How to Get and Open a Loot Case
Getting a Loot Case
A Loot Case is the entry point for everything else in this mod. You obtain one through the mod's loot sources in your world, then bring it to a crafting grid to open it.
Opening It
Place the Loot Case into a crafting grid by itself. The crafting_shaped recipe consumes the case and returns a random reward drawn from the mod's registry. Possible outputs include:
- Random Armor
- Random Tool
- Random Essence
- Trait Addition Template
- Trait Subtraction Template
Because the output is random, the same single-case recipe can give you any of these. Stockpile cases before opening so you can compare results and keep the rolls you actually want.
What to Do With Each Result
- Random Armor and Random Tool are finished gear pieces — equip or store them.
- Random Essence is a material used in the mod's smelting recipes.
- Trait Addition Template and Trait Subtraction Template are used to change traits on your gear.
If you get a template you don't need yet, keep it. Templates are the only way to add or remove traits, so they stay useful once you have gear worth modifying.