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Immersive Weathering Mod — Configuration

Every setting in the mod config file, with what it changes.

Charring

OptionWhat it does
ash_spawnAsh spawn rate
flammable_cobwebCobweb flammability
descriptionKeyShould cobwebs be flammable?
descriptionKeyShould soot form above fires and on surfaces adjacent to campfire smoke?
soot_spawnSoot formation
descriptionKeyWhat should the chance for ash to be formed when a block is burned be?
descriptionKeyWhat should the chance for wood to become charred when burned by fire be?
fire_chars_woodWood charring rate

Cracked Blocks

OptionWhat it does
descriptionKeyHow much influence should neighboring cracked blocks have on crack spreading?
descriptionKeyHow patchy should crack growth be?
immune_chanceImmune chance
interest_for_faceInterest for face
needs_airNeeds air
patchinessPatchiness
cracking_drops_brickShould cracking a block drop a brick item?
descriptionKeyShould cracks only be able to spread to blocks that are exposed to air?
descriptionKeyWhat should be the chance for random blocks to be naturally immune to cracking

Food

OptionWhat it does
icicle_foodEdible Icicle
icicle_fire_resistanceFire-res From Icicle
muddy_water_enabledPond Water

Freezing

OptionWhat it does
descriptionKeyHow severe should icicle freezing be?
descriptionKeyHow severe should permafrost freezing be?
descriptionKeyHow severe should water freezing be?
icicleIcicle freezing severity
permafrost_incrementPermafrost freezing severity
water_incrementWater freezing severity

General

OptionWhat it does
block_growthsBlock Growths
falling_leaf_particlesFalling Leaf Particles
creative_tabIW Creative Tab
leaves_decay_particlesLeaf Decay Particles
decay_soundLeaf Decay Sound

Generation

OptionWhat it does
lakebed_featureCracked Mud feature
cryosol_featureCryosol feature
fluvisol_featureFluvisol feature
humus_featureHumus feature
icicle_featureIcicle feature
roots_featureRoots feature
descriptionKeyShould Cracked Mud generate in the world?
descriptionKeyShould Cryosol and Permafrost generate in the world?
descriptionKeyShould Fluvisol generate in the world?
descriptionKeyShould hanging roots generate in Dark Forest caves?
descriptionKeyShould Humus generate in the world?
descriptionKeyShould Icicles generate in the world?
descriptionKeyShould Silt generate in the world?
descriptionKeyShould Vertisol generate in the world?
silt_featureSilt feature
vertisol_featureVertisol feature

Icicle

OptionWhat it does
descriptionKeyHow frequently should Icicles generate?
spawn_rarityIcicle spawn rate
react_to_vibrationsReact to vibrations
descriptionKeyShould Icicles fall in response to loud noises nearby?

Item Interaction

OptionWhat it does
ash_item_spawnAsh Item Spawning
axe_rustingAxe Rusting
axe_strippingAxe Stripping
azalea_shearingAzalea Shearing
brick_breakingBrick Breaking
cauldron_washingCauldron Washing
charred_block_ignitingCharred Block Igniting
pickaxe_cracking_shiftCrouched Pickaxe Cracking
drop_in_creativeInteraction Items Drop in Creative
moss_burningMoss Burning
moss_shearingMoss Shearing
pickaxe_crackingPickaxe Cracking
piston_slimingPiston Sliming
descriptionKeyShould any block growth mechanics occur?
shovel_extinguishShovel Extinguishing
grass_flintingSoil Flinting
soil_shearingSoil Shearing
sponge_rustingSponge Rusting
sponge_rust_dryingSponges Dry from Rusting

Leaf Piles

OptionWhat it does
spawn_entity_from_decayDecaying Leaves Fall
reachGround Detection Range
leaf_piles_blacklistLeaf Piles Blacklist
leaf_piles_slowLeaf Piles Slowness
max_pile_heightMax Natural Pile Height
leaf_piles_spawn_chancePile Formation Chance

Lightning Growths

OptionWhat it does
vitrified_lightningFulgurite Formation
fulgurite_chanceFulgurite Formation Chance

Misc

OptionWhat it does
composter_dirtComposter Gives Dirt
desire_pathsDesire Paths
desire_path_rateDesire Paths Rate
feather_falling_farmersFeather Falling Prevents Trampling
generic_barkGeneric Bark Item
grass_over_myceliumGrass Spreads over Mycelium
leggings_prevents_thorn_damageLeggings Prevent Bramble Damage
mulch_grows_cropsMulch Grows Crops
mycelium_over_grassMycelium Spreads over Grass

Mossy Blocks

OptionWhat it does
descriptionKeyHow much influence should neighboring mossy blocks have on moss spreading?
descriptionKeyHow patchy should moss growth be?
immune_chanceImmune chance
interest_for_faceInterest for face
needs_airNeeds air
patchinessPatchiness
descriptionKeyShould moss only be able to spread to blocks that are exposed to air?
descriptionKeyWhat should be the chance for random blocks to be naturally immune to mossing

Rusting

OptionWhat it does
rustingIron Rusting Enabled
rusting_rateRate of Rusting
rust_streakingRust Streaking in Rain
rusting_influence_radiusRusting Influence Radius

Thin Ice

OptionWhat it does
natural_meltingNatural Melting