Using the Device Recipe System for Processing
What Device Recipes Do
The mod's largest recipe category is dcs_climate:device_recipe, with 631 entries. These are recipes performed by machines or devices rather than at a crafting table. If a recipe will not appear in your normal crafting grid, it is likely a device recipe and needs the appropriate device placed in the world.
Related Processing Types
Alongside device recipes, the mod uses dcs_climate:climate_smelting (73 entries). This is a smelting-style process tied to the mod's climate system rather than a vanilla furnace. Standard smelting (34) and blasting (20) recipes also exist, so some materials can be processed either the vanilla way or through climate smelting.
Smaller categories include campfire_cooking (14) and smoking (2), which cover food preparation.
Practical Workflow
When you cannot craft something directly:
- Check whether it is a device recipe. If so, build and place the required device, then insert the inputs.
- Check whether it is a climate smelting recipe. These depend on the environment around the device, so placement matters.
- Fall back to smelting or blasting only for items that list those recipes.
For bulk processing, set up your device next to a Build/Cabinet Normal or colored Build/Cabinet so inputs and outputs stay organized. Keep a separate chest for raw materials and one for finished goods, and feed the device in batches rather than one item at a time.