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MiniHUD — Configuration

Every setting in the mod config file, with what it changes.

Colors

OptionWhat it does
beaconRangeLvl1beaconRangeLvl1
beaconRangeLvl2beaconRangeLvl2
beaconRangeLvl3beaconRangeLvl3
beaconRangeLvl4beaconRangeLvl4
blockGridOverlayColorblockGridOverlayColor
spawnRealLazyOverlayColorColor for the "lazy-loaded" real spawn chunks overlay, Magenta - Mob Caps only (aka lazy/border chunk)
spawnPlayerLazyOverlayColorColor for the "lazy-loaded" spawn chunks overlay of how the spawn chunks would be if the spawn were to be at the player'
spawnRealRedstoneOverlayColorColor for the "redstone-only" real spawn chunks overlay, Yellow - Redstone Processing (Default: off)
spawnPlayerRedstoneOverlayColorColor for the "redstone-only" spawn chunks overlay of how the spawn chunks would be if the spawn were to be at the playe
spawnRealOuterOverlayColorColor for the 1.14+ outer loaded real spawn chunks overlay, Purple - Outer limits for chunk loading, for things like
spawnPlayerOuterOverlayColorColor for the 1.14+ outer loaded spawn chunks overlay of how the spawn chunks would be if the spawn were to be at the pl
beaconRangeLvl1Color for the Beacon Range lvl 1 overlay
beaconRangeLvl2Color for the Beacon Range lvl 2 overlay
beaconRangeLvl3Color for the Beacon Range lvl 3 overlay
beaconRangeLvl4Color for the Beacon Range lvl 4 overlay
blockGridOverlayColorColor for the block grid overlay
conduitRangeColor for the Conduit Range overlay
conduitRangeOutlinesColor for the Conduit Range overlay lines
spawnRealEntityOverlayColorColor for the entity-processing real spawn chunks overlay Blue - Entity Processing
spawnPlayerEntityOverlayColorColor for the entity-processing spawn chunks overlay of how the spawn chunks would be if the spawn were to be at the pla
randomTicksFixedOverlayColorColor for the fixed-point random ticked chunks overlay
lightningRodRangeColor for the Lightning Rod attraction range overlay (128-block radius)
lightningRodDamageZoneColor for the Lightning Rod mob damage zone overlay (6×12×6 box)
randomTicksPlayerOverlayColorColor for the player-following random ticked chunks overlay
regionOverlayColorColor for the region file overlay
slimeChunksOverlayColorColor for the slime chunks overlay
spawnableColumnHeightsOverlayColorColor for the spawnable sub-chunks overlay
conduitRangeconduitRange
conduitRangeOutlinesconduitRangeOutlines
shapeAdjustableSpawnSphereDefault color for the "Adjustable Spawn Sphere" overlay. The color can be changed for each sphere via its configuration
shapeCanDespawnSphereDefault color for the "Can Despawn Sphere" overlay. The color can be changed for each sphere via its configuration GUI.
shapeCanSpawnSphereDefault color for the "Can Spawn Sphere" overlay. The color can be changed for each sphere via its configuration GUI.
shapeDespawnSphereDefault color for the "Despawn Sphere" overlay. The color can be changed for each sphere via its configuration GUI.
shapeSphereBlockyDefault color for the blocky/block-based Sphere renderer. The color can be changed for each sphere via its configuration
shapeBoxDefault color for the Box shape The color can be changed for each shape via its configuration GUI.
shapeCircleDefault color for the Circle renderer. The color can be changed for each shape via its configuration GUI.
shapeConeDefault color for the Cone renderer. The color can be changed for each shape via its configuration GUI.
shapeDiamondPyramidDefault color for the Diamond Pyramid renderer. The color can be changed for each shape via its configuration GUI.
shapeLineBlockyDefault color for the Line (Blocky) renderer. The color can be changed for each shape via its configuration GUI.
shapeOctagonPyramidDefault color for the Octagon Pyramid renderer. The color can be changed for each shape via its configuration GUI.
shapePyramidDefault color for the Pyramid renderer. The color can be changed for each shape via its configuration GUI.
shapeRhombusDefault color for the Rhombus renderer. The color can be changed for each shape via its configuration GUI.
shapeSquareDefault color for the Square renderer. The color can be changed for each shape via its configuration GUI.
