Troubleshoot Color Banding or Unnatural Colors
Identify the Problem
Color banding appears as visible stripes or gradients where smooth color transitions should exist. Unnatural colors occur when saturation adjustments make certain biomes or blocks look oversaturated or wrong.
Reset to Default Settings
Return all shader sliders to their default positions. This helps determine whether the issue is caused by your custom settings or a deeper compatibility problem. Default settings are balanced for most hardware and biome types.
Check Biome-Specific Issues
Some biomes may appear more affected than others due to their base color palettes. Nether and End dimensions sometimes show more pronounced color shifts. This is normal behavior for a saturation-focused shader.
Verify Compatibility
Ensure your graphics driver is up to date, as shader rendering depends on proper GPU support. Older drivers may cause color artifacts. Also confirm no conflicting shaders are active simultaneously.
Adjust Selectively
If specific biomes look wrong, try reducing vibrance slightly rather than saturation. This often resolves unnatural appearance while preserving the cartoon aesthetic.