Accelerated Recoiling Mod FAQ
6 questions players actually ask, answered.
What is the main purpose of the Accelerated Recoiling Mod?
The mod optimizes entity collision calculations by offloading heavy hitbox math to a fast native C++ library, helping servers maintain steady tick rates even with thousands of mobs in small areas.
What does the enableEntityCollision setting do?
This setting toggles the custom collision calculation system on or off.
When does the native calculation system activate?
The native calculation kicks in when the number of nearby mobs exceeds the densityThreshold value, which is set to 16 by default.
How does the gridSize setting affect performance?
The gridSize controls the search grid size for nearby hitboxes, allowing you to adjust how the mod searches for entities that might collide.
What is the densityWindow configuration used for?
The densityWindow adjusts the smoothing window for nearby entity counts, helping the mod more accurately detect when mobs are densely packed.
What happens when the mod first launches?
The mod automatically generates configuration and native library files on first launch, so no manual setup is required.