textColorInfo line text color
lightLevelMarkerBlockLitlightLevelMarkerBlockLit
lightLevelMarkerDarklightLevelMarkerDark
lightLevelMarkerDimlightLevelMarkerDim
lightLevelMarkerSkyLitlightLevelMarkerSkyLit
lightLevelNumberBlockDarklightLevelNumberBlockDark
lightLevelNumberBlockDimlightLevelNumberBlockDim
lightLevelNumberBlockLitlightLevelNumberBlockLit
lightLevelNumberSkyDarklightLevelNumberSkyDark
lightLevelNumberSkyDimlightLevelNumberSkyDim
lightLevelNumberSkyLitlightLevelNumberSkyLit
lightningRodDamageZonelightningRodDamageZone
lightningRodRangelightningRodRange
randomTicksFixedOverlayColorrandomTicksFixedOverlayColor
randomTicksPlayerOverlayColorrandomTicksPlayerOverlayColor
regionOverlayColorregionOverlayColor
shapeAdjustableSpawnSphereshapeAdjustableSpawnSphere
shapeBoxshapeBox
shapeCanDespawnSphereshapeCanDespawnSphere
shapeCanSpawnSphereshapeCanSpawnSphere
shapeCircleshapeCircle
shapeConeshapeCone
shapeDespawnSphereshapeDespawnSphere
shapeDiamondPyramidshapeDiamondPyramid
shapeLineBlockyshapeLineBlocky
shapeOctagonPyramidshapeOctagonPyramid
shapePyramidshapePyramid
shapeRhombusshapeRhombus
shapeSphereBlockyshapeSphereBlocky
shapeSquareshapeSquare
slimeChunksOverlayColorslimeChunksOverlayColor
spawnableColumnHeightsOverlayColorspawnableColumnHeightsOverlayColor
spawnPlayerEntityOverlayColorspawnPlayerEntityOverlayColor
spawnPlayerLazyOverlayColorspawnPlayerLazyOverlayColor
spawnPlayerOuterOverlayColorspawnPlayerOuterOverlayColor
spawnPlayerRedstoneOverlayColorspawnPlayerRedstoneOverlayColor
spawnRealEntityOverlayColorspawnRealEntityOverlayColor
spawnRealLazyOverlayColorspawnRealLazyOverlayColor
spawnRealOuterOverlayColorspawnRealOuterOverlayColor
spawnRealRedstoneOverlayColorspawnRealRedstoneOverlayColor
textBackgroundColorText background color
textBackgroundColortextBackgroundColor
textColortextColor
lightLevelNumberBlockDimThe color for the "dim" (user-definable level) block light number
lightLevelNumberSkyDimThe color for the "dim" (user-definable level) sky light number
lightLevelMarkerDimThe color for the "dim" marker (user-definable level)
lightLevelMarkerBlockLitThe color for the safe (during day) spots marker
lightLevelMarkerSkyLitThe color for the safe (during day) spots marker
lightLevelNumberBlockLitThe color for the safe spots number of the block light value
lightLevelNumberSkyLitThe color for the safe spots number of the sky light value
lightLevelMarkerDarkThe color for the spawnable spots marker
lightLevelNumberBlockDarkThe color for the spawnable spots number of the block light value
lightLevelNumberSkyDarkThe color for the spawnable spots number of the sky light value

Generic

OptionWhat it does
openConfigGuiA hotkey to open the in-game Config GUI
setDistanceReferencePointA hotkey to store the player's current position as the reference point for the distance info line type
itemModelTooltipsAdds Custom Item Model Identifier Tooltips By default, this will only display anything not in the Vanilla Namespace
axolotlTooltipsAdds the Axolotl variant name to the bucket tooltip
lodestoneTooltipsAdds the dimension and block position of a Lodestone Compass
customModelTooltipsAdds the first entry of any Custom Model Data
honeyTooltipsAdds the honey level to the tooltip of Bee Hive and Bee Nest items
beeTooltipsAdds the number of contained bees to the tooltip of Bee Hive and Bee Nest items
bundleTooltipsAdds the number of contained items to the tooltip of a Bundle, Similar to the original Vanilla behavior, but you can als
foodTooltipsAdds the nutrition and saturation values of Food items
bundleDisplayRowWidthAdjust the Row Width size of the Bundle Preview display, Anything smaller or larger will cause texture display problems.
