How to Automate World Interactions with Part Exporter World and Part Importer World Parts
What the World parts do
The Part Exporter World Item, Part Exporter World Fluid, Part Exporter World Energy, and Part Exporter World Block interact with the world around them rather than with an attached inventory. The matching Part Importer World Item, Part Importer World Fluid, Part Importer World Energy, and Part Importer World Block pull from or place into the world. Use these when the source or destination is not a normal container.
Pairing world parts with network parts
Link a Part Exporter World Item to a Part Importer Item to move items between the world and an inventory. Link a Part Importer World Item to a Part Exporter Item to do the reverse. The same pairing logic applies to the Fluid and Energy variants: a World part on one side, a standard or Interface part on the other.
Using the Player Simulator
Add a Part Player Simulator to the network when an action must be performed as if by a player. It supplies the player context that World parts need for interactions that normally require a player present.
Routing through interfaces
When multiple World parts must reach the same destination, route them through a Part Interface Item, Part Interface Fluid, or Part Interface Energy. Add the matching Part Interface Filter to restrict what passes. Confirm each World part faces the correct world position before expecting transfers.