Ok Zoomer Mod — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
appearanceAppearance | |
controlsControls | |
discard_changesDiscard Changes | |
presetsPresets | |
tweaksTweaks | |
zoom_scrollingZoom Scrolling | |
zoom_transitionZoom Transitions |
Appearance
| Option | What it does |
|---|---|
tooltipDisables the zoom overlay. | |
tooltipExpands the entity distance while zooming in, allowing creatures and certain blocks to be seen from afar. | |
tooltipExpands the entity distance while zooming in, allowing creatures and certain blocks to be seen from afar. This will only | |
tooltipExpands the entity distance while zooming in, allowing creatures and certain blocks to be seen from afar. Without having | |
hide_crosshairHide Crosshair | |
tooltipHides the crosshair while zooming. | |
tooltipImproves performance by making the game render less of the world while zoomed in. | |
tooltipImproves performance by making the game render less of the world while zoomed in. This feature depends on the Sodium mod | |
tooltipKeeps the entity distance intact while zooming in. Creatures and certain blocks may not be visible from afar. | |
offOff | |
onOn | |
persistent_interfacePersistent Interface | |
reduce_view_bobbingReduce View Bobbing | |
tooltipReduces view bobbing proportionally to how far the zoom is. | |
tooltipRetains the interface when zooming. | |
safeSafe | |
see_distant_entitiesSee Distant Entities | |
smart_occlusionSmart Occlusion | |
spyglassSpyglass | |
tooltipUses a vignette as the zoom overlay. The vignette texture can be found at assets/ok_zoomer/textures/misc/zoom_overlay.pn | |
tooltipUses the spyglass overlay as the zoom overlay. | |
vignetteVignette | |
zoom_handsZoom Hands | |
zoom_overlayZoom Overlay | |
tooltipZooms the hand when zooming. |
Controls
| Option | What it does |
|---|---|
tooltipAdds the spyglass's sounds effects on alternating zoom. | |
tooltipAdds zoom manipulation keys along with the zoom key. A game restart will be required in order to apply the changes. | |
bothBoth | |
tooltipChanges the speed of the cinematic camera. | |
cinematic_cameraCinematic Camera | |
cinematic_camera_speedCinematic Camera Speed | |
extra_key_bindsExtra Key Binds | |
holdHold | |
offOff | |
persistentPersistent | |
reduce_sensitivityReduce Sensitivity | |
tooltipReduces the mouse sensitivity proportionally to how far the zoom is. | |
replace_zoomReplace Zoom | |
require_itemRequire Item | |
sensitivity_scaleSensitivity Scale | |
spyglass_modeSpyglass Mode | |
spyglass_soundsSpyglass Sounds | |
tooltipThe scale of the mouse sensitivity used while zooming. | |
tooltipThe zoom will always be enabled, with the zoom key being used for zoom scrolling. | |
tooltipThe zoom will be toggled by the zoom key. | |
tooltipThe zoom will require the zoom key to be held. | |
toggleToggle | |
tooltipUses the game's cinematic camera while zooming. | |
zoom_modeZoom Mode | |
tooltipZooming will act as a complete replacement of the spyglass zoom, requiring one to work and replacing its zoom as well. | |
tooltipZooming will replace the spyglass zoom but it won't require one in order to work. | |
tooltipZooming will require a spyglass in order to work. This option is configurable through the ok_zoomer:zoom_dependencies it | |
tooltipZooming won't require a spyglass and won't replace its zoom. |
Presets
| Option | What it does |
|---|---|
tooltipA pure zoom that keeps everything in view. | |
tooltipA zoom configured with the Persistent mode in mind. | |
tooltipA zoom featuring a clean cinematic view with no obstructions. | |
tooltipA zoom that accurately emulates OptiFine's zoom. | |
tooltipA zoom that closely simulates Zoomify's zoom without imitating its technical limitations. | |
tooltipA zoom that replaces and mimics the spyglass' zoom. | |
apply_presetApply Preset | |
cameraCamera | |
classicClassic | |
competitiveCompetitive | |
persistentPersistent | |
presetPreset | |
tooltipResets the settings to the selected preset. | |
spyglassSpyglass | |
zoominatorZoominator |
Sodium
| Option | What it does |
|---|---|
zoomZoom |
Tweaks
| Option | What it does |
|---|---|
debug_scrollingDebug Scrolling | |
