openConfigGuiA hotkey to open the in-game Config GUI | |
setDistanceReferencePointA hotkey to store the player's current position as the reference point for the distance info line type | |
itemModelTooltipsAdds Custom Item Model Identifier Tooltips By default, this will only display anything not in the Vanilla Namespace | |
axolotlTooltipsAdds the Axolotl variant name to the bucket tooltip | |
lodestoneTooltipsAdds the dimension and block position of a Lodestone Compass | |
customModelTooltipsAdds the first entry of any Custom Model Data | |
honeyTooltipsAdds the honey level to the tooltip of Bee Hive and Bee Nest items | |
beeTooltipsAdds the number of contained bees to the tooltip of Bee Hive and Bee Nest items | |
bundleTooltipsAdds the number of contained items to the tooltip of a Bundle, Similar to the original Vanilla behavior, but you can als | |
foodTooltipsAdds the nutrition and saturation values of Food items | |
bundleDisplayRowWidthAdjust the Row Width size of the Bundle Preview display, Anything smaller or larger will cause texture display problems. | |
villagerTextScaleAdjust the scaling of the Villager Overlay text plates | |
workerThreadProfileAdjust the Worker Thread performance metrics as follows: MAX - 16 tasks per cycle (20ms yield) DEFAULT - 8 tasks per cyc | |
axolotlTooltipsaxolotlTooltips | |
beaconRangeOverlayCheckPrimaryEffectbeaconRangeOverlayCheckPrimaryEffect | |
beeTooltipsbeeTooltips | |
biomeOverlayRangebiomeOverlayRange | |
biomeOverlayRangeVerticalbiomeOverlayRangeVertical | |
biomeOverlaySingleColorbiomeOverlaySingleColor | |
blockGridOverlayModeblockGridOverlayMode | |
blockGridOverlayRadiusblockGridOverlayRadius | |
blockPosFormatblockPosFormat | |
bundleDisplayBgColorbundleDisplayBgColor | |
bundleDisplayRequireShiftbundleDisplayRequireShift | |
bundleDisplayRowWidthbundleDisplayRowWidth | |
bundlePreviewbundlePreview | |
bundleTooltipsbundleTooltips | |
bundleTooltipsFillLevelbundleTooltipsFillLevel | |
lightningRodRangeOverlayCombineQuadsCombine adjacent quads for better performance. Disable for more accurate rendering at extreme distances. | |
conduitRangeOverlayCombineQuadsconduitRangeOverlayCombineQuads | |
conduitRangeOverlayOutlinesconduitRangeOverlayOutlines | |
conduitRangeOverlayThroughconduitRangeOverlayThrough | |
translationModeConfigure the Translation 'Mode' to be used. Follow Vanilla, Follow MaLiLib, Independent, or OFF. | |
coordinateFormatcoordinateFormat | |
copperAgingModecopperAgingMode | |
customModelTooltipscustomModelTooltips | |
dateFormatMinecraftdateFormatMinecraft | |
dateFormatStringdateFormatString | |
dateFormatTypedateFormatType | |
debugDevelopmentModedebugDevelopmentMode | |
debugMessagesdebugMessages | |
debugRendererPathFindingEnablePointWidthdebugRendererPathFindingEnablePointWidth | |
disableVanillaBeeTooltipsDisable the Vanilla Beehive tooltips if you wish to use the MiniHUD version | |
disableVanillaBeeTooltipsdisableVanillaBeeTooltips | |
displayFileOpsFeedbackDisplay file operation confirmation feedback. Example: Deleting a file will display a message confirming that the op | |
displayEndClockdisplayEndClock | |
displayFileOpsFeedbackdisplayFileOpsFeedback | |
dontClearStoredSeedOnDimensionChangeDon't clear the stored world seed when just changing dimensions. Some mods may use per-dimension seeds, so you may need | |
dontClearStoredSeedOnDimensionChangedontClearStoredSeedOnDimensionChange | |
durationFormatStringdurationFormatString | |
durationFormatTypedurationFormatType | |
entityDataSyncBackupOpenToLanEnable `entityDataSyncBackup` Open-To-Lan packet handling override for other players | |
displayEndClockEnable the display of The End World Clock for the Info lines. If this is disabled; it will then always display the 'Over | |
hudStatusEffectsShiftEnable the shifting of text lines rendering on the TOP_RIGHT while Status Effects are active. If this is disabled, statu | |