villagerTextScaleAdjust the scaling of the Villager Overlay text plates
workerThreadProfileAdjust the Worker Thread performance metrics as follows: MAX - 16 tasks per cycle (20ms yield) DEFAULT - 8 tasks per cyc
axolotlTooltipsaxolotlTooltips
beaconRangeOverlayCheckPrimaryEffectbeaconRangeOverlayCheckPrimaryEffect
beeTooltipsbeeTooltips
biomeOverlayRangebiomeOverlayRange
biomeOverlayRangeVerticalbiomeOverlayRangeVertical
biomeOverlaySingleColorbiomeOverlaySingleColor
blockGridOverlayModeblockGridOverlayMode
blockGridOverlayRadiusblockGridOverlayRadius
blockPosFormatblockPosFormat
bundleDisplayBgColorbundleDisplayBgColor
bundleDisplayRequireShiftbundleDisplayRequireShift
bundleDisplayRowWidthbundleDisplayRowWidth
bundlePreviewbundlePreview
bundleTooltipsbundleTooltips
bundleTooltipsFillLevelbundleTooltipsFillLevel
lightningRodRangeOverlayCombineQuadsCombine adjacent quads for better performance. Disable for more accurate rendering at extreme distances.
conduitRangeOverlayCombineQuadsconduitRangeOverlayCombineQuads
conduitRangeOverlayOutlinesconduitRangeOverlayOutlines
conduitRangeOverlayThroughconduitRangeOverlayThrough
translationModeConfigure the Translation 'Mode' to be used. Follow Vanilla, Follow MaLiLib, Independent, or OFF.
coordinateFormatcoordinateFormat
copperAgingModecopperAgingMode
customModelTooltipscustomModelTooltips
dateFormatMinecraftdateFormatMinecraft
dateFormatStringdateFormatString
dateFormatTypedateFormatType
debugDevelopmentModedebugDevelopmentMode
debugMessagesdebugMessages
debugRendererPathFindingEnablePointWidthdebugRendererPathFindingEnablePointWidth
disableVanillaBeeTooltipsDisable the Vanilla Beehive tooltips if you wish to use the MiniHUD version
disableVanillaBeeTooltipsdisableVanillaBeeTooltips
displayFileOpsFeedbackDisplay file operation confirmation feedback. Example: Deleting a file will display a message confirming that the op
displayEndClockdisplayEndClock
displayFileOpsFeedbackdisplayFileOpsFeedback
dontClearStoredSeedOnDimensionChangeDon't clear the stored world seed when just changing dimensions. Some mods may use per-dimension seeds, so you may need
dontClearStoredSeedOnDimensionChangedontClearStoredSeedOnDimensionChange
durationFormatStringdurationFormatString
durationFormatTypedurationFormatType
entityDataSyncBackupOpenToLanEnable `entityDataSyncBackup` Open-To-Lan packet handling override for other players
displayEndClockEnable the display of The End World Clock for the Info lines. If this is disabled; it will then always display the 'Over
hudStatusEffectsShiftEnable the shifting of text lines rendering on the TOP_RIGHT while Status Effects are active. If this is disabled, statu
translationTryBaseLanguageEnable tracking MaLiLib's configured language. Leave this disabled to customize MiniHUD's language independently. You
inventoryPreviewVillagerBGColorEnable/Disable the Background Color display for the Villager Trades based upon their Profession.
inventoryPreviewEnabledEnable/Disable the Inventory Preview Feature Made so you can individually enable / disable this feature
shulkerDisplayEnderChestEnables Ender Chest display similar to the Shulker Box Display.
