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Vanilla Camera Focus Ct Shaders Wiki › Guides › Balance Bright and Dark Areas with Exposure Adjustment

Balance Bright and Dark Areas with Exposure Adjustment

Open Exposure Controls

Access the Iris shader settings and locate the exposure adjustment section within Vanilla Camera Focus CT Shaders.

Increase Exposure for Darker Scenes

Raise the exposure value when exploring caves, underground bases, or playing at night. This brightens shadows and dark corners without adding artificial light sources, making details visible while preserving the shader's photographic look.

Decrease Exposure for Bright Environments

Lower exposure when in sunlit areas, deserts, or snowy biomes to prevent overexposure and washed-out colors. This helps maintain detail in bright blocks and reduces glare.

Fine-Tune for Specific Situations

Exposure works best when adjusted contextually:

  • Use higher exposure underground or in forests with thick canopy
  • Use lower exposure in open sky or reflective water areas
  • Test near transitions (cave entrances, forest edges) where lighting changes dramatically

The goal is to preserve block detail and color across all lighting conditions. Avoid pushing exposure too far in either direction, as extreme values can make your world look unnatural or lose important visual contrast.