translationTryBaseLanguageEnable tracking MaLiLib's configured language. Leave this disabled to customize MiniHUD's language independently. You | |
inventoryPreviewVillagerBGColorEnable/Disable the Background Color display for the Villager Trades based upon their Profession. | |
inventoryPreviewEnabledEnable/Disable the Inventory Preview Feature Made so you can individually enable / disable this feature | |
shulkerDisplayEnderChestEnables Ender Chest display similar to the Shulker Box Display. | |
bundlePreviewEnables rendering a preview of the Bundle contents, when you hold shift while hovering over a Bundle item | |
mapPreviewEnables rendering a preview of the map, when you hold shift while hovering over a map item | |
shulkerBoxPreviewEnables rendering a preview of the Shulker Box contents, when you hold shift while hovering over a Shulker Box item | |
itemModelTooltipsShowVanillaEnables showing the Vanilla Item Model tooltips, such as 'minecraft:stone' | |
debugMessagesEnables some debug messages in the game console | |
spawnPlayerOuterOverlayEnabledEnables the Player-Following render for the Outer Spawn Radius Border (Purple) | |
spawnPlayerRedstoneOverlayEnabledEnables the Player-Following render for the Redstone Spawn Radius Border (Yellow) | |
spawnRealOuterOverlayEnabledEnables the Real World Spawn render for the Outer Spawn Radius Border (Brown) | |
spawnRealRedstoneOverlayEnabledEnables the Real World Spawn render for the Redstone Spawn Radius Border (Yellow) | |
debugDevelopmentModeEnables the Vanilla Development Mode toggle | |
bundleDisplayBgColorEnables tinting/coloring the Bundle display background texture with the dye color of the bundle | |
shulkerDisplayBgColorEnables tinting/coloring the Shulker Box display background texture with the dye color of the box | |
enableVanillaDebugRendererFixenableVanillaDebugRendererFix | |
enableVanillaDebugRenderThroughFixenableVanillaDebugRenderThroughFix | |
entityDataSyncEntity Data Sync | |
entityDataSyncentityDataSync | |
entityDataSyncBackupentityDataSyncBackup | |
entityDataSyncBackupOpenToLanentityDataSyncBackupOpenToLan | |
entityDataSyncCacheRefreshentityDataSyncCacheRefresh | |
entityDataSyncCacheTimeoutentityDataSyncCacheTimeout | |
entityDataSyncLoadNbtentityDataSyncLoadNbt | |
fontScaleFont scale factor for the info line HUD. Default: 0.5 | |
fontScalefontScale | |
foodTooltipsfoodTooltips | |
infoLinesUsesNbtForce the Info Lines data to strictly use the Raw NBT data. This setting helps ensure compatibility with other mods by r | |
honeyTooltipshoneyTooltips | |
hudDataSyncHUD Data Sync | |
hudStatusEffectsShiftHUD Status Effects Shift | |
hudAlignmenthudAlignment | |
hudDataSynchudDataSync | |
hudStatusEffectsShifthudStatusEffectsShift | |
enableVanillaDebugRenderThroughFixIf enabled, then the 'renderThrough' status of the Vanilla Debug Renderer's is disabled. NOTE: This fixes an incompati | |
biomeOverlaySingleColorIf enabled, then the Biome Border Overlay will use the same color for all biomes. This can look "less messy" when the ad | |
lightLevelCollisionCheckIf enabled, then the Light Level overlay is not rendered if there is any block with a collision box in the way. Note: | |
lightLevelAutoHeightIf enabled, then the Light Level overlay will be automatically raised to render on top of the block's shape. Note: Thi | |
lightLevelRenderThroughIf enabled, then the Light Level overlay will be rendered through blocks | |
slimeChunkRenderThroughIf enabled, then the Slime Chunk Bounding Boxes will be rendered through blocks | |
slimeChunkTopToPlayerIf enabled, then the slime chunk overlay's top position is set to the player's y-position when the overlay is turned on. | |