bundlePreviewEnables rendering a preview of the Bundle contents, when you hold shift while hovering over a Bundle item
mapPreviewEnables rendering a preview of the map, when you hold shift while hovering over a map item
shulkerBoxPreviewEnables rendering a preview of the Shulker Box contents, when you hold shift while hovering over a Shulker Box item
itemModelTooltipsShowVanillaEnables showing the Vanilla Item Model tooltips, such as 'minecraft:stone'
debugMessagesEnables some debug messages in the game console
spawnPlayerOuterOverlayEnabledEnables the Player-Following render for the Outer Spawn Radius Border (Purple)
spawnPlayerRedstoneOverlayEnabledEnables the Player-Following render for the Redstone Spawn Radius Border (Yellow)
spawnRealOuterOverlayEnabledEnables the Real World Spawn render for the Outer Spawn Radius Border (Brown)
spawnRealRedstoneOverlayEnabledEnables the Real World Spawn render for the Redstone Spawn Radius Border (Yellow)
debugDevelopmentModeEnables the Vanilla Development Mode toggle
bundleDisplayBgColorEnables tinting/coloring the Bundle display background texture with the dye color of the bundle
shulkerDisplayBgColorEnables tinting/coloring the Shulker Box display background texture with the dye color of the box
enableVanillaDebugRendererFixenableVanillaDebugRendererFix
enableVanillaDebugRenderThroughFixenableVanillaDebugRenderThroughFix
entityDataSyncEntity Data Sync
entityDataSyncentityDataSync
entityDataSyncBackupentityDataSyncBackup
entityDataSyncBackupOpenToLanentityDataSyncBackupOpenToLan
entityDataSyncCacheRefreshentityDataSyncCacheRefresh
entityDataSyncCacheTimeoutentityDataSyncCacheTimeout
entityDataSyncLoadNbtentityDataSyncLoadNbt
fontScaleFont scale factor for the info line HUD. Default: 0.5
fontScalefontScale
foodTooltipsfoodTooltips
infoLinesUsesNbtForce the Info Lines data to strictly use the Raw NBT data. This setting helps ensure compatibility with other mods by r
honeyTooltipshoneyTooltips
hudDataSyncHUD Data Sync
hudStatusEffectsShiftHUD Status Effects Shift
hudAlignmenthudAlignment
hudDataSynchudDataSync
hudStatusEffectsShifthudStatusEffectsShift
enableVanillaDebugRenderThroughFixIf enabled, then the 'renderThrough' status of the Vanilla Debug Renderer's is disabled. NOTE: This fixes an incompati
biomeOverlaySingleColorIf enabled, then the Biome Border Overlay will use the same color for all biomes. This can look "less messy" when the ad
lightLevelCollisionCheckIf enabled, then the Light Level overlay is not rendered if there is any block with a collision box in the way. Note:
lightLevelAutoHeightIf enabled, then the Light Level overlay will be automatically raised to render on top of the block's shape. Note: Thi
lightLevelRenderThroughIf enabled, then the Light Level overlay will be rendered through blocks
slimeChunkRenderThroughIf enabled, then the Slime Chunk Bounding Boxes will be rendered through blocks
slimeChunkTopToPlayerIf enabled, then the slime chunk overlay's top position is set to the player's y-position when the overlay is turned on.
structuresRenderOutlinesWhiteIf enabled, then the Structure Bounding Box Outlines will be rendered in White, instead of following their configured st
structuresRenderThroughIf enabled, then the Structure Bounding Boxes will be rendered through blocks
structuresRenderOutlinesIf enabled, then the Structure Bounding Boxes will be rendered with outlines
offsetSubtitleHudIf the Info Lines HUD is set to the bottom right corner, and subtitles are enabled, then the subtitles will be offset to
lightLevelNumberRotationIf true, then the light level numbers will rotate according to the player's current facing
enableVanillaDebugRendererFixIf true, then the vanilla debug renderer OpenGL state is fixed.
debugRendererPathFindingEnablePointWidthIf true, then the vanilla pathfinding debug renderer will render the path point width boxes.
infoLinesUsesNbtinfoLinesUsesNbt
inventoryPreviewinventoryPreview
inventoryPreviewEnabledinventoryPreviewEnabled
inventoryPreviewToggleScreeninventoryPreviewToggleScreen
inventoryPreviewVillagerBGColorinventoryPreviewVillagerBGColor
itemModelTooltipsitemModelTooltips
itemModelTooltipsShowVanillaitemModelTooltipsShowVanilla
lightLevelAutoHeightlightLevelAutoHeight
lightLevelCollisionChecklightLevelCollisionCheck
lightLevelColoredNumberslightLevelColoredNumbers
lightLevelMarkerConditionlightLevelMarkerCondition
lightLevelMarkerslightLevelMarkers
lightLevelMarkerSizelightLevelMarkerSize
lightLevelNumberConditionlightLevelNumberCondition
lightLevelNumberOffsetBlockXlightLevelNumberOffsetBlockX
lightLevelNumberOffsetBlockYlightLevelNumberOffsetBlockY
lightLevelNumberOffsetSkyXlightLevelNumberOffsetSkyX
lightLevelNumberOffsetSkyYlightLevelNumberOffsetSkyY
lightLevelNumberRotationlightLevelNumberRotation
lightLevelNumberslightLevelNumbers
lightLevelRangelightLevelRange
lightLevelRenderOffsetlightLevelRenderOffset
lightLevelRenderThroughlightLevelRenderThrough
lightLevelSkipBlockChecklightLevelSkipBlockCheck
lightLevelThresholdDimlightLevelThresholdDim
lightLevelThresholdSafelightLevelThresholdSafe
lightLevelUnderWaterlightLevelUnderWater
lightningRodRangeOverlayCombineQuadsLightning Rod: Combine Quads
serverNbtRequestRateLimit request rate for server entity data syncer
entityDataSyncLoadNbtLoad the synced NBT data into the Client World. WARNING! This feature will cause incompatibility with other mods tha
lodestoneTooltipslodestoneTooltips
mainRenderingTogglemainRenderingToggle
mapPreviewmapPreview
mapPreviewRequireShiftmapPreviewRequireShift
mapPreviewSizemapPreviewSize
mainRenderingToggleMiniHUD Main Rendering
moveShapeToPlayerMove the currently selected shape to the player's (or the camera's) current location
moveShapeToPlayermoveShapeToPlayer
offsetSubtitleHudoffsetSubtitleHud
beaconRangeOverlayCheckPrimaryEffectOnly render the "Beacon Range" after it is detected that the beacon has an active primary effect.