tooltipDisplays debug information for zoom scrolling. This may help with configuring it | |
numeric_slidersNumeric Sliders | |
persistent_captionsPersistent Captions | |
tooltipPersists the closed captions even if Persistent Interface is disabled. | |
print_owo_on_startPrint owo on Start | |
tooltipPrints a random owo in the console when the game starts. | |
tooltipUses sliders for numeric options instead of number inputs, trading number range for ease of configuration. |
Zoom Scrolling
| Option | What it does |
|---|---|
tooltipAdds sound effects on zoom scrolling. | |
tooltipAllows for resetting the zoom with the middle mouse button. | |
tooltipAllows to increase or decrease the zoom by scrolling with the mouse wheel. | |
balancedBalanced | |
tooltipControls how long the transition should last for. 20 ticks is equal to 1 second. | |
default_scroll_stepDefault Scroll Step | |
tooltipDetermines the base of the exponential curve used for incrementation. If unsure, keep this value at 2. | |
tooltipDetermines the resolution of zoom scrolling. This will effectively multiply the amount of scroll steps. | |
forget_scroll_stepForget Scroll Step | |
tooltipIf enabled, the current scroll step is forgotten once zooming is finished. | |
instantInstant | |
linearLinear | |
reset_zoom_with_mouseReset Zoom with Mouse | |
scroll_baseScroll Base | |
scroll_resolutionScroll Resolution | |
scroll_soundsScroll Sounds | |
scroll_step_limitScroll Step Limit | |
sineSine | |
smoothSmooth | |
springSpring | |
tooltipThe default scroll step to use on zooming in. | |
tooltipThe maximum amount of scroll steps that the zoom can reach. | |
tooltipThe zoom will abruptly transition between each increment. | |
tooltipThe zoom will bouncily transition between each increment. Avoid using it too often! | |
tooltipThe zoom will linearly transition between each increment. | |
tooltipThe zoom will smoothly transition between each increment using a sine curve. | |
tooltipThe zoom will smoothly transition between each increment using cubic interpolation, balancing between linearity and smoo | |
tooltipThe zoom will smoothly transition between each increment using the game's smooth curve. | |
transitionTransition | |
transition_ticksTransition Ticks | |
zoom_scrollingZoom Scrolling |
Zoom Transition
| Option | What it does |
|---|---|
balancedBalanced | |
tooltipControls how long the end transition should last for. 20 ticks is equal to 1 second. | |
tooltipControls how long the start transition should last for. 20 ticks is equal to 1 second. | |
end_transitionEnd Transition | |
end_transition_ticksEnd Transition Ticks | |
instantInstant | |
invert_end_transitionInvert End Transition | |
invert_start_transitionInvert Start Transition | |
tooltipInverts the end transition's curve. | |
tooltipInverts the start transition's curve. | |
linearLinear | |
sineSine | |
smoothSmooth | |
springSpring | |
start_transitionStart Transition | |
start_transition_ticksStart Transition Ticks | |
tooltipThe zoom will abruptly transition between its off and on states. | |
tooltipThe zoom will abruptly transition between its on and off states. | |
tooltipThe zoom will bouncily transition between its off and on states. Avoid using it too often! | |
tooltipThe zoom will bouncily transition between its on and off states. Avoid using it too often! | |
tooltipThe zoom will linearly transition between its off and on states. | |
tooltipThe zoom will linearly transition between its on and off states. | |
tooltipThe zoom will smoothly transition between its off and on states using a sine curve. | |
tooltipThe zoom will smoothly transition between its off and on states using cubic interpolation, balancing between linearity a | |
tooltipThe zoom will smoothly transition between its off and on states using the game's smooth curve. | |
tooltipThe zoom will smoothly transition between its on and off states using a sine curve. | |
tooltipThe zoom will smoothly transition between its on and off states using cubic interpolation, balancing between linearity a | |
tooltipThe zoom will smoothly transition between its on and off states using the game's smooth curve. |