structuresRenderOutlinesWhiteIf enabled, then the Structure Bounding Box Outlines will be rendered in White, instead of following their configured st | |
structuresRenderThroughIf enabled, then the Structure Bounding Boxes will be rendered through blocks | |
structuresRenderOutlinesIf enabled, then the Structure Bounding Boxes will be rendered with outlines | |
offsetSubtitleHudIf the Info Lines HUD is set to the bottom right corner, and subtitles are enabled, then the subtitles will be offset to | |
lightLevelNumberRotationIf true, then the light level numbers will rotate according to the player's current facing | |
enableVanillaDebugRendererFixIf true, then the vanilla debug renderer OpenGL state is fixed. | |
debugRendererPathFindingEnablePointWidthIf true, then the vanilla pathfinding debug renderer will render the path point width boxes. | |
infoLinesUsesNbtinfoLinesUsesNbt | |
inventoryPreviewinventoryPreview | |
inventoryPreviewEnabledinventoryPreviewEnabled | |
inventoryPreviewToggleScreeninventoryPreviewToggleScreen | |
inventoryPreviewVillagerBGColorinventoryPreviewVillagerBGColor | |
itemModelTooltipsitemModelTooltips | |
itemModelTooltipsShowVanillaitemModelTooltipsShowVanilla | |
lightLevelAutoHeightlightLevelAutoHeight | |
lightLevelCollisionChecklightLevelCollisionCheck | |
lightLevelColoredNumberslightLevelColoredNumbers | |
lightLevelMarkerConditionlightLevelMarkerCondition | |
lightLevelMarkerslightLevelMarkers | |
lightLevelMarkerSizelightLevelMarkerSize | |
lightLevelNumberConditionlightLevelNumberCondition | |
lightLevelNumberOffsetBlockXlightLevelNumberOffsetBlockX | |
lightLevelNumberOffsetBlockYlightLevelNumberOffsetBlockY | |
lightLevelNumberOffsetSkyXlightLevelNumberOffsetSkyX | |
lightLevelNumberOffsetSkyYlightLevelNumberOffsetSkyY | |
lightLevelNumberRotationlightLevelNumberRotation | |
lightLevelNumberslightLevelNumbers | |
lightLevelRangelightLevelRange | |
lightLevelRenderOffsetlightLevelRenderOffset | |
lightLevelRenderThroughlightLevelRenderThrough | |
lightLevelSkipBlockChecklightLevelSkipBlockCheck | |
lightLevelThresholdDimlightLevelThresholdDim | |
lightLevelThresholdSafelightLevelThresholdSafe | |
lightLevelUnderWaterlightLevelUnderWater | |
lightningRodRangeOverlayCombineQuadsLightning Rod: Combine Quads | |
serverNbtRequestRateLimit request rate for server entity data syncer | |
entityDataSyncLoadNbtLoad the synced NBT data into the Client World. WARNING! This feature will cause incompatibility with other mods tha | |
lodestoneTooltipslodestoneTooltips | |
mainRenderingTogglemainRenderingToggle | |
mapPreviewmapPreview | |
mapPreviewRequireShiftmapPreviewRequireShift | |
mapPreviewSizemapPreviewSize | |
mainRenderingToggleMiniHUD Main Rendering | |
moveShapeToPlayerMove the currently selected shape to the player's (or the camera's) current location | |
moveShapeToPlayermoveShapeToPlayer | |
offsetSubtitleHudoffsetSubtitleHud | |
beaconRangeOverlayCheckPrimaryEffectOnly render the "Beacon Range" after it is detected that the beacon has an active primary effect. | |
villagerOfferPriceThresholdOnly show villager offers with prices below this ratio Set to 1.0 to display all offers | |
villagerOfferLowestPriceNearbyOnly show villager offers with the lowest price for the same enchantment | |
inventoryPreviewToggleScreenOpen a screen for inventory preview You can use your mouse to see tooltips | |
openConfigGuiopenConfigGui | |
shapeEditorOpens the Shape Editor GUI for the selected shape | |
requiredKeyRequire holding this key to render the HUD | |
requireSneakRequire the player to be sneaking to render the info line HUD | |
requiredKeyrequiredKey | |
requireSneakrequireSneak | |
sortLinesReversedReverse the line sorting order | |
serverNbtRequestRateserverNbtRequestRate | |
translationLanguageSet MiniHUD's language independently of Minecraft's Language setting. Requires MaLiLib's translationOverrides to be | |
