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Falling Tree Mod — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
breakInCreativeBreak in creativeWhen set to true, the mod will cut down trees in creative too.
lootInCreativeLoot in creativeWhen set to false, the mod will not drop loot when in creative.
notificationModeNotification modeHow to notify the player. CHAT: Messages are sent in the chat. ACTION_BAR: Messages are sent to the player's action bar. NONE: No notifications will appear.
sneakModeSneak modeDefines what happens when sneaking. SNEAK_DISABLE: Sneaking will disable the mod SNEAK_ENABLE: Sneaking will enable the mod IGNORE: Mod will always be activated

Enchantment

OptionWhat it does
hideEnchantHide enchantIf set to true the enchant will not be discoverable nor tradeable.
registerEnchantRegister Chopper enchantmentIf set to true, the chopper enchant will be registered. INFO: If activated mod will be required on clients. INFO: Restart needed.
registerSpecificEnchantRegister Specific Chopper enchantmentIf set to true, several chopper enchants will be registered to activate the mod with a specific breaking mode. INFO: If activated mod will be required on clients. INFO: Restart needed.
requireEnchantmentRequire enchantIf set to true an enchantment on the tool will be required for the mod to be activated.

Player

OptionWhat it does
allowedTagsRequired player tagsDefine a list of tags that the player should have in order to activate the mod. Only one on them is required. If the list is empty, no restriction is applied

Tools

OptionWhat it does
allowedAllowed toolsAdditional list of tools that can be used to chop down a tree. INFO: Items marked with the axe tag will already be allowed.
damageMultiplicandDamage multiplicandDefines the number of times the damage is applied to the tool. ie: if set to 1 then breaking 5 logs will give 5 damage. ie: if set to 2 then breaking 5 logs will give 10 damage. If set to 0, it'll still apply 1 damage for every cut. INFO: This only applies whe
damageRoundingDamage roundingHow damage taken should be rounded if it isn't a whole number. ROUNDING will round to the closest whole number. ROUND_DOWN will round down. ROUND_UP will round up. PROBABILISTIC will treat decimal fraction as a probability of rounding up. ie: 9.45 will have 45
deniedDenied toolsList of tools that should not be considered as tools. INFO: This wins over the allow list.
durabilityModeDurability modeDefines how tool durability is handled when it is about to break. ABORT: Will abort tree breaking, tool will be saved and nothing is broken. SAVE: The most blocks will be broken, leaving 1 durability. If tool has 1 durability it'll break. NORMAL: Will break th
forceToolUsageForce tool usageIf set to true, you'll be forced to use a valid tool in order to break logs.
ignoreToolsIgnore toolWhen set to true, the mod will be activated no matter what you have in your hand (or empty hand). INFO: Deny list still can be use to restrict some tools.
speedMultiplicandSpeed multiplicandApplies a speed modifier when breaking the tree. 0 will disable this, so the speed will be the default one of breaking a block. If set to 1 each log block will be counted once, so if the tree is 5 blocks tall it'll require the time of breaking 5 logs. If set t

Trees

OptionWhat it does
allowedAdjacentBlocksAdjacent blocks allowedDefine a list of blocks that are allowed to be next to the trunk of the tree. If a block that isn't in that list is found around the trunk then the tree won't be cut according to the adjacentStopMode property. INFO: If this is empty no restriction will be appl
adjacentStopModeAdjacent stop modeDefines what happens when an adjacent block that isn't allowed is found. STOP_ALL will make it so that the tree isn't cut at all. STOP_BRANCH will stop the current branch but still cut the rest of the tree and up to the adjacent block.
allowMixedLogsAllow trunks with mixed log blocksWhen set to true this allow to have any kind of log in a tree trunk. Otherwise (false) the trunk will be considered as being only one kind of log.
allowedLeavesAllowed leavesAdditional list of blocks considered as leaves (blocks that decay naturally). INFO: Blocks marked with the leaves tag will already be allowed.
allowedNonDecayLeavesAllowed leaves (needs breaking)Additional list of blocks considered as leaves (blocks that needs to be broken).
allowedLogsAllowed logsAdditional list of blocks considered as logs and that will be destroyed by the mod. INFO: Blocks marked with the log tag will already be allowed.
breakMangroveRootsBreak mangrove rootsWhen set to true mangrove roots will be broken along with the trunk.
breakModeBreak modeHow to break the tree. INSTANTANEOUS will break it in one go. FALL_ITEM will break tree in one go with animation. FALL_ITEM_STRAIGHT will break tree in one go with animation (2). FALL_BLOCK will make the logs fall on the ground and leaves will be dropped as it
breakNetherTreeWartsBreak nether tree warts (leaves)When set to true nether tree warts (leaves) will be broken along with the trunk.
breakOrderBreak orderIn what order logs are broken. This only makes sense if maxSize < maxScanSize. FURTHEST_FIRST: The furthest log will be broken first. CLOSEST_FIRST: The closest log will be broken first. LOWEST_FIRST: The lower log will be broken first. INFO: Only in INSTANTAN
deniedLeavesDenied leavesList of blocks that should not be considered as leaves. INFO: This wins over the allow list.
deniedLogsDenied logsList of blocks that should not be considered as logs. INFO: This wins over the allow list.
detectionModeDetection modeWhat part of the tree should be cut. WHOLE_TREE will break the whole tree. ABOVE_CUT will only follow a path of logs that goes up, never down. ABOVE_Y will break only blocks that are above the y value of the cut point.
includePersistentLeavesInRequiredCountInclude persistent leaves in required countIf this is true leaves with the persistent flag (player placed or sheared) will be counted in the 'minimum leaves required' counter. Otherwise they won't.
leavesBreakingLeaves breakingWhen set to true, leaves that should naturally break will be broken instantly.
leavesBreakingForceRadiusLeaves breaking force radiusRadius to force break leaves. If another tree is still holding the leaves they'll still be broken. If the leaves are persistent (placed by player) they'll also be destroyed. The radius is applied from one of the top most log blocks. INFO: break_leaves must be
maxScanSizeMax scan sizeThe maximum number of blocks that should be scanned of a tree. If there's more than this value the tree won't be cut.
maxSizeMax sizeThe maximum size of a tree. If there's more logs than this value max size action will be applied.
maxSizeActionMax size actionWhat to do when the max size of a tree is reached. ABORT: Tree won't be cut. CUT: Tree will still be cut leaving some of it untouched.
maxLeafDistanceFromLogMaximum leaf distance from logThe maximum distance a leaf can be from the tree. This only affects scanning a tree.
minSizeMin sizeThe minimum size of a tree. If there's less logs than this value, the tree will be skipped by the mod.
minimumLeavesAroundRequiredMinimum leaves around requiredThe minimum amount of leaves that needs to be around the top most log in order for the mod to consider it a tree. INFO: Does not apply to SHIFT_DOWN mode.
searchAreaRadiusSearch area radiusThe radius around the broken log in which the tree is searched for. Anything going out of it won't be cut. A negative value will have the same effect as an infinite radius.
spawnItemsAtBreakPointSpawn logs at break pointIf enabled, all logs will spawn where the log was broken instead of at their own location. INFO: Does not apply to SHIFT_DOWN mode.
treeBreakingTrunk breakingWhen set to true, the mod will cut trees with one cut.
trunkLootPercentageTrunk loot percentagePercentage of the logs that make up the trunk to be dropped as items. INFO: Does not apply to SHIFT_DOWN mode.