villagerOfferPriceThresholdOnly show villager offers with prices below this ratio Set to 1.0 to display all offers
villagerOfferLowestPriceNearbyOnly show villager offers with the lowest price for the same enchantment
inventoryPreviewToggleScreenOpen a screen for inventory preview You can use your mouse to see tooltips
openConfigGuiopenConfigGui
shapeEditorOpens the Shape Editor GUI for the selected shape
requiredKeyRequire holding this key to render the HUD
requireSneakRequire the player to be sneaking to render the info line HUD
requiredKeyrequiredKey
requireSneakrequireSneak
sortLinesReversedReverse the line sorting order
serverNbtRequestRateserverNbtRequestRate
translationLanguageSet MiniHUD's language independently of Minecraft's Language setting. Requires MaLiLib's translationOverrides to be
setDistanceReferencePointsetDistanceReferencePoint
bundleTooltipsFillLevelSets the desired max contained items for the tooltip of a Bundle used by bundleTooltips for display purposes only. I
shapeEditorshapeEditor
lightLevelUnderWaterShould the light level overlay render under water
lightLevelSkipBlockCheckShould the Light Level Overlay skip the spawnability check of the block below. This would make the overlay also appear o
villagerOfferHighestLevelOnlyShow only villager offers for the highest level enchanted books
villagerConversionTicksShow the conversion ticks for zombie villagers
villagerOfferPriceRangeShow the price range of villager offers for enchanted books
villagerOfferEnchantmentBooksShow villager offers for enchanted books
shulkerBoxPreviewshulkerBoxPreview
shulkerDisplayBgColorshulkerDisplayBgColor
shulkerDisplayEnderChestshulkerDisplayEnderChest
shulkerDisplayRequireShiftshulkerDisplayRequireShift
slimeChunkOverlayRadiusslimeChunkOverlayRadius
slimeChunkRenderThroughslimeChunkRenderThrough
slimeChunkTopToPlayerslimeChunkTopToPlayer
sortLinesByLengthSort the lines by their text's length
sortLinesByLengthsortLinesByLength
sortLinesReversedsortLinesReversed
spawnableColumnHeightsOverlayRadiusspawnableColumnHeightsOverlayRadius
spawnPlayerOuterOverlayEnabledspawnPlayerOuterOverlayEnabled
spawnPlayerRedstoneOverlayEnabledspawnPlayerRedstoneOverlayEnabled
spawnRealOuterOverlayEnabledspawnRealOuterOverlayEnabled
spawnRealRedstoneOverlayEnabledspawnRealRedstoneOverlayEnabled
speedUnitsspeedUnits
structuresRenderOutlinesstructuresRenderOutlines
structuresRenderOutlinesWhitestructuresRenderOutlinesWhite
structuresRenderThroughstructuresRenderThrough
textPosXText X position from the screen edge (default: 4)
textPosYText Y position from the screen edge (default: 4)
textPosXtextPosX
textPosYtextPosY
hudAlignmentThe alignment of the info line HUD
blockGridOverlayModeThe block grid render mode
lightLevelRangeThe block range to render the Light Level overlay in
entityDataSyncCacheRefreshThe Cache refresh value as a fraction of a second. This value is the trigger for whenever requesting entity data gets re
entityDataSyncCacheTimeoutThe Cache timeout value in seconds that the Entity Cache keeps records for. A lower value means more frequent Cache purg
timeDayDivisorThe divisor value for the modulo of the day time
timeTotalDivisorThe divisor value for the modulo of the total world time
copperAgingModeThe format display of the remaining time for the Copper Golem Aging info Line.