setDistanceReferencePointsetDistanceReferencePoint | |
bundleTooltipsFillLevelSets the desired max contained items for the tooltip of a Bundle used by bundleTooltips for display purposes only. I | |
shapeEditorshapeEditor | |
lightLevelUnderWaterShould the light level overlay render under water | |
lightLevelSkipBlockCheckShould the Light Level Overlay skip the spawnability check of the block below. This would make the overlay also appear o | |
villagerOfferHighestLevelOnlyShow only villager offers for the highest level enchanted books | |
villagerConversionTicksShow the conversion ticks for zombie villagers | |
villagerOfferPriceRangeShow the price range of villager offers for enchanted books | |
villagerOfferEnchantmentBooksShow villager offers for enchanted books | |
shulkerBoxPreviewshulkerBoxPreview | |
shulkerDisplayBgColorshulkerDisplayBgColor | |
shulkerDisplayEnderChestshulkerDisplayEnderChest | |
shulkerDisplayRequireShiftshulkerDisplayRequireShift | |
slimeChunkOverlayRadiusslimeChunkOverlayRadius | |
slimeChunkRenderThroughslimeChunkRenderThrough | |
slimeChunkTopToPlayerslimeChunkTopToPlayer | |
sortLinesByLengthSort the lines by their text's length | |
sortLinesByLengthsortLinesByLength | |
sortLinesReversedsortLinesReversed | |
spawnableColumnHeightsOverlayRadiusspawnableColumnHeightsOverlayRadius | |
spawnPlayerOuterOverlayEnabledspawnPlayerOuterOverlayEnabled | |
spawnPlayerRedstoneOverlayEnabledspawnPlayerRedstoneOverlayEnabled | |
spawnRealOuterOverlayEnabledspawnRealOuterOverlayEnabled | |
spawnRealRedstoneOverlayEnabledspawnRealRedstoneOverlayEnabled | |
speedUnitsspeedUnits | |
structuresRenderOutlinesstructuresRenderOutlines | |
structuresRenderOutlinesWhitestructuresRenderOutlinesWhite | |
structuresRenderThroughstructuresRenderThrough | |
textPosXText X position from the screen edge (default: 4) | |
textPosYText Y position from the screen edge (default: 4) | |
textPosXtextPosX | |
textPosYtextPosY | |
hudAlignmentThe alignment of the info line HUD | |
blockGridOverlayModeThe block grid render mode | |
lightLevelRangeThe block range to render the Light Level overlay in | |
entityDataSyncCacheRefreshThe Cache refresh value as a fraction of a second. This value is the trigger for whenever requesting entity data gets re | |
entityDataSyncCacheTimeoutThe Cache timeout value in seconds that the Entity Cache keeps records for. A lower value means more frequent Cache purg | |
timeDayDivisorThe divisor value for the modulo of the day time | |
timeTotalDivisorThe divisor value for the modulo of the total world time | |
copperAgingModeThe format display of the remaining time for the Copper Golem Aging info Line. | |
dateFormatTypeThe format real time using the selected formatter options: Regular (Default): '2025-02-02_13.55.44' (yyyy-MM-d | |
dateFormatStringThe format string for real time, see the Java DateTimeFormatter class Syntax for the format patterns, if needed. | |
blockPosFormatThe format string for the "infoBlockPosition" line. Needs to have three %%d format strings! Default: "Block: %%d, %%d, % | |
coordinateFormatThe format string for the coordinate line. Needs to have three %%f format strings! Default: x: %%.1f y: %%.1f z: %%.1f | |
dateFormatMinecraftThe format string for the Minecraft time. The supported placeholders are: {DAY_1}, {DAY}, {HOUR}, {MIN}, {SEC}, {MINIRL} | |
durationFormatStringThe format string for time duration, see the Java DurationFormatUtils class Syntax for the format patterns, if needed. | |
durationFormatTypeThe format time duration using the selected formatter options: Regular: '116:44:24.756' (HH:mm:ss.SSS) Pretty (§ | |
biomeOverlayRangeThe horizontal chunk radius to render for the Biome Border Overlay | |
inventoryPreviewThe key to activate the inventory preview feature | |
lightLevelThresholdSafeThe light level threshold which is considered safe | |
