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Dynamic Surroundings Mod — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
blockEffectsBlock Effect Options
compassAndClockOptionsCompass and Clock Options
loggingDiagnostic Options
enhancedSoundsEnhanced Sound Processing
entityEffectsEntity Effect Options
fogOptionsFog Options
footstepAccentsFootstep Accent Options
musicManagerOptionsMusic Manager Options
otherOptionsOther Options
particleTweaksParticle Tweaks
soundOptionsSound Options
soundSystemSound System

Blockeffects

OptionWhat it does
blockEffectRangeBlock Effect Range
bubbleColumnEnabledBubble Columns
tooltipConfiguration options for block effects
tooltipDistance that will be scanned when generating block effects. Changing this setting will cause existing effects to be res
tooltipEnable/disable bubble columns generated underwater
tooltipEnable/disable firefly particle effects
tooltipEnable/disable flame jets produced over lava and nether wart
tooltipEnable/disable particles from waterfalls. Sound effects will still happen if enabled. If you want to turn off waterfalls
tooltipEnable/disable steam column effect when liquids hit hot sources
tooltipEnable/disable waterfall effect from flowing water
tooltipEnable/disable waterfall sound effects. Particle effects will still happen if enabled. If you want to turn off waterfall
firefliesEnabledFireflies
flameJetEnabledFlame Jets
steamColumnEnabledSteam Columns
tooltipThe style of water ripple to render when a drop hits a fluid. Commonly happens with rainfall and water splashes.
waterRippleStyleWater Ripple Render Style
enableWaterfallParticlesWaterfall Particles
enableWaterfallSoundsWaterfall Sounds
waterfallsEnabledWaterfalls

Compassandclockoptions

OptionWhat it does
enableClockClock display
enableCompassCompass display
compassStyleCompass style
tooltipConfiguration options for the compass and clock overlay
tooltipEnable/disable display of the clock display when holding a clock item. The time information will be displayed above the
tooltipEnable/disable display of the compass display when holding a compass item. Compass heading will be displayed above the c
scaleRender scaling
tooltipScales the compass rendering by the specified amount
tooltipStyle of compass rendering

Enhancedsounds

OptionWhat it does
backgroundThreadWorkersBackground Worker Threads
tooltipConfiguration options for enhanced sound processing (reverb, etc.)
tooltipEnable/disable enhanced sound processing (reverb, occlusion, etc)
tooltipEnable/disable on the fly conversion of stereo sounds to mono as needed. This function will only be active when 'Enhance
tooltipEnable/disable sound occlusion processing (sound muffling behind blocks). Enabling will cause additional processing by t
enableEnhancedSoundsEnhanced Sound Processing
enableMonoConversionMono Conversion
tooltipNumber of background threads to use for enhanced sound processing. Do not arbitrarily change this value because it could
enableOcclusionProcessingOcclusion Processing
reverbRayTraceDistanceReverb Ray Projection Distance
reverbRaysReverb Ray Projections
reverbBouncesReverb Ray Reflections
tooltipThe maximum number of reflections that will be made for a given reverb ray. Higher values will increase CPU use and impr
tooltipThe number of rays to project from a sound location when calculating a reverb effect. Higher values increases CPU use an
tooltipTotal distance, in blocks, that a ray will travel when calculating reverb. Higher values will increases CPU use and impr

Entityeffects

OptionWhat it does
enableBowPullBow Pull Sound
enableBreathEffectBreath Particle Effect
enableBrushStepEffectBrush Step Effect
tooltipConfiguration options for entity effects
tooltipEnable/disable bow pull sound effect
tooltipEnable/disable breath effect in cold biomes
tooltipEnable/disable item swing sound effects from players and mobs
tooltipEnable/disable player toolbar sound effects
tooltipEnable/disable sound effect when walking through dense brush
tooltipEnable/disable sound effects for blocks on the toolbar
entityEffectRangeEntity Effect Range
enableSwingEffectItem Swing Effects
enableToolbarBlockSoundsPlayer Toolbar Block Sounds
enablePlayerToolbarEffectPlayer Toolbar Effects
tooltipThe maximum range at which entity special effects are applied. Keep in mind that sound and particle effects have their o

