Charms, Rings, and Jewelry: A Progression Guide
Charm Basics
Charms are small wearable items that grant passive effects. Start with a Charm Base, then craft specific charms: Brimstone Charm, Bonefeather Charm, Coalfeather Charm, and Binder's Charm. Each charm occupies a slot and provides a different benefit — movement, defense, or utility. Craft the Charm Base first, then combine it with the required reagent.
Rings
Rings expand your inventory or grant special abilities. Collector's Ring (Lesser) and Collector's Ring (Greater) increase storage. Break Ring (Lesser) and Break Ring (Greater) affect block-breaking behavior. Craft the Lesser version first, then upgrade to the Greater version once you have the required materials.
Bracelets and Belts
Bracelets sit alongside rings and charms. Bracelet of Antidote, Bracelet of Eldrin Power, and Bracelet of Trickery each provide a distinct effect. Belts include the Belt of Locks and Belt Buckle. The Bangle is a simpler accessory. Wear as many as your slots allow; check the Codex Arcana for which slot each item uses.
Amulets and Crowns
The Amulet of the Battlemage is a combat-focused accessory. The Arcane Crown is a head-slot item that supports spellcasting. Craft these once you have a steady supply of Chimerite Gems, Animus Dust, and Arcane Compound from your Altar of Arcana. Keep spare charms in a Brimming Urn or Arcane Sachet so you can swap loadouts quickly.