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Grappling Hook Mod — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
clientOptionsclientOptionsOptions which only accept the client (so don't need to be synced from server)
optionsoptionsOptions that should be synced from the server to the client

Clientoptions

OptionWhat it does
cameracameraCamera settings
doublejump_sound_volumedoublejump_sound_volumeDouble jump volume (1=default)
enderstaff_sound_volumeenderstaff_sound_volumeEnder staff volume (1=default)
rocket_sound_volumerocket_sound_volumeRocket volume (1=default)
slide_sound_volumeslide_sound_volumeSliding volume (1=default)
soundssoundsSound effect settings
wallrun_camera_animation_swallrun_camera_animation_sTime it takes to tilt the camera when starting to wallrun (seconds)
wallrun_camera_tilt_degreeswallrun_camera_tilt_degreesTilt the camera while wallrunning (degrees)
wallrun_sound_effect_time_swallrun_sound_effect_time_sPlay wallrun footsteps at most every this many seconds
wallrun_sound_volumewallrun_sound_volumeWallrunning footsteps volume (1=default)
wallrunjump_sound_volumewallrunjump_sound_volumeJump from wallrun volume (1=default)

Options

OptionWhat it does
airstrafe_accelerationairstrafe_accelerationAcceleration using movement keys while in midair (blocks/tick^2) (after this mod has taken over movement (from a grappling hook / wallrun / ender staff / etc.)
airstrafe_max_speedairstrafe_max_speedMaximum movement speed using the movement keys while in midair (blocks/tick) (after this mod has taken over movement (from a grappling hook / wallrun / ender staff / etc.)
oneropepullAllow pulling with one ropeWhen motor is enabled and only one hook is attached, activate the motor (if disabled, wait until both hooks are attached before pulling)
angleAngleAngle that each hook is thrown from center
sneakingangleAngle when crouchingAngle that each hook is thrown from center when crouching (don't have 'crouch to reel in' enabled if you want to use this)
attractradiusAttraction RadiusRadius of attraction
blocksblocksIf you want the hook to interact with different blocks differently
climb_speedclimb_speedHow fast the player can climb a rope (blocks/tick)
reelinCrouch to Reel InBefore the hook is attached, crouching will stop the hook from moving farther and slowly reel it in
sneakingverticalthrowangleCrouching Vertical AngleThrows the grappling hook above the crosshairs by this angle when crouching
customcustomCustomization: Default values (when creating a new hook) and available values in the grappling hook modifier
climbkeyDedicated Climbing KeyIgnore climb up/climb down keys unless the "climb" key is held
default_durabilitydefault_durabilityDurability for the grappling hook item
default_valuedefault_value
detachonkeyreleaseDetach Hook On Button/Key ReleaseWhen enabled, hook is only out while button/key is held down. Instead of clicking / pressing key again to detach the hook, release the button/key to detach hook.
dont_doublejump_if_falling_faster_thandont_doublejump_if_falling_faster_thanIf the player is falling faster than this speed, don't allow double jumps (blocks/tick)
dont_override_movement_in_airdont_override_movement_in_airDisable this mod taking over movement while in midair (after this mod has taken over movement (from a grappling hook / wallrun / ender staff / etc.) (Note: minecraft has very high air friction)
doublehookDouble HookTwo hooks are thrown at once
doublehookdoublehookOptions in the Doublehook upgrade
doublejumpdoublejumpOptions for double jump enchantment
doublejump_relative_to_fallingdoublejump_relative_to_fallingKeep the player's vertical momentum when double jumping
doublejumpforcedoublejumpforceJump at this speed (blocks/tick)
enabledenabled
enchant_rarity_double_jumpenchant_rarity_double_jumpRarity in enchanting table, (0=very rare, 3=common)
enchant_rarity_slidingenchant_rarity_slidingRarity in enchanting table, (0=very rare, 3=common)
enchant_rarity_wallrunenchant_rarity_wallrunRarity in enchanting table, (0=very rare, 3=common)
enchantmentsenchantmentsOptions for enchantments
enderstaffEnder StaffLeft click launches player forwards
ender_staff_rechargeender_staff_rechargeTime it takes to rechange the ender staff (ticks)
ender_staff_strengthender_staff_strengthSpeed for ender staff (blocks/tick)
enderstaffenderstaffOptions for the ender staff
forcefieldforcefieldOptions in the Forcefield upgrade
repelForcefield EnabledPlayer is repelled from nearby blocks when swinging
grappleBreakBlocksgrappleBreakBlocksA list of (comma-separated, ID name) blocks that the grappling hook will break if it hits (e.g. glass)