Fogoptions

OptionWhat it does
enableBiomeFogBiome fog effect
tooltipConfiguration options for fog effects
tooltipEnable/disable all fog effects
tooltipEnable/disable biome fog effect. Fog color and intensity is determined by biome configuration.
tooltipEnable/disable morning fog effect
tooltipEnable/disable weather fog effect
enableFogEffectsFog effects
enableMorningFogMorning fog effect
enableWeatherFogWeather fog effect

Footstepaccents

OptionWhat it does
enableArmorAccentsArmor Accents
tooltipConfiguration options for footstep accent effects
tooltipEnable/disable accents for armor that is worn
tooltipEnable/disable accents for when it is raining or blocks are waterlogged
tooltipEnable/disable accents for when the player is walking on squeaky blocks
tooltipEnable/disable foot step accents globally
enableFloorSqueaksFloor Squeaks
enableAccentsFootstep Accents
enableWetSurfaceAccentsWet Surface Accents

Logging

OptionWhat it does
tooltipBitmask for toggling various debug traces
tooltipConfiguration options for modifying diagnostic behavior
enableDebugLoggingDebug Logging
traceMaskDebug Trace Mask
tooltipEnable/disable chat window notification when newer mod versions are available
tooltipEnable/disable filtering of tags in the diagnostic overlay. If enabled, tag listings will be filtered to only those belo
tooltipEnable/disable registration of client side commands. Disabling may provide broadest level of support when using the mod
tooltipEnables/disables debug logging of the mod
filteredTagViewFilter Tag View
enableModUpdateChatMessageMod Update Chat Messages
registerCommandsRegister client side commands

Musicmanageroptions

OptionWhat it does
reduceWaitTimeReduce music wait time
tooltipReduces the amount of time to wait between music plays. This value is a percentage, and is independent of the modded mus
tooltipReplace Minecraft's music manager with modded version. This will enable the use of music manager commands (/dsmm).
replaceMusicManagerReplace Music Manager

Otheroptions

OptionWhat it does
tooltipConfiguration options for other 'things'
tooltipEnable/disable playing random sound at the Minecraft finish loading to main screen
playRandomSoundOnStartupPlay Random Sound On Startup

Particletweaks

OptionWhat it does
tooltipConfiguration options for tweaking particle behavior
tooltipEnable/disable showing of projectile particle trails on critical strikes
tooltipEnable/disable suppressing the current players potion particles when in first person view
suppressPlayerParticlesSuppress Player Potion Effects
suppressProjectileParticleTrailsSuppress Projectile Particle Trails

Soundoptions

OptionWhat it does
allowScarySoundsAllow playing scary sounds
ambientVolumeScalingAmbient sound scaling factor
tooltipAmbient sounds played by the mod will be multiplied by this factor. The unit scale is 1/100, so a setting of 100 would m
displayToastMessagesForMusicDisplay music toast messages
tooltipEnables playing configured biome background music when in creative mode. Normally while in creative mode, Minecraft's si
tooltipEnables playing scary sounds. Scary can be subjective. It is up to mod pack authors to implement properly within the con
tooltipEnables replacement of thunder sounds with Dynamic Surroundings' version
tooltipEnables sound remapping when sounds are played. Enabling tells Dynamic Surroundings to replace various step sounds with
tooltipEnables the display of toast notifications for music that has a requirement for attribution. Please see the CREDITS.md f
tooltipOptions for defining how Dynamic Surroundings generate sound effects
playBiomeMusicWhileCreativePlay biome music while creative
replaceThunderSoundsReplace Vanilla thunder sounds
remapSoundsSound Remapping

Soundsystem

OptionWhat it does
tooltipConfiguration options for modifying Minecraft's Sound System behