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Advanced Skin Building with Tools and Outfit Maker

Precision Editing Tools

Once a base skin exists, refine it with the advanced tools. The Blending Tool smooths transitions between painted areas. The Color Picker samples an existing color from the template so you can reuse it exactly. The Hue Tool shifts the hue of painted regions without changing brightness.

For texture work, the Color Noise Tool scatters color variation across a region, while the Shade Noise Tool adds light and dark speckling. The Dodge Tool brightens and the Burn Tool darkens selected areas. The Paint Roller covers larger flat areas quickly, and the Block Marker marks specific blocks on the template for targeted edits.

Outfit Maker

The Outfit Maker is a block for combining multiple skins into a single outfit. Place it and open its interface. Load the individual skins you want to merge — for example a head skin, chest skin, and legs skin — and the Outfit Maker combines them into one outfit skin. Apply the result using the Wand Of Style or through the Skinning Table.

Glass Skin Cubes

Use Skin Cube and Glass Skin Cube blocks to display skins as decorative blocks. The Glowing variants, Skin Cube (Glowing) and Glass Skin Cube (Glowing), emit light while showing the skin.