Weapons, Armor, and Combat Gear
Bound Weapons
Bound weapons are summoned rather than carried. Bound Sword, Bound Bow, and Bound Shield appear when you cast the summoning spell and vanish when dismissed. They cost mana to maintain. Use them when you need a weapon without inventory space, or when your normal gear is broken. The Bound Shield blocks incoming attacks while active.
Crafted Weapons
For permanent gear, craft the Allfather's Axe, Astro's Anachronous Anelace, or Bone Scythe. These are made through runeforging (mna:runeforging) at the Affinity Tinker Table. Each requires Chimerite Gems and Arcane Compound. The Bone Scythe is the cheapest entry point; the Allfather's Axe and Astro's Anachronous Anelace are higher-tier.
Armor
The Broken Robes, Broken Hood, Broken Boots, and Broken Leggings are damaged armor pieces you can find or craft, then repair. Repair them at the Affinity Tinker Table using Arcane Compound. Once repaired, they provide spellcasting bonuses. Pair them with the Arcane Crown for a full caster set.
Combat Accessories
Wear the Amulet of the Battlemage for combat bonuses. Add Bracelet of Eldrin Power for spell damage and Bracelet of Antidote for poison resistance. Keep a Construct Repair Kit if you fight alongside constructs, and a Bell of Bidding to reposition them mid-fight. Store spare gear in a Coffin or Brimming Urn near your altar so you can re-equip quickly after death.