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Crafting and Firing Your First Firearms

Pick a Starter Weapon

The cheapest entry points are the Pistol, Machine Pistol, Shotgun, and Rifle. Each is produced at the Workbench using the cgm:workbench recipe type. Bring the required materials to the Workbench, place them in the correct input slots, and take the finished gun out.

Match your ammunition to the weapon. The Pistol and Machine Pistol consume Basic Bullet. The Shotgun consumes Shell. The Rifle also runs on Basic Bullet. Do not carry the wrong round — a gun with no matching ammo will not fire.

Load, Aim, Fire

Hold the gun in your main hand. Ammunition is loaded from your inventory; the gun draws the correct round automatically when you reload. Right-click to fire once the weapon is loaded. The Shotgun and Rifle reward standing still or crouching, while the Pistol and Machine Pistol suit close-range movement.

Once you have Basic Bullet production running smoothly at the Workbench, step up to the Assault Rifle, Heavy Rifle, and Minigun, all of which use Advanced Bullet. The Heavy Rifle and Minigun chew through ammo quickly, so build a stockpile before you take them out.

For area damage, move on to the Grenade Launcher and Bazooka, which fire Grenade and Missile respectively. Keep Grenade and Stun Grenade on hand as throwables even without a launcher.