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Specialel Loader Wiki › Guides › How to Create and Load a Custom OBJ Model into Your Mod

How to Create and Load a Custom OBJ Model into Your Mod

Preparing Your OBJ File

Before loading a model, ensure your OBJ file is properly formatted. Use a 3D modeling tool (Blender, Maya, or similar) to create or export your model as OBJ format. Include all necessary geometry, normals, and texture coordinates. Keep file sizes reasonable to avoid performance issues during gameplay.

Loading the Model in Your Mod

Place your OBJ file in your mod's resource folder under assets/yourmodid/models/. The Special Model Loader Mod will automatically detect OBJ files in this directory.

In your mod's code, reference the model using the standard Minecraft resource location format: yourmodid:models/yourmodelname. The loader will parse the OBJ data and prepare it for rendering.

Testing Your Model

Launch your modpack and spawn an item or block that uses your custom model. If the model doesn't appear, verify:

  • File path matches your resource location exactly
  • OBJ syntax is valid (no corrupted geometry)
  • Normals are calculated correctly in your modeling tool

The mod handles rendering automatically once loaded—no custom render code needed.