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Luminary Shaders Wiki › Guides › Create Mood Lighting for Different Times of Day

Create Mood Lighting for Different Times of Day

Understand Luminary's Lighting System

Luminary applies different lighting profiles automatically based on time of day. The shader handles transitions between dawn, noon, dusk, and night with cinematic color grading.

Access Time-Based Settings

Open shader options and locate lighting or color grading sections. Many settings allow per-time adjustments—look for tabs or sliders labeled by time period.

Adjust Daylight Tone

During midday, increase warmth or saturation if you want golden hour vibes, or keep it neutral for clarity. Luminary keeps daylight crisp by default, so subtle tweaks go a long way.

Customize Night Atmosphere

Night lighting can be adjusted to feel more mysterious or more visible. Increase ambient light slightly if caves feel too dark, or keep it low for horror-focused gameplay.

Test Transitions

Use the /time command to cycle through day-night quickly and observe how your settings feel across transitions. Smooth, natural-looking changes enhance immersion.

Remember: Luminary's fantasy aesthetic means colors may shift toward cooler or warmer tones depending on your adjustments—this is intentional and part of the cinematic effect.