Fix lighting glitches when building in space dimensions
Why glitches happen
When you travel to space dimensions with Advanced Rocketry Shaders active, the shader's realistic lighting system can conflict with the vacuum environment, causing visual artifacts, shadow errors, or incorrect block illumination.
How the shader prevents this
For Advanced Rocketry Shaders automatically detects when you enter a space dimension and disables itself. This removes all shader-based lighting effects and lets Minecraft's default rendering take over, eliminating glitches instantly.
What to do if you still see problems
1. Verify you're in a space dimension — Check your current dimension. The shader only auto-disables in designated space dimensions.
2. Confirm the shader is off — Look at the sky. In space, you should see stars and planets clearly without atmospheric effects.
3. Check your shader settings — If the shader didn't disable, manually toggle it off using your shader menu (usually F7 or similar, depending on your loader).
4. Build freely — With the shader disabled, all blocks render normally without lighting conflicts.
Once you return to the normal world, the shader reactivates automatically.