mainRenderingToggleThe main rendering toggle for all MiniHUD rendering, including the info lines AND all the overlay renderers | |
spawnableColumnHeightsOverlayRadiusThe radius (in blocks) to render the spawnable column heights overlay in. Valid range: 0 - 128 | |
slimeChunkOverlayRadiusThe radius of chunks to render the slime chunk overlay in. Valid range: -1 ... 40, where -1 = render distance | |
blockGridOverlayRadiusThe radius of the block grid lines to render | |
lightLevelNumberOffsetBlockXThe relative "x" offset for the block light level number. Range: 0.0 - 1.0 | |
lightLevelNumberOffsetSkyXThe relative "x" offset for the sky light level number. Range: 0.0 - 1.0 | |
lightLevelNumberOffsetBlockYThe relative "y" offset for the block light level number. Range: 0.0 - 1.0 | |
lightLevelNumberOffsetSkyYThe relative "y" offset for the sky light level number. Range: 0.0 - 1.0 | |
lightLevelRenderOffsetThe relative render offset for the light level overlay. Meant to help with potential z-fighting issues with the block su | |
lightLevelMarkerSizeThe size of the light level colored marker. Range: 0.0 - 1.0 | |
mapPreviewSizeThe size of the rendered map previews | |
biomeOverlayRangeVerticalThe vertical (sub-)chunk radius to render for the Biome Border Overlay | |
lightLevelThresholdDimThe maximum light level which is considered "dim". This is an optional user-configurable extra level between "dark" | |
timeDayDivisortimeDayDivisor | |
timeTotalDivisortimeTotalDivisor | |
translationLanguagetranslationLanguage | |
translationModetranslationMode | |
translationTryBaseLanguagetranslationTryBaseLanguage | |
useTextBackgroundUse a solid background color behind the text | |
useFontShadowUse font shadow | |
useCustomizedCoordinateFormatUse the customized coordinate format string | |
entityDataSyncUse the Entity Data Sync protocol from Servux to obtain Entity Data from the server This feature requires to have either | |
hudDataSyncUse the HUD Data Sync protocol from Servux to obtain various Info Line Data from the server. This is used by settings su | |
entityDataSyncBackupUse the Vanilla NBT Query method when Servux is not available. This method requires Operator Privileges. | |
useCustomizedCoordinateFormatuseCustomizedCoordinateFormat | |
useFontShadowuseFontShadow | |
conduitRangeOverlayCombineQuadsUses the "Combine Quads" mode for rendering the Conduit Overlay Renderer | |
conduitRangeOverlayOutlinesUses the "Render Lines" mode for rendering the Conduit Overlay Renderer | |
conduitRangeOverlayThroughUses the "Render Through" mode for rendering the Conduit Overlay Renderer | |
useTextBackgrounduseTextBackground | |
villagerConversionTicksvillagerConversionTicks | |
villagerOfferEnchantmentBooksvillagerOfferEnchantmentBooks | |
villagerOfferHighestLevelOnlyvillagerOfferHighestLevelOnly | |
villagerOfferLowestPriceNearbyvillagerOfferLowestPriceNearby | |
villagerOfferPriceRangevillagerOfferPriceRange | |
villagerOfferPriceThresholdvillagerOfferPriceThreshold | |
villagerTextScalevillagerTextScale | |
lightLevelMarkerConditionWhen to render the colored light level marker | |
lightLevelNumberConditionWhen to render the light level number | |
mapPreviewRequireShiftWhether holding shift is required for the Map Preview | |
bundleDisplayRequireShiftWhether or not holding shift is required for the Bundle preview NOTE: Disabling this causes the Vanilla Bundle tooltip | |
shulkerDisplayRequireShiftWhether or not holding shift is required for the Shulker Box preview | |
lightLevelColoredNumbersWhether to use colored or white numbers for the Light Level overlay numbers | |
lightLevelNumbersWhich light level number(s) to render in the Light Level overlay | |
lightLevelMarkersWhich type of colored marker to use in the Light Level overlay, if any | |
workerThreadProfileworkerThreadProfile | |