airstrafe_accelerationairstrafe_acceleration | Acceleration using movement keys while in midair (blocks/tick^2) (after this mod has taken over movement (from a grappling hook / wallrun / ender staff / etc.) |
airstrafe_max_speedairstrafe_max_speed | Maximum movement speed using the movement keys while in midair (blocks/tick) (after this mod has taken over movement (from a grappling hook / wallrun / ender staff / etc.) |
oneropepullAllow pulling with one rope | When motor is enabled and only one hook is attached, activate the motor (if disabled, wait until both hooks are attached before pulling) |
angleAngle | Angle that each hook is thrown from center |
sneakingangleAngle when crouching | Angle that each hook is thrown from center when crouching (don't have 'crouch to reel in' enabled if you want to use this) |
attractradiusAttraction Radius | Radius of attraction |
blocksblocks | If you want the hook to interact with different blocks differently |
climb_speedclimb_speed | How fast the player can climb a rope (blocks/tick) |
reelinCrouch to Reel In | Before the hook is attached, crouching will stop the hook from moving farther and slowly reel it in |
sneakingverticalthrowangleCrouching Vertical Angle | Throws the grappling hook above the crosshairs by this angle when crouching |
customcustom | Customization: Default values (when creating a new hook) and available values in the grappling hook modifier |
climbkeyDedicated Climbing Key | Ignore climb up/climb down keys unless the "climb" key is held |
default_durabilitydefault_durability | Durability for the grappling hook item |
default_valuedefault_value | |
detachonkeyreleaseDetach Hook On Button/Key Release | When enabled, hook is only out while button/key is held down. Instead of clicking / pressing key again to detach the hook, release the button/key to detach hook. |
dont_doublejump_if_falling_faster_thandont_doublejump_if_falling_faster_than | If the player is falling faster than this speed, don't allow double jumps (blocks/tick) |
dont_override_movement_in_airdont_override_movement_in_air | Disable this mod taking over movement while in midair (after this mod has taken over movement (from a grappling hook / wallrun / ender staff / etc.) (Note: minecraft has very high air friction) |
doublehookDouble Hook | Two hooks are thrown at once |
doublehookdoublehook | Options in the Doublehook upgrade |
doublejumpdoublejump | Options for double jump enchantment |
doublejump_relative_to_fallingdoublejump_relative_to_falling | Keep the player's vertical momentum when double jumping |
doublejumpforcedoublejumpforce | Jump at this speed (blocks/tick) |
enabledenabled | |
enchant_rarity_double_jumpenchant_rarity_double_jump | Rarity in enchanting table, (0=very rare, 3=common) |
enchant_rarity_slidingenchant_rarity_sliding | Rarity in enchanting table, (0=very rare, 3=common) |
enchant_rarity_wallrunenchant_rarity_wallrun | Rarity in enchanting table, (0=very rare, 3=common) |
enchantmentsenchantments | Options for enchantments |
enderstaffEnder Staff | Left click launches player forwards |
ender_staff_rechargeender_staff_recharge | Time it takes to rechange the ender staff (ticks) |
ender_staff_strengthender_staff_strength | Speed for ender staff (blocks/tick) |
enderstaffenderstaff | Options for the ender staff |
forcefieldforcefield | Options in the Forcefield upgrade |
repelForcefield Enabled | Player is repelled from nearby blocks when swinging |
grappleBreakBlocksgrappleBreakBlocks | A list of (comma-separated, ID name) blocks that the grappling hook will break if it hits (e.g. glass) |
grapplingBlocksgrapplingBlocks | A list of (comma-separated, ID name) blocks that the grappling hook can attach to (aka whitelist) |
grapplinghookgrapplinghook | Options for grappling hooks |
grapplingNonBlocksgrapplingNonBlocks | A list of (comma-separated, ID name) blocks that the grappling hook can't attach to (aka blacklist) |
hookgravityGravity on hook | Gravity on hook when thrown |
hookaffectsentitieshookaffectsentities | If a hook hits a mob, yank it towards the player |
hookthrowerhookthrower | Options in the Hookthrower upgrade |
longfallbootslongfallboots | Options for long fall boots |
