allowedAdjacentBlocksAdjacent blocks allowed | Define a list of blocks that are allowed to be next to the trunk of the tree. If a block that isn't in that list is found around the trunk then the tree won't be cut according to the adjacentStopMode property. INFO: If this is empty no restriction will be appl |
adjacentStopModeAdjacent stop mode | Defines what happens when an adjacent block that isn't allowed is found. STOP_ALL will make it so that the tree isn't cut at all. STOP_BRANCH will stop the current branch but still cut the rest of the tree and up to the adjacent block. |
allowMixedLogsAllow trunks with mixed log blocks | When set to true this allow to have any kind of log in a tree trunk. Otherwise (false) the trunk will be considered as being only one kind of log. |
allowedLeavesAllowed leaves | Additional list of blocks considered as leaves (blocks that decay naturally). INFO: Blocks marked with the leaves tag will already be allowed. |
allowedNonDecayLeavesAllowed leaves (needs breaking) | Additional list of blocks considered as leaves (blocks that needs to be broken). |
allowedLogsAllowed logs | Additional list of blocks considered as logs and that will be destroyed by the mod. INFO: Blocks marked with the log tag will already be allowed. |
breakMangroveRootsBreak mangrove roots | When set to true mangrove roots will be broken along with the trunk. |
breakModeBreak mode | How to break the tree. INSTANTANEOUS will break it in one go. FALL_ITEM will break tree in one go with animation. FALL_ITEM_STRAIGHT will break tree in one go with animation (2). FALL_BLOCK will make the logs fall on the ground and leaves will be dropped as it |
breakNetherTreeWartsBreak nether tree warts (leaves) | When set to true nether tree warts (leaves) will be broken along with the trunk. |
breakOrderBreak order | In what order logs are broken. This only makes sense if maxSize < maxScanSize. FURTHEST_FIRST: The furthest log will be broken first. CLOSEST_FIRST: The closest log will be broken first. LOWEST_FIRST: The lower log will be broken first. INFO: Only in INSTANTAN |
deniedLeavesDenied leaves | List of blocks that should not be considered as leaves. INFO: This wins over the allow list. |
deniedLogsDenied logs | List of blocks that should not be considered as logs. INFO: This wins over the allow list. |
detectionModeDetection mode | What part of the tree should be cut. WHOLE_TREE will break the whole tree. ABOVE_CUT will only follow a path of logs that goes up, never down. ABOVE_Y will break only blocks that are above the y value of the cut point. |
includePersistentLeavesInRequiredCountInclude persistent leaves in required count | If this is true leaves with the persistent flag (player placed or sheared) will be counted in the 'minimum leaves required' counter. Otherwise they won't. |
leavesBreakingLeaves breaking | When set to true, leaves that should naturally break will be broken instantly. |
leavesBreakingForceRadiusLeaves breaking force radius | Radius to force break leaves. If another tree is still holding the leaves they'll still be broken. If the leaves are persistent (placed by player) they'll also be destroyed. The radius is applied from one of the top most log blocks. INFO: break_leaves must be |
maxScanSizeMax scan size | The maximum number of blocks that should be scanned of a tree. If there's more than this value the tree won't be cut. |
maxSizeMax size | The maximum size of a tree. If there's more logs than this value max size action will be applied. |
maxSizeActionMax size action | What to do when the max size of a tree is reached. ABORT: Tree won't be cut. CUT: Tree will still be cut leaving some of it untouched. |
maxLeafDistanceFromLogMaximum leaf distance from log | The maximum distance a leaf can be from the tree. This only affects scanning a tree. |
minSizeMin size | The minimum size of a tree. If there's less logs than this value, the tree will be skipped by the mod. |
minimumLeavesAroundRequiredMinimum leaves around required | The minimum amount of leaves that needs to be around the top most log in order for the mod to consider it a tree. INFO: Does not apply to SHIFT_DOWN mode. |
searchAreaRadiusSearch area radius | The radius around the broken log in which the tree is searched for. Anything going out of it won't be cut. A negative value will have the same effect as an infinite radius. |
spawnItemsAtBreakPointSpawn logs at break point | If enabled, all logs will spawn where the log was broken instead of at their own location. INFO: Does not apply to SHIFT_DOWN mode. |
treeBreakingTrunk breaking | When set to true, the mod will cut trees with one cut. |
trunkLootPercentageTrunk loot percentage | Percentage of the logs that make up the trunk to be dropped as items. INFO: Does not apply to SHIFT_DOWN mode. |