dateFormatTypeThe format real time using the selected formatter options: Regular (Default): '2025-02-02_13.55.44' (yyyy-MM-d
dateFormatStringThe format string for real time, see the Java DateTimeFormatter class Syntax for the format patterns, if needed.
blockPosFormatThe format string for the "infoBlockPosition" line. Needs to have three %%d format strings! Default: "Block: %%d, %%d, %
coordinateFormatThe format string for the coordinate line. Needs to have three %%f format strings! Default: x: %%.1f y: %%.1f z: %%.1f
dateFormatMinecraftThe format string for the Minecraft time. The supported placeholders are: {DAY_1}, {DAY}, {HOUR}, {MIN}, {SEC}, {MINIRL}
durationFormatStringThe format string for time duration, see the Java DurationFormatUtils class Syntax for the format patterns, if needed.
durationFormatTypeThe format time duration using the selected formatter options: Regular: '116:44:24.756' (HH:mm:ss.SSS) Pretty (§
biomeOverlayRangeThe horizontal chunk radius to render for the Biome Border Overlay
inventoryPreviewThe key to activate the inventory preview feature
lightLevelThresholdSafeThe light level threshold which is considered safe
mainRenderingToggleThe main rendering toggle for all MiniHUD rendering, including the info lines AND all the overlay renderers
spawnableColumnHeightsOverlayRadiusThe radius (in blocks) to render the spawnable column heights overlay in. Valid range: 0 - 128
slimeChunkOverlayRadiusThe radius of chunks to render the slime chunk overlay in. Valid range: -1 ... 40, where -1 = render distance
blockGridOverlayRadiusThe radius of the block grid lines to render
lightLevelNumberOffsetBlockXThe relative "x" offset for the block light level number. Range: 0.0 - 1.0
lightLevelNumberOffsetSkyXThe relative "x" offset for the sky light level number. Range: 0.0 - 1.0
lightLevelNumberOffsetBlockYThe relative "y" offset for the block light level number. Range: 0.0 - 1.0
lightLevelNumberOffsetSkyYThe relative "y" offset for the sky light level number. Range: 0.0 - 1.0
lightLevelRenderOffsetThe relative render offset for the light level overlay. Meant to help with potential z-fighting issues with the block su
lightLevelMarkerSizeThe size of the light level colored marker. Range: 0.0 - 1.0
mapPreviewSizeThe size of the rendered map previews
biomeOverlayRangeVerticalThe vertical (sub-)chunk radius to render for the Biome Border Overlay
lightLevelThresholdDimThe maximum light level which is considered "dim". This is an optional user-configurable extra level between "dark"
timeDayDivisortimeDayDivisor
timeTotalDivisortimeTotalDivisor
translationLanguagetranslationLanguage
translationModetranslationMode
translationTryBaseLanguagetranslationTryBaseLanguage
useTextBackgroundUse a solid background color behind the text
useFontShadowUse font shadow
useCustomizedCoordinateFormatUse the customized coordinate format string
entityDataSyncUse the Entity Data Sync protocol from Servux to obtain Entity Data from the server This feature requires to have either
hudDataSyncUse the HUD Data Sync protocol from Servux to obtain various Info Line Data from the server. This is used by settings su
entityDataSyncBackupUse the Vanilla NBT Query method when Servux is not available. This method requires Operator Privileges.
