Configuring Collision Detection
Configuring Collision Detection
Accelerated Recoiling Mod generates a configuration file on first launch. The main settings control when and how collision math is optimized.
enableEntityCollision toggles the entire system. densityThreshold sets how many nearby mobs must gather before native calculations activate—lower values trigger optimization sooner. maxCollision limits collision checks per mob to prevent overload. gridSize adjusts the search area for nearby hitboxes, while densityWindow smooths entity count detection over time.
For servers with massive mob farms, lower the density threshold to activate optimization earlier. Increase maxCollision if you notice collision bugs. Start with default values and adjust only if experiencing tick lag or collision issues.