Immersive Weathering Mod — Configuration
Every setting in the mod config file, with what it changes.
Charring
| Option | What it does |
|---|---|
ash_spawnAsh spawn rate | |
flammable_cobwebCobweb flammability | |
descriptionKeyShould cobwebs be flammable? | |
descriptionKeyShould soot form above fires and on surfaces adjacent to campfire smoke? | |
soot_spawnSoot formation | |
descriptionKeyWhat should the chance for ash to be formed when a block is burned be? | |
descriptionKeyWhat should the chance for wood to become charred when burned by fire be? | |
fire_chars_woodWood charring rate |
Cracked Blocks
| Option | What it does |
|---|---|
descriptionKeyHow much influence should neighboring cracked blocks have on crack spreading? | |
descriptionKeyHow patchy should crack growth be? | |
immune_chanceImmune chance | |
interest_for_faceInterest for face | |
needs_airNeeds air | |
patchinessPatchiness | |
cracking_drops_brickShould cracking a block drop a brick item? | |
descriptionKeyShould cracks only be able to spread to blocks that are exposed to air? | |
descriptionKeyWhat should be the chance for random blocks to be naturally immune to cracking |
Food
| Option | What it does |
|---|---|
icicle_foodEdible Icicle | |
icicle_fire_resistanceFire-res From Icicle | |
muddy_water_enabledPond Water |
Freezing
| Option | What it does |
|---|---|
descriptionKeyHow severe should icicle freezing be? | |
descriptionKeyHow severe should permafrost freezing be? | |
descriptionKeyHow severe should water freezing be? | |
icicleIcicle freezing severity | |
permafrost_incrementPermafrost freezing severity | |
water_incrementWater freezing severity |
General
| Option | What it does |
|---|---|
block_growthsBlock Growths | |
falling_leaf_particlesFalling Leaf Particles | |
creative_tabIW Creative Tab | |
leaves_decay_particlesLeaf Decay Particles | |
decay_soundLeaf Decay Sound |
Generation
| Option | What it does |
|---|---|
lakebed_featureCracked Mud feature | |
cryosol_featureCryosol feature | |
fluvisol_featureFluvisol feature | |
humus_featureHumus feature | |
icicle_featureIcicle feature | |
roots_featureRoots feature | |
descriptionKeyShould Cracked Mud generate in the world? | |
descriptionKeyShould Cryosol and Permafrost generate in the world? | |
descriptionKeyShould Fluvisol generate in the world? | |
descriptionKeyShould hanging roots generate in Dark Forest caves? | |
descriptionKeyShould Humus generate in the world? | |
descriptionKeyShould Icicles generate in the world? | |
descriptionKeyShould Silt generate in the world? | |
descriptionKeyShould Vertisol generate in the world? | |
silt_featureSilt feature | |
vertisol_featureVertisol feature |
Icicle
| Option | What it does |
|---|---|
descriptionKeyHow frequently should Icicles generate? | |
spawn_rarityIcicle spawn rate | |
react_to_vibrationsReact to vibrations | |
descriptionKeyShould Icicles fall in response to loud noises nearby? |
Item Interaction
| Option | What it does |
|---|---|
ash_item_spawnAsh Item Spawning | |
axe_rustingAxe Rusting | |
axe_strippingAxe Stripping | |
azalea_shearingAzalea Shearing | |
brick_breakingBrick Breaking | |
cauldron_washingCauldron Washing | |
charred_block_ignitingCharred Block Igniting | |
pickaxe_cracking_shiftCrouched Pickaxe Cracking | |
drop_in_creativeInteraction Items Drop in Creative | |
moss_burningMoss Burning | |
moss_shearingMoss Shearing | |
pickaxe_crackingPickaxe Cracking | |
piston_slimingPiston Sliming | |
descriptionKeyShould any block growth mechanics occur? | |
shovel_extinguishShovel Extinguishing | |
grass_flintingSoil Flinting | |
soil_shearingSoil Shearing | |
sponge_rustingSponge Rusting | |
sponge_rust_dryingSponges Dry from Rusting |
Leaf Piles
| Option | What it does |
|---|---|
spawn_entity_from_decayDecaying Leaves Fall | |
reachGround Detection Range | |
leaf_piles_blacklistLeaf Piles Blacklist | |
leaf_piles_slowLeaf Piles Slowness | |
max_pile_heightMax Natural Pile Height | |
leaf_piles_spawn_chancePile Formation Chance |
Lightning Growths
| Option | What it does |
|---|---|
vitrified_lightningFulgurite Formation | |
fulgurite_chanceFulgurite Formation Chance |
Misc
| Option | What it does |
|---|---|
composter_dirtComposter Gives Dirt | |
desire_pathsDesire Paths | |
desire_path_rateDesire Paths Rate | |
feather_falling_farmersFeather Falling Prevents Trampling | |
generic_barkGeneric Bark Item | |
grass_over_myceliumGrass Spreads over Mycelium | |
leggings_prevents_thorn_damageLeggings Prevent Bramble Damage | |
mulch_grows_cropsMulch Grows Crops | |
mycelium_over_grassMycelium Spreads over Grass |
Mossy Blocks
| Option | What it does |
|---|---|
descriptionKeyHow much influence should neighboring mossy blocks have on moss spreading? | |
descriptionKeyHow patchy should moss growth be? | |
immune_chanceImmune chance | |
interest_for_faceInterest for face | |
needs_airNeeds air | |
patchinessPatchiness | |
descriptionKeyShould moss only be able to spread to blocks that are exposed to air? | |
descriptionKeyWhat should be the chance for random blocks to be naturally immune to mossing |
Rusting
| Option | What it does |
|---|---|
rustingIron Rusting Enabled | |
rusting_rateRate of Rusting | |
rust_streakingRust Streaking in Rain | |
rusting_influence_radiusRusting Influence Radius |
Thin Ice
| Option | What it does |
|---|---|
natural_meltingNatural Melting |