Dynamic Surroundings Mod — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
blockEffectsBlock Effect Options | |
compassAndClockOptionsCompass and Clock Options | |
loggingDiagnostic Options | |
enhancedSoundsEnhanced Sound Processing | |
entityEffectsEntity Effect Options | |
fogOptionsFog Options | |
footstepAccentsFootstep Accent Options | |
musicManagerOptionsMusic Manager Options | |
otherOptionsOther Options | |
particleTweaksParticle Tweaks | |
soundOptionsSound Options | |
soundSystemSound System |
Blockeffects
| Option | What it does |
|---|---|
blockEffectRangeBlock Effect Range | |
bubbleColumnEnabledBubble Columns | |
tooltipConfiguration options for block effects | |
tooltipDistance that will be scanned when generating block effects. Changing this setting will cause existing effects to be res | |
tooltipEnable/disable bubble columns generated underwater | |
tooltipEnable/disable firefly particle effects | |
tooltipEnable/disable flame jets produced over lava and nether wart | |
tooltipEnable/disable particles from waterfalls. Sound effects will still happen if enabled. If you want to turn off waterfalls | |
tooltipEnable/disable steam column effect when liquids hit hot sources | |
tooltipEnable/disable waterfall effect from flowing water | |
tooltipEnable/disable waterfall sound effects. Particle effects will still happen if enabled. If you want to turn off waterfall | |
firefliesEnabledFireflies | |
flameJetEnabledFlame Jets | |
steamColumnEnabledSteam Columns | |
tooltipThe style of water ripple to render when a drop hits a fluid. Commonly happens with rainfall and water splashes. | |
waterRippleStyleWater Ripple Render Style | |
enableWaterfallParticlesWaterfall Particles | |
enableWaterfallSoundsWaterfall Sounds | |
waterfallsEnabledWaterfalls |
Compassandclockoptions
| Option | What it does |
|---|---|
enableClockClock display | |
enableCompassCompass display | |
compassStyleCompass style | |
tooltipConfiguration options for the compass and clock overlay | |
tooltipEnable/disable display of the clock display when holding a clock item. The time information will be displayed above the | |
tooltipEnable/disable display of the compass display when holding a compass item. Compass heading will be displayed above the c | |
scaleRender scaling | |
tooltipScales the compass rendering by the specified amount | |
tooltipStyle of compass rendering |
Enhancedsounds
| Option | What it does |
|---|---|
backgroundThreadWorkersBackground Worker Threads | |
tooltipConfiguration options for enhanced sound processing (reverb, etc.) | |
tooltipEnable/disable enhanced sound processing (reverb, occlusion, etc) | |
tooltipEnable/disable on the fly conversion of stereo sounds to mono as needed. This function will only be active when 'Enhance | |
tooltipEnable/disable sound occlusion processing (sound muffling behind blocks). Enabling will cause additional processing by t | |
enableEnhancedSoundsEnhanced Sound Processing | |
enableMonoConversionMono Conversion | |
tooltipNumber of background threads to use for enhanced sound processing. Do not arbitrarily change this value because it could | |
enableOcclusionProcessingOcclusion Processing | |
reverbRayTraceDistanceReverb Ray Projection Distance | |
reverbRaysReverb Ray Projections | |
reverbBouncesReverb Ray Reflections | |
tooltipThe maximum number of reflections that will be made for a given reverb ray. Higher values will increase CPU use and impr | |
tooltipThe number of rays to project from a sound location when calculating a reverb effect. Higher values increases CPU use an | |
tooltipTotal distance, in blocks, that a ray will travel when calculating reverb. Higher values will increases CPU use and impr |
Entityeffects
| Option | What it does |
|---|---|
enableBowPullBow Pull Sound | |
enableBreathEffectBreath Particle Effect | |
enableBrushStepEffectBrush Step Effect | |
tooltipConfiguration options for entity effects | |
tooltipEnable/disable bow pull sound effect | |
tooltipEnable/disable breath effect in cold biomes | |
tooltipEnable/disable item swing sound effects from players and mobs | |
tooltipEnable/disable player toolbar sound effects | |
tooltipEnable/disable sound effect when walking through dense brush | |
tooltipEnable/disable sound effects for blocks on the toolbar | |
entityEffectRangeEntity Effect Range | |
enableSwingEffectItem Swing Effects | |
enableToolbarBlockSoundsPlayer Toolbar Block Sounds | |
enablePlayerToolbarEffectPlayer Toolbar Effects | |
tooltipThe maximum range at which entity special effects are applied. Keep in mind that sound and particle effects have their o |
Fogoptions
| Option | What it does |
|---|---|
enableBiomeFogBiome fog effect | |
tooltipConfiguration options for fog effects | |
