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World Outline Shaders Wiki › Guides › Optimize World Outline for Low-End Performance

Optimize World Outline for Low-End Performance

Confirm Shader is Already Optimized

World Outline Shaders is designed to run smoothly on low-end graphics cards with minimal framerate impact. If you're experiencing lag, the issue may lie elsewhere—check your render distance and other settings first.

Reduce Outline Complexity

If performance is still a concern:

  • Lower outline thickness to reduce edge-detection calculations
  • Disable outlines on terrain or fluids if you only need them on blocks
  • Turn off outlines in specific categories you don't need

Check Shader Option Toggles

Some versions include performance-focused options like "Fast Mode" or "Low-End Optimization." Enable these if available.

Monitor Your Framerate

Use F3 (or your launcher's debug display) to watch FPS while adjusting settings. Small reductions in outline intensity often yield noticeable performance gains.

Adjust Render Distance

Outline rendering scales with view distance. If you're struggling, reducing render distance has more impact than shader tweaks alone.

Verify Installation

Ensure you're using the latest version of the shader, as optimizations are often included in updates.