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RFTools Control Mod Wiki › Guides › Setting Up a Crafting Station for Automated Recipes

Setting Up a Crafting Station for Automated Recipes

Place and Stock the Crafting Station

Place a Crafting Station block. It performs shaped crafting recipes on demand. Stock it with the ingredients each recipe needs; the station pulls from its own inventory when a request arrives.

Define Recipes with a Program Card

Craft a Program Card and use the Programmer to write the crafting operations. Each operation tells the Crafting Station which shaped recipe to run and how many times. Load the finished Program Card into a Processor that is connected to the Crafting Station through a Node.

Route Requests Through the Network

Place a Node next to the Crafting Station and link it to your Processor. Use a Network Card in the Processor to send crafting requests across the network, or an Advanced Network Card when you need broader routing. A Network Identifier labels the Crafting Station so the program targets the correct block.

Trigger and Collect Output

When the Processor executes the crafting operation, the Crafting Station consumes the stocked ingredients and produces the result. Route the output back into your storage or into the next machine via the same Node. If a craft fails, check that every ingredient for the shaped recipe is present and that the Program Card lists the recipe in the correct order.