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MrCrayfish's Gun Mod Wiki › Guides › Producing Ammunition and Explosives at the Workbench

Producing Ammunition and Explosives at the Workbench

Ammo Types and What Uses Them

The mod has four projectile items: Basic Bullet, Advanced Bullet, Shell, and Missile, plus the throwable Grenade and Stun Grenade.

Basic Bullet feeds the Pistol, Machine Pistol, and Rifle.

Advanced Bullet feeds the Assault Rifle, Heavy Rifle, and Minigun.

Shell feeds the Shotgun.

Missile feeds the Bazooka.

Grenade feeds the Grenade Launcher and can also be thrown by hand.

Stun Grenade is thrown by hand.

Run the Workbench as an Ammo Line

All of these are produced at the Workbench through the cgm:workbench recipe type. Open the Workbench, place the required input materials in the correct slots, and collect the output. Because ammunition is consumed fast — especially by the Minigun, Heavy Rifle, and Shotgun — treat the Workbench as a production line rather than a one-off craft. Batch your Basic Bullet and Shell first, since those cover your early weapons, then scale into Advanced Bullet once you field the Assault Rifle and Heavy Rifle.

Keep Grenade and Stun Grenade stocked separately from your firearm rounds so you always have a throwable ready. Missile production is the heaviest investment; build it only once the Bazooka is crafted and you have the materials to spare.

Store each ammo type in its own chest near the Workbench so reloading mid-fight is quick and you never grab the wrong round.