Lootr Mod — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
blast_resistanceBlast Resistance Mode | |
break_modeBreak Mode | |
breakingBreaking | |
should_drop_player_lootBroken Containers Drop Player's Loot | |
brushables_self_supportBrushable Blocks Don't Fall | |
bypass_spawn_protectionBypass Spawn Protection | |
descConfiguration options for server-specific or single-player worlds. | |
conversionConversion | |
convert_elytras_to_chestsConvert Elytra Item Frames into Chests | |
convert_elytras_to_item_framesConvert Elytra Item Frames into Lootr Item Frames | |
convert_structure_item_framesConvert Structure Item Frames | |
custom_trappedCustom Inventories Are Trapped | |
save_modeData Save Mode | |
decayDecay | |
decay_allDecay All Containers | |
decay_dimensionsDecay Dimensions | |
decay_valueDecay Duration value | |
decay_loot_table_modidsDecay Loot Table Mod Ids | |
decay_loot_tablesDecay Loot Tables | |
tick_delayDefault Tick Delay | |
dimension_blacklistDimension Blacklist | |
modid_dimension_blacklistDimension Mod Id Blacklist | |
modid_dimension_whitelistDimension Mod Id Whitelist | |
dimension_whitelistDimension Whitelist | |
disableDisable Conversion | |
check_world_borderDisable Conversion Outside World Border | |
disable_message_stylesDisable Style And Formatting In Ticking Notifications | |
disable_notificationsDisable Ticking Notifications | |
enable_fake_player_breakEnable Fake Player Breaking | |
interactionInteraction | |
item_frames_self_supportItem Frames Don't Fall/Break | |
loot_table_blacklistLoot Table Blacklist | |
loot_table_modid_blacklistLoot Table Mod Id Blacklist | |
maximum_notification_delayMaximum Ticking Delay | |
notificationsNotification | |
perform_decay_while_tickingPerform Decay While Ticking | |
perform_piecewise_checkPerform Piecewise Check | |
perform_refresh_while_tickingPerform Refresh While Ticking | |
power_comparatorsPower Comparators | |
randomise_seedRandomize Seed | |
redstoneRedstone | |
refreshRefresh | |
refresh_allRefresh All Containers | |
refresh_dimensionsRefresh Dimensions | |
refresh_valueRefresh Duration Value | |
refresh_loot_table_modidsRefresh Loot Table Mod Ids | |
refresh_loot_tablesRefresh Loot Tables | |
replace_when_decayedReplace When Decayed | |
report_unresolved_tablesReport Unresolved Loot Tables to Players | |
restrictionsRestrictions | |
start_decay_while_tickingStart Decay While Ticking | |
start_refresh_while_tickingStart Refresh While Ticking | |
use_problematic_loot_tablesUse Problematic Loot Tables |
Blast Resistance
| Option | What it does |
|---|---|
descDetermines how Lootr containers react to explosions. 'NONE' uses the default blast resistance. 'RESISTANT' makes contain |
Break Mode
| Option | What it does |
|---|---|
descDetermines how containers react to being 'broken'. 'DEFAULT' will display the usual message and prevent breaking if the |
Breaking
| Option | What it does |
|---|---|
descConfiguration options relating to the breaking of Lootr containers. |
Brushables Self Support
| Option | What it does |
|---|---|
descIf true, Lootr's brushable blocks do not act as 'falling' blocks and instead stay stationary when their supporting block |
Bypass Spawn Protection
| Option | What it does |
|---|---|
descIf true, Lootr containers that are within the spawn protection area of a world will still be interactable if the player |
Check World Border
| Option | What it does |
|---|---|
descIf true, containers that exist outside of the world border will be ignored and not considered for conversion. [default: |
Client
| Option | What it does |
|---|---|
descConfiguration options for individual clients |
Conversion
| Option | What it does |
|---|---|
descConfiguration options related to the conversion of Vanilla (or modded) containers into Lootr containers. |
Convert Elytras To Chests
| Option | What it does |
|---|---|
descIf true, the Elytra item frame found in the End City ship will be converted to a Lootr chest container. [default: false] |
Convert Elytras To Item Frames
| Option | What it does |
|---|---|
descIf true, the Eltytra item frame found in the End city ship will be converted to a Lootr item frame. [default: true] |
Convert Structure Item Frames
| Option | What it does |
|---|---|
descIf true, item frames found in structures will be converted to Lootr item frames. [default: true] |
Custom Trapped
| Option | What it does |
|---|---|
descIf true, containers that are 'custom' will emit a redstone signal when opened, as if they were a trapped chest. [default |
Decay
| Option | What it does |
|---|---|
descConfiguration options related to the decay of containers. [By default, no decay occurs.] |
Decay All
| Option | What it does |
|---|---|
descIf true, all containers will decay after being opened. [default: false] |
Decay Dimensions
| Option | What it does |
|---|---|
descList of dimensions in which containers will decay after being opened. |
Decay Loot Table Modids
| Option | What it does |
|---|---|
descList of loot table paths that, if matching that of a container, will cause that container to decay after being opened. [ |
Decay Loot Tables
| Option | What it does |
|---|---|
descList of loot tables that, if matching that of a container, will cause that container to decay after being opened. |
Decay Value
| Option | What it does |
|---|---|
descThe length of time in ticks (20 per second) that it takes for a container marked to decay to actually decay. [default: 5 |
Dimension Blacklist
| Option | What it does |
|---|---|
descList of dimensions in which Lootr containers will not be converted. |
Dimension Whitelist
| Option | What it does |
|---|---|
descList of dimensions in which Lootr containers will be converted. |
Disable
| Option | What it does |
|---|---|
descPrevents any conversion from taking place. [default: false] |
Disable Message Styles
| Option | What it does |
|---|---|
