Choosing Between the Blunderbuss, Flintlock Pistol, and Musket
The Three Base Firearms
The mod gives you three primary firearms: Blunderbuss, Flintlock Pistol, and Musket. All three consume Paper Cartridge, so ammunition is shared across your whole loadout. The difference is in how you use them.
Picking the Right One
Flintlock Pistol is the lightest option. Carry it as a sidearm when your main weapon is something else, or when you want a quick single shot without committing hotbar space to a long gun.
Musket is the standard long arm. It is the base for both the Scoped Musket and the Musket with Bayonet, so if you plan to upgrade, start here. Craft a Musket with a Smithing Template, then transform it once you know whether you want range or melee.
Blunderbuss is the close-range choice. Use it when enemies are already near and you want a wide, punishing shot rather than a precise one.
Building a Loadout
Because every firearm draws from the same Paper Cartridge stack, you can carry two without doubling your ammo weight. A common setup is a Scoped Musket for distance plus a Flintlock Pistol for emergencies. Craft extra Paper Cartridge before you leave base — it is the one resource every gun in your inventory depends on.