ParCool Mod — Configuration
Every setting in the mod config file, with what it changes.
C
| Option | What it does |
|---|---|
acceptable_angle_wall_jumpAcceptable angle to wall for Wall Jump | |
show_light_hud_alwaysAlways show Light Stamina HUD | |
cling-to-cliff_controlControl of Cling to Cliff | |
crawl_controlControl of Crawl | |
fast-run_controlControl of FastRun | |
flip_controlControl of Flipping | |
h-wall-run_controlControl of Horizontal Wall Run | |
wall-jump_controlControl of Wall Jump | |
dodge_cool_timeCool time of Dodge | |
successive_dodge_cool_timeCool time of successive Dodge | |
successive_dodge_countCool time of Successive Dodge | |
enable_particlesEnable action particles | |
enable_soundsEnable action sound | |
enable_animationEnable animation | |
enable_fpv_animationEnable animation during first person view | |
enable_camera_animation_hang-downEnable camera animation of HangDown | |
enable_camera_animation_h-wall-runEnable camera animation of Horizontal Wall Run | |
enable_camera_animation_vaultEnable camera animation of Vault | |
enable_camera_rotation_back_wall_jumpEnable camera rotation of backward wall jump | |
enable_camera_rotation_dodgeEnable camera rotation of Dodge | |
enable_camera_rotation_flippingEnable camera rotation of Flipping | |
enable_camera_rotation_rollEnable camera rotation of Roll | |
enable_wall_jump_cooldownEnable cool time of Wall Jump | |
enable_crawl_in_airEnable Crawl in air | |
enable_falling_animationEnable custom free falling animation | |
enable_double_tapping_for_dodgeEnable double tapping control for Dodge | |
enable_just_time_effect_breakfallEnable effects of just time breakfall | |
lowest_fall_distance_for_breakfallEnable effects of just time breakfall | |
infinite_staminaEnable infinite stamina | |
infinite_stamina_if_creative_modeEnable infinite stamina while creative mode | |
enable_lean_animation_fast_runEnable lean animation of FastRun | |
enable_particles_jt_breakfallEnable particle of just time breakfall | |
enable_roll_creativeEnable Roll while creative mode | |
enable_stamina_exhaustion_penaltyEnable slowing down of stamina exhaustion | |
substitute_sprintEnable to trigger actions needing FastRun by normal sprint | |
enable_vault_in_airEnable Vault in air | |
gui_color_themeGUI Theme Color | |
hide_hud_if_stamina_infiniteHide hud while stamina is infinite | |
align_h_s_hudHorizontal alignment of stamina hud | |
offset_h_light_hudHorizontal offset of light stamina hud | |
offset_h_stamina_hudHorizontal offset of normal stamina hud | |
show_action_status_barLight stamina hud shows action cool time, charge rate or etc | |
sliding_continuable_tickMax continuable tick of Slide | |
wall-run_continuable_tickMax continuable tick of Wall Run | |
notify_limitation_auto_resyncNotify if auto resynchronization of limitation is executed | |
vault_needs_key_pressedPressing key is needed to trigger Vault | |
enable_3d_render_ziplineRender zipline by box shape | |
dodge-speed_modifierSpeed Modifier of Dodge | |
fast-run_modifierSpeed Modifier of FastRun | |
fast-swim_modifierSpeed Modifier of FastSwim | |
stamina_hud_typeStamina HUD Type | |
used_staminaUsed Stamina Type | |
vault_animation_modeVault Animation Type | |
align_v_s_hudVertical alignment of stamina hud | |
offset_v_light_hudVertical offset of light stamina hud | |
offset_v_stamina_hudVertical offset of normal stamina hud | |
parcool_activationWhether ParCool is active | |
can_get_off_steps_while_dodgeWhether player can get off ledge of blocks while doing Dodge |