longfallbootsrecipelongfallbootsrecipe | Allow player to make long fall boots by right-clicking a grappling hook modifier block with feather falling IV diamond boots |
magnetmagnet | Options in the Magnet upgrade |
attractMagnet Enabled | Hook is attracted to nearby blocks when thrown |
maxmax | |
max_upgradedmax_upgraded | |
max_wallrun_timemax_wallrun_time | Maximum time a player can spend wallrunning (seconds) |
minmin | |
min_upgradedmin_upgraded | |
motormotor | Options in the Motor upgrade |
motoraccelerationMotor Acceleration | Acceleration of motor |
motorMotor Enabled | Pulls player towards hook |
motormaxspeedMotor Maximum Speed | Maximum speed of motor |
motorwhencrouchingMotor when On/Off button held | Motor is active when On/Off button (default: shift) is being held |
motorwhennotcrouchingMotor when On/Off button not held | Motor is active when On/Off button (default: shift) is not being held |
otherother | More config options for grappling hooks |
override_allowflightoverride_allowflight | If true, automatically set allow-flight=true on servers (to prevent grappling hook from occasionally being misidentified as flying) |
phaseropePhase Rope | Allows rope to phase through blocks |
pullbackwardsPull Backwards | Motor pulls even if you are facing the other way |
repelforceRepel Force | Force nearby blocks exert on the player |
rocketrocket | Options in the Rocket upgrade |
rocketenabledRocket | Propels the player forward while a button is held |
rocket_forceRocket Force | How fast the rocket propels the player |
rocket_refuel_ratioRocket Refuel Time Ratio | The ratio of the time that the rocket takes to regenerate fuel, compared to the time the rocket is used. (e.g. 2.0 means a unit of fuel that takes 1 second to use up will take 2 seconds to regenerate. Lower is better. ) |
rocket_active_timeRocket Time (s) | The time that the rocket can be used until it has to refuel (fuel auto-regenerates when it is not being used) |
rocket_vertical_angleRocket Vertical Angle | The angle upwards that the rocket force is applied |
roperope | Options in the Rope upgrade |
maxlenRope Length | The length of the rope |
rope_jump_at_anglerope_jump_at_angle | When jumping from a rope, jump in the angle of the rope (otherwise, jump up) |
rope_jump_cooldown_srope_jump_cooldown_s | Don't allow jumping from a rope if player just jumped from another rope in less than this time ago (time in seconds). |
rope_jump_powerrope_jump_power | When jumping from a rope, apply at most this speed (blocks/tick) |
rope_snap_bufferrope_snap_buffer | If the player somehow manages to stretch the rope past its maximum length + this value (e.g. by teleporting), the rope snaps |
motordampenerSideways Motion Dampener | Reduces motion perpendicular to the rope so that the rope pulls straighter |
slideslide | Options for sliding enchantment |
sliding_end_min_speedsliding_end_min_speed | Minimum speed required to keep sliding |
sliding_frictionsliding_friction | Drag force for wallrunning (blocks/tick^2) |
sliding_min_speedsliding_min_speed | Mimumn speed required to start sliding |
slidingjumpforceslidingjumpforce | Jump from a slide at this speed (blocks/tick) |
smartdoublemotorSmart Motor | Adjusts motor speed so that player moves towards crosshairs (left/right) when used with motor |
smartmotorSmart Motor | Adjusts motor speed so that player moves towards crosshairs (up/down) |
stickySticky Rope | If the rope bends around a block as it is being thrown, attach at bend |
swingswing | Options in the Swing upgrade |
playermovementmultSwing speed | Acceleration of player when using movement keys while swinging |
throwspeedThrow Speed | Speed of hook when thrown |
verticalthrowangleVertical Throw Angle | Throws the grappling hook above the crosshairs by this angle |
wall_jump_sidewall_jump_side | When jumping off a wall, jump at speed sideways (blocks/tick) |
wall_jump_upwall_jump_up | When jumping off a wall, jump at speed upwards (blocks/tick) |
wallrunwallrun | Options for wallrun enchantment |
wallrun_dragwallrun_drag | Drag force for wallrunning (blocks/tick^2) |
wallrun_max_speedwallrun_max_speed | Mamimum speed for wallrunning (blocks/tick) |
wallrun_min_speedwallrun_min_speed | Mimimum speed required for wallrunning (blocks/tick) |
wallrun_speedwallrun_speed | Acceleration for wallrunning (blocks/tick^2) |