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Optimizing Hex Shaders for Multiplayer and Large Builds

Server-Side Considerations

Shaders run client-side only—they don't affect server performance or other players. You can use Hex Shaders on any multiplayer server without causing lag for teammates.

Managing Performance During Building

When working on large structures, temporarily lower shadow distance and disable volumetric effects. This frees up GPU resources for rendering your build. Re-enable them when you're done building to see the final result with full lighting.

If you're exploring massive bases or farms with many entities (mobs, items), reduce shadow quality slightly—entities don't cast shadows, but rendering many of them still impacts frame rate.

Recommended Settings for Multiplayer

Start with these baseline settings:

  • Shadow distance: medium (covers your immediate area)
  • Shadow resolution: medium
  • Ambient occlusion: enabled
  • Volumetric effects: disabled

Test in your actual multiplayer environment for 5 minutes before adjusting. Multiplayer servers often have more terrain loaded than single-player, so you may need lower settings than you'd use offline.