descIf true, the style and formatting of messages related to ticking (such as decay or refresh) will be removed. [default: f |
Disable Notifications
| Option | What it does |
|---|---|
descIf true, notifications related to ticking (such as decay or refresh) will not be sent to players. [default: false] |
Enable Fake Player Break
| Option | What it does |
|---|---|
descFake players (such as turtles, miners, etc) will be able to break containers if this is true, regardless of the chosen b |
Interaction
| Option | What it does |
|---|---|
descConfiguration options related to interacting with containers. |
Item Frames Self Support
| Option | What it does |
|---|---|
descIf true, Lootr's item frames do not break when their supporting blocks are broken. [default: false] |
Loot Table Blacklist
| Option | What it does |
|---|---|
descList of loot tables that, if matching that of a container, will prevent that container from being converted into a Lootr |
Loot Table Modid Blacklist
| Option | What it does |
|---|---|
descList of loot table paths that, if matching that of a container, will prevent that container from being converted into a |
Maximum Notification Delay
| Option | What it does |
|---|---|
descIf the remaining duration of a ticking container (such as one refreshing or decaying) in ticks is more than this value, |
Modid Dimension Blacklist
| Option | What it does |
|---|---|
descList of dimension paths in which Lootr containers will not be converted. [For example, the dimension `twilightforest:twi |
Modid Dimension Whitelist
| Option | What it does |
|---|---|
descList of dimension paths in which Lootr containers will be converted. [For example, the dimension `twilightforest:twiligh |
Notifications
| Option | What it does |
|---|---|
descConfiguration options related to notifications that are sent to players. |
Particles
| Option | What it does |
|---|---|
descriptionConfiguration options for the display of particles and other effects | |
unopened_particlesDisplay Particles from Unopened Containers | |
descIn addition to a visual difference, containers that are not marked as 'opened' by the current player generate particles. |
Perform Decay While Ticking
| Option | What it does |
|---|---|
descIf true, decay occurs during the world tick, meaning that containers will break if they are loaded. If false, containers |
Perform Piecewise Check
| Option | What it does |
|---|---|
descIf true, features that check structures, such as refresh or decay structure tags, will check each piece of a structure t |
Perform Refresh While Ticking
| Option | What it does |
|---|---|
descIf true, refreshing occurs during the world tick, meaning that containers will refresh if they are loaded. If false, con |
Power Comparators
| Option | What it does |
|---|---|
descIf true, comparators will emit a redstone signal. [default: true] |
Randomise Seed
| Option | What it does |
|---|---|
descWhen true, generates a new seed for each player when generating Loot, instead of using the seed encoded in the container |
Redstone
| Option | What it does |
|---|---|
descOptions related to redstone power and comparators. |
Refresh
| Option | What it does |
|---|---|
descConfiguration options related to the refreshing of containers. [By default, no refreshing occurs.] |
Refresh All
| Option | What it does |
|---|---|
descIf true, all containers will refresh after being opened for the first time. [default: false] |
Refresh Dimensions
| Option | What it does |
|---|---|
descList of dimensions in which containers will refresh after being opened. |
Refresh Loot Table Modids
| Option | What it does |
|---|---|
descList of loot table paths that, if matching that of a container, will cause that container to refresh after being opened. |
Refresh Loot Tables
| Option | What it does |
|---|---|
descList of loot tables that, if matching that of a container, will cause that container to refresh after being opened. |
Refresh Value
| Option | What it does |
|---|---|
descThe length of time in ticks (20 per second) that it takes for a container marked to refresh to actually refresh. [defaul |
Replace When Decayed
| Option | What it does |
|---|---|
descIf true, when a container is fully decayed, it will be replaced with the equivalent Vanilla container. [default: false] |
Report Unresolved Tables
| Option | What it does |
|---|---|
descIf true, when opening a container with an unresolved loot tables (loot tables that resolve to empty), a message will be |
Restrictions
| Option | What it does |
|---|---|
descConfiguration options relating to the restriction of conversion of containers into Lootr containers. |
Save Mode
| Option | What it does |
|---|---|
descDetermines how aggressively Lootr generates data files. When specified to 'SMART', Lootr will check for Exaroton and oth |
Should Drop Player Loot
| Option | What it does |
|---|---|
descIf true, when a container is broken by a player, the contents of that player's inventory (if not generated, it will be g |
Start Decay While Ticking
| Option | What it does |
|---|---|
descIf true, containers that are eligible to decay and have previously been opened by another player, will start decaying du |
Start Refresh While Ticking
| Option | What it does |
|---|---|
descIf true, containers that are eligible to refresh and have previously been opened by another player, will start refreshin |
Textures
| Option | What it does |
|---|---|
descriptionConfiguration options for the textures of containers | |
vanilla_texturesVanilla Textures | |
descWhen true, replaces the Lootr-specific textures with Vanilla ones where possible. [default: false] |
Tick Delay
| Option | What it does |
|---|---|
descThe default delay between ticks. The higher this value, the slower it is for containers to recognise that they have refr |
Use Problematic Loot Tables
| Option | What it does |
|---|---|
descUse the default list of 'problematic' loot tables when constructing the Loot Table Blacklist. [default: true] |