flora.
- Sand Plains: Vast, flat stretches of sand. The most common biome.
- Sand Hills: Elevated dunes that offer a vantage point over the plains.
- Sand Dunes: Rolling waves of sand that are difficult to traverse.
- Limestone Mountains: Massive peaks made of limestone, often containing valuable ores.
- Limestone Crags: Jagged, rocky terrain filled with steep drops.
- Oasis: Rare, lush areas with water, Palm trees, and fertile soil. This is the only place where water can be placed on the surface without evaporating.
- Dead Oasis: A dried-up version of the Oasis, filled with Deadwood trees and hostile mobs.
- Deadwood Forest: Dense or sparse forests of Deadwood trees, where the ground is often covered in strange sand.
- Dried River: Ancient riverbeds that now serve as paths through the desert.
Structures
The sands of Atum hide many ancient structures filled with loot and danger.
- Pyramids: Massive dungeons containing a maze of traps (Arrow, Poison, Fire, Tar, and Smoke). At the heart lies the Sarcophagus of a Pharaoh.
- Ruined Villages: Abandoned settlements inhabited by Brigands and Nomads. They contain lootable crates and barrels.
- Lighthouses: Tall structures that often house the Heart of Ra, a powerful light source.
- Gate Houses: Small fortified structures that often guard paths or ruins.
- Girafi Tomb: A special memorial structure containing unique loot like the Idol of Labor.
- Tents: Small nomadic camps found throughout the plains.
Mobs and Animals
Atum is home to a variety of creatures, many of which are hostile to intruders.
Hostile Mobs
| Mob | Behavior | Notable Drops |
|---|---|---|
| Mummy | Slow undead that applies Wither on hit. Burns in sunlight. | Cloth Scraps |
| Forsaken | Fast, cloth-wrapped skeletons. | Dusty Bones |
| Wraith | Flying spirits that can phase through walls. | Ectoplasm |
| Brigand | Hostile humans armed with scimitars and shields. | Gold Coins, Scimitar |
| Nomad | Archers that fire poison arrows from a distance. | Poison Arrows, Shortbow |
| Assassin | Extremely fast and stealthy; uses a poison dagger. | Poison Dagger |
| Stoneguard | Petrified ancient soldiers that are very durable. | Khnumite |
| Bonestorm | A desert equivalent of a Blaze; fires bone shards. | Dusty Bones |
| Tarantula | Large spiders found in caves and ruins; applies Weakness. | Mandibles |
Passive and Neutral Animals
- Camel: Can be tamed and ridden. They can be equipped with chests and specialized Camel Armor (Iron, Gold, Diamond).
- Desert Wolf: Tameable with Dusty Bones. They are aggressive until tamed.
- Desert Rabbit: A variant of the rabbit found in the sands.
- Quail: Small birds that provide Quail Meat and Feathers.
- Serval: Wild cats found in villages that can be tamed with fish.
Utility Blocks and Machines
Atum 2 introduces several unique machines to process desert resources.
- Quern: Used to grind materials. It can turn Emmer Wheat into Emmer Flour and flowers into dyes. It is operated by right-clicking and holding.
- Spinning Wheel: Used to process Flax or Cloth Scraps into Linen Thread. Three threads can be combined into a Bolt of Linen Cloth, used for Wanderer Armor.
- Kiln: A 2x2 multi-block furnace made of Kiln blocks. It is specialized for firing stone, clay, and ceramic blocks much faster than a standard furnace.
- Limestone Furnace: A desert-themed furnace that functions like a standard furnace but is made from Limestone.
- Crates and Barrels: Thematic storage blocks. Crates have a unique animation where the lid opens when accessed.