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Mobs Refreshed Fresh Animations Resource Pack Wiki › Guides › Make Witches and Endermen Look More Alive

Make Witches and Endermen Look More Alive

Animation Improvements

This pack adds expressive head-turning and idle animations to Witches and Endermen. Witches now look around while standing near cauldrons, and Endermen display more varied idle poses with their signature purple particle effects.

Observing Witch Animations

1. Find a Witch in a swamp, witch hut, or spawn one with a command

2. Keep your distance so it doesn't immediately attack

3. Watch its head rotate as it looks around—this replaces the static stare

4. Approach and trigger combat to see additional movement variations

5. Witches near cauldrons or crafting tables show more pronounced idle behavior

Observing Enderman Animations

1. Locate an Enderman in the End dimension or dark areas of the Overworld

2. Do not look at its face directly, or it will aggro

3. View it from the side or periphery to see idle animations

4. Watch for head tilts, body shifts, and the purple teleport particles

5. When it teleports, the animation should flow smoothly rather than snapping

Best Viewing

Use Entity Model Features for the most fluid animations. Witches and Endermen are most expressive when idle—combat animations are more limited. Nighttime or dark caves provide the best visibility for the purple particle effects.