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Create and Load Your First Custom Character Model

Prepare Your Files

Before loading a custom character, gather three files with matching base names:

  • A GeckoLib model file (.geo.json format)
  • A texture file (PNG image)
  • An animation file (.animation.json format)

For example: knight.geo.json, knight.png, and knight.animation.json.

Organize Into the Morpher Folder

Locate your game directory and find the morpher folder created by the mod. Inside, you'll see three subfolders:

  • Place your .geo.json file in the geo folder
  • Place your .png texture in the textures folder
  • Place your .animation.json file in the animations folder

Keep the base names identical across all three files—this is critical for the mod to recognize them as a complete character set.

Load and Activate

Open Minecraft and run /morpher reload to scan your morpher folder for new files. Once loaded, apply your model with /morpher <Your Name> set model knight, then set the texture with /morpher <Your Name> set texture knight, and the animation with /morpher <Your Name> set anim knight. Finally, make it visible using /morpher <Your Name> visible true. Your custom character should now appear in-game.