tooltipEnable/disable all fog effects | |
tooltipEnable/disable biome fog effect. Fog color and intensity is determined by biome configuration. | |
tooltipEnable/disable morning fog effect | |
tooltipEnable/disable weather fog effect | |
enableFogEffectsFog effects | |
enableMorningFogMorning fog effect | |
enableWeatherFogWeather fog effect |
Footstepaccents
| Option | What it does |
|---|---|
enableArmorAccentsArmor Accents | |
tooltipConfiguration options for footstep accent effects | |
tooltipEnable/disable accents for armor that is worn | |
tooltipEnable/disable accents for when it is raining or blocks are waterlogged | |
tooltipEnable/disable accents for when the player is walking on squeaky blocks | |
tooltipEnable/disable foot step accents globally | |
enableFloorSqueaksFloor Squeaks | |
enableAccentsFootstep Accents | |
enableWetSurfaceAccentsWet Surface Accents |
Logging
| Option | What it does |
|---|---|
tooltipBitmask for toggling various debug traces | |
tooltipConfiguration options for modifying diagnostic behavior | |
enableDebugLoggingDebug Logging | |
traceMaskDebug Trace Mask | |
tooltipEnable/disable chat window notification when newer mod versions are available | |
tooltipEnable/disable filtering of tags in the diagnostic overlay. If enabled, tag listings will be filtered to only those belo | |
tooltipEnable/disable registration of client side commands. Disabling may provide broadest level of support when using the mod | |
tooltipEnables/disables debug logging of the mod | |
filteredTagViewFilter Tag View | |
enableModUpdateChatMessageMod Update Chat Messages | |
registerCommandsRegister client side commands |
Musicmanageroptions
| Option | What it does |
|---|---|
reduceWaitTimeReduce music wait time | |
tooltipReduces the amount of time to wait between music plays. This value is a percentage, and is independent of the modded mus | |
tooltipReplace Minecraft's music manager with modded version. This will enable the use of music manager commands (/dsmm). | |
replaceMusicManagerReplace Music Manager |
Otheroptions
| Option | What it does |
|---|---|
tooltipConfiguration options for other 'things' | |
tooltipEnable/disable playing random sound at the Minecraft finish loading to main screen | |
playRandomSoundOnStartupPlay Random Sound On Startup |
Particletweaks
| Option | What it does |
|---|---|
tooltipConfiguration options for tweaking particle behavior | |
tooltipEnable/disable showing of projectile particle trails on critical strikes | |
tooltipEnable/disable suppressing the current players potion particles when in first person view | |
suppressPlayerParticlesSuppress Player Potion Effects | |
suppressProjectileParticleTrailsSuppress Projectile Particle Trails |
Soundoptions
| Option | What it does |
|---|---|
allowScarySoundsAllow playing scary sounds | |
ambientVolumeScalingAmbient sound scaling factor | |
tooltipAmbient sounds played by the mod will be multiplied by this factor. The unit scale is 1/100, so a setting of 100 would m | |
displayToastMessagesForMusicDisplay music toast messages | |
tooltipEnables playing configured biome background music when in creative mode. Normally while in creative mode, Minecraft's si | |
tooltipEnables playing scary sounds. Scary can be subjective. It is up to mod pack authors to implement properly within the con | |
tooltipEnables replacement of thunder sounds with Dynamic Surroundings' version | |
tooltipEnables sound remapping when sounds are played. Enabling tells Dynamic Surroundings to replace various step sounds with | |
tooltipEnables the display of toast notifications for music that has a requirement for attribution. Please see the CREDITS.md f | |
tooltipOptions for defining how Dynamic Surroundings generate sound effects | |
playBiomeMusicWhileCreativePlay biome music while creative | |
replaceThunderSoundsReplace Vanilla thunder sounds | |
remapSoundsSound Remapping |
Soundsystem
| Option | What it does |
|---|---|
tooltipConfiguration options for modifying Minecraft's Sound System behavior | |
tooltipEnables/disables cancellation of sound that a player will not hear. Does not apply to global, non-attenuated, or WEATHER | |
streamingChannelsNumber of Streaming Sound Channels | |
cullIntervalSound Culling Interval | |
enableSoundPruningSound Pruning | |
tooltipThe number of sound channels to reserve for streaming sounds (music, biome sounds, records, etc.) | |
tooltipTicks between culled sound events (0 to disable culling) |
Tooltip
| Option | What it does |
|---|---|
assetReloadRequiredASSET reload required | |
clientRestartRequiredCLIENT restart required | |
defaultValueDefault value: %1$s | |
rangeRange: %1$s to %2$s | |
worldRestartRequiredWORLD restart required |