grapplingBlocksgrapplingBlocksA list of (comma-separated, ID name) blocks that the grappling hook can attach to (aka whitelist)
grapplinghookgrapplinghookOptions for grappling hooks
grapplingNonBlocksgrapplingNonBlocksA list of (comma-separated, ID name) blocks that the grappling hook can't attach to (aka blacklist)
hookgravityGravity on hookGravity on hook when thrown
hookaffectsentitieshookaffectsentitiesIf a hook hits a mob, yank it towards the player
hookthrowerhookthrowerOptions in the Hookthrower upgrade
longfallbootslongfallbootsOptions for long fall boots
longfallbootsrecipelongfallbootsrecipeAllow player to make long fall boots by right-clicking a grappling hook modifier block with feather falling IV diamond boots
magnetmagnetOptions in the Magnet upgrade
attractMagnet EnabledHook is attracted to nearby blocks when thrown
maxmax
max_upgradedmax_upgraded
max_wallrun_timemax_wallrun_timeMaximum time a player can spend wallrunning (seconds)
minmin
min_upgradedmin_upgraded
motormotorOptions in the Motor upgrade
motoraccelerationMotor AccelerationAcceleration of motor
motorMotor EnabledPulls player towards hook
motormaxspeedMotor Maximum SpeedMaximum speed of motor
motorwhencrouchingMotor when On/Off button heldMotor is active when On/Off button (default: shift) is being held
motorwhennotcrouchingMotor when On/Off button not heldMotor is active when On/Off button (default: shift) is not being held
otherotherMore config options for grappling hooks
override_allowflightoverride_allowflightIf true, automatically set allow-flight=true on servers (to prevent grappling hook from occasionally being misidentified as flying)
phaseropePhase RopeAllows rope to phase through blocks
pullbackwardsPull BackwardsMotor pulls even if you are facing the other way
repelforceRepel ForceForce nearby blocks exert on the player
rocketrocketOptions in the Rocket upgrade
rocketenabledRocketPropels the player forward while a button is held
rocket_forceRocket ForceHow fast the rocket propels the player
rocket_refuel_ratioRocket Refuel Time RatioThe ratio of the time that the rocket takes to regenerate fuel, compared to the time the rocket is used. (e.g. 2.0 means a unit of fuel that takes 1 second to use up will take 2 seconds to regenerate. Lower is better. )
rocket_active_timeRocket Time (s)The time that the rocket can be used until it has to refuel (fuel auto-regenerates when it is not being used)
rocket_vertical_angleRocket Vertical AngleThe angle upwards that the rocket force is applied
roperopeOptions in the Rope upgrade
maxlenRope LengthThe length of the rope
rope_jump_at_anglerope_jump_at_angleWhen jumping from a rope, jump in the angle of the rope (otherwise, jump up)
rope_jump_cooldown_srope_jump_cooldown_sDon't allow jumping from a rope if player just jumped from another rope in less than this time ago (time in seconds).
rope_jump_powerrope_jump_powerWhen jumping from a rope, apply at most this speed (blocks/tick)
rope_snap_bufferrope_snap_bufferIf the player somehow manages to stretch the rope past its maximum length + this value (e.g. by teleporting), the rope snaps
motordampenerSideways Motion DampenerReduces motion perpendicular to the rope so that the rope pulls straighter
slideslideOptions for sliding enchantment
sliding_end_min_speedsliding_end_min_speedMinimum speed required to keep sliding
sliding_frictionsliding_frictionDrag force for wallrunning (blocks/tick^2)
sliding_min_speedsliding_min_speedMimumn speed required to start sliding
slidingjumpforceslidingjumpforceJump from a slide at this speed (blocks/tick)
smartdoublemotorSmart MotorAdjusts motor speed so that player moves towards crosshairs (left/right) when used with motor
smartmotorSmart MotorAdjusts motor speed so that player moves towards crosshairs (up/down)
stickySticky RopeIf the rope bends around a block as it is being thrown, attach at bend
swingswingOptions in the Swing upgrade
playermovementmultSwing speedAcceleration of player when using movement keys while swinging
throwspeedThrow SpeedSpeed of hook when thrown
verticalthrowangleVertical Throw AngleThrows the grappling hook above the crosshairs by this angle
wall_jump_sidewall_jump_sideWhen jumping off a wall, jump at speed sideways (blocks/tick)
wall_jump_upwall_jump_upWhen jumping off a wall, jump at speed upwards (blocks/tick)
wallrunwallrunOptions for wallrun enchantment
wallrun_dragwallrun_dragDrag force for wallrunning (blocks/tick^2)
wallrun_max_speedwallrun_max_speedMamimum speed for wallrunning (blocks/tick)
wallrun_min_speedwallrun_min_speedMimimum speed required for wallrunning (blocks/tick)
wallrun_speedwallrun_speedAcceleration for wallrunning (blocks/tick^2)