useCustomizedCoordinateFormatuseCustomizedCoordinateFormat
useFontShadowuseFontShadow
conduitRangeOverlayCombineQuadsUses the "Combine Quads" mode for rendering the Conduit Overlay Renderer
conduitRangeOverlayOutlinesUses the "Render Lines" mode for rendering the Conduit Overlay Renderer
conduitRangeOverlayThroughUses the "Render Through" mode for rendering the Conduit Overlay Renderer
useTextBackgrounduseTextBackground
villagerConversionTicksvillagerConversionTicks
villagerOfferEnchantmentBooksvillagerOfferEnchantmentBooks
villagerOfferHighestLevelOnlyvillagerOfferHighestLevelOnly
villagerOfferLowestPriceNearbyvillagerOfferLowestPriceNearby
villagerOfferPriceRangevillagerOfferPriceRange
villagerOfferPriceThresholdvillagerOfferPriceThreshold
villagerTextScalevillagerTextScale
lightLevelMarkerConditionWhen to render the colored light level marker
lightLevelNumberConditionWhen to render the light level number
mapPreviewRequireShiftWhether holding shift is required for the Map Preview
bundleDisplayRequireShiftWhether or not holding shift is required for the Bundle preview NOTE: Disabling this causes the Vanilla Bundle tooltip
shulkerDisplayRequireShiftWhether or not holding shift is required for the Shulker Box preview
lightLevelColoredNumbersWhether to use colored or white numbers for the Light Level overlay numbers
lightLevelNumbersWhich light level number(s) to render in the Light Level overlay
lightLevelMarkersWhich type of colored marker to use in the Light Level overlay, if any
workerThreadProfileworkerThreadProfile

Hotkey

OptionWhat it does
openConfigGuiA hotkey to open the in-game Config GUI
setDistanceReferencePointA hotkey to store the player's current position as the reference point for the distance info line type
inventoryPreviewinventoryPreview
inventoryPreviewToggleScreeninventoryPreviewToggleScreen
moveShapeToPlayerMove the currently selected shape to the player's (or the camera's) current location
moveShapeToPlayermoveShapeToPlayer
inventoryPreviewToggleScreenOpen a screen for inventory preview You can use your mouse to see tooltips
openConfigGuiopenConfigGui
shapeEditorOpens the Shape Editor GUI for the selected shape
requiredKeyRequire holding this key to render the HUD
requiredKeyrequiredKey
setDistanceReferencePointsetDistanceReferencePoint
shapeEditorshapeEditor
inventoryPreviewThe key to activate the inventory preview feature

Info Toggle

OptionWhat it does
infoBeeCountinfoBeeCount
infoBiomeinfoBiome
infoBiomeRegistryNameinfoBiomeRegistryName
infoBlockBreakSpeedinfoBlockBreakSpeed
infoBlockInChunkinfoBlockInChunk
infoBlockPositioninfoBlockPosition
infoBlockPropertiesinfoBlockProperties
infoChunkPositioninfoChunkPosition
infoChunkSectionsinfoChunkSections
infoChunkSectionsLineinfoChunkSectionsLine
infoChunkUpdatesinfoChunkUpdates
infoComparatorOutputinfoComparatorOutput
infoCoordinatesinfoCoordinates
infoCoordinatesScaledinfoCoordinatesScaled
infoDifficultyinfoDifficulty
infoDimensionIdinfoDimensionId
infoDistanceinfoDistance
infoDolphinTreasureinfoDolphinTreasure
infoEntitiesinfoEntities
infoEntitiesClientWorldinfoEntitiesClientWorld
infoEntityHomePosinfoEntityHomePos
infoEntityRegistryNameinfoEntityRegistryName
infoEntityVariantinfoEntityVariant
infoFacinginfoFacing
infoFPSinfoFPS
infoFurnaceXpinfoFurnaceXp
infoHoneyLevelinfoHoneyLevel
infoHorseJumpinfoHorseJump
infoHorseSpeedinfoHorseSpeed
infoLightLevelinfoLightLevel
infoLoadedChunksCountinfoLoadedChunksCount
infoLookingAtBlockinfoLookingAtBlock
infoLookingAtBlockInChunkinfoLookingAtBlockInChunk
infoLookingAtEffectsinfoLookingAtEffects
infoLookingAtEntityinfoLookingAtEntity
infoLookingAtPlayerExpinfoLookingAtPlayerExp
infoMemoryUsageinfoMemoryUsage
infoMobCapsinfoMobCaps
infoPandaGeneinfoPandaGene
infoParticleCountinfoParticleCount
infoPinginfoPing
infoPlayerExperienceinfoPlayerExperience
infoRegionFileinfoRegionFile
infoRotationPitchinfoRotationPitch
infoRotationYawinfoRotationYaw
infoSculkWarningLevelinfoSculkWarningLevel
infoServerTPSinfoServerTPS
infoServuxinfoServux
infoSlimeChunkinfoSlimeChunk
infoSpeedinfoSpeed
infoSpeedAxisinfoSpeedAxis
infoSpeedHVinfoSpeedHV
infoSprintinginfoSprinting