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Regions Unexplored — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
defaultDefault:

Category

OptionWhat it does
biome_placementsBiome Placements
overworld_cave_biome_togglesBiome Toggles (Caves)
nether_biome_togglesBiome Toggles (Nether)
overworld_biome_togglesBiome Toggles (Overworld)
block_color_optionsBlock Color Options
client_optionsClient Options
eucalyptus_colorsEucalyptus Colors
featuresFeatures
miscMisc
particle_ratesParticle Rates
particlesParticles
regionsRegions
vanilla_changesVanilla Changes
worldgen_surface_rulesWorldgen Surface Rules

Option

OptionWhat it does
tooltipAsh Vents will generate in Basalt Deltas.
badlands_saguarosBadlands Saguaros
badlands_steppe_grassBadlands Steppe Grass
tooltipBamboo trees will rarely generate in Jungles.
basalt_deltas_ash_ventsBasalt Deltas Ash Vents
beach_palm_treesBeach Palm Trees
birch_aspen_treesBirch Aspen Trees
birch_orange_coneflowersBirch Orange Coneflowers
tooltipBirch trees will generate with Aspen shaping.
branch_modeBranch Mode
dont_placeBranch Mode.Dont Place
place_branchesBranch Mode.Place Branches
place_logsBranch Mode.Place Logs
brightnessBrightness
tooltipCattails will generate in Swamp and Mangrove Swamps.
common_grass_sproutsCommon Grass Sprouts
common_shrubsCommon Shrubs
custom_dirtsCustom Dirts
desert_sandy_grassDesert Sandy Grass
tooltipDon't place any branches on trees that would usually have dedicated branch blocks.
tooltipElephant Ears will generate in Jungles.
tooltipFancy oak tree will generate more frequently in Forests.
tooltipFlowering Lily Pads will generate in Mangrove Swamps.
forest_fancy_oaksForest Fancy Oaks
forest_flowersForest Flowers
tooltipFrozen Grass will generate in snowy biomes.
tooltipGrass Sprouts will generate alongside Short Grass in most biomes.
tooltipHibiscuses will generate in Jungles.
jungle_bamboo_treesJungle Bamboo Trees
jungle_elephant_earsJungle Elephant Ears
jungle_hibiscusesJungle Hibiscuses
leavesLeaves
mangrove_flowering_liliesMangrove Flowering Lilies
tooltipMultiplier of falling leaf/needle particle spawn rates.
tooltipMultiplier of prismarite sparkle particle spawn rates.
oak_taller_treesOak Taller Trees
tooltipOak trees with thin fence-like log blocks will generate in some forests.
tooltipOrange Coneflower patches will generate in Birch Forests.
painted_planksPainted Planks
tooltipPalm trees will generate in Beaches in warm areas.
tooltipPeat and Silt dirt block families will generate in some RU biomes.
tooltipPine trees will generate with Pine wood blocks in all Taigas.
tooltipPlace log blocks in place of branch blocks on some trees.
tooltipPlace RU's dedicated branch blocks on some trees.
plains_bushesPlains Bushes
prismaritePrismarite
tooltipPurple Coneflower patches will generate in Taigas.
tooltipRe-enables the recipes of the legacy Painted Plank blocks.
tooltipRegular oak trees generate 2-3 blocks taller.
tooltipRU's tall flowers will generate in forested biomes.
tooltipSaguaro Cactis will generate in Badlands and Woodland Badlands.
tooltipSandy Grass will generate in Deserts.
saturationSaturation
savanna_bushesSavanna Bushes
tooltipShrubs will generate in a variety of biomes.
tooltipSmall bushes will generate in Plains.
tooltipSmall bushes will generate in Savannas.
small_oak_treesSmall Oak Trees
snowy_frozen_grassSnowy Frozen Grass
tooltipSteppe Grass will generate in all Badlands.
swamp_cattailsSwamp Cattails
swamp_willow_treesSwamp Willow Trees
tooltipSwamps will generate with rooted Willow and Oak trees.
taiga_pine_treesTaiga Pine Trees
taiga_purple_coneflowersTaiga Purple Coneflowers
tooltipThe brightness of the rainbow colors.
tooltipThe saturation of the rainbow colors.
tooltipThe size of a rainbow color band in Eucalyptus logs. Bigger value = bigger distance between colors.
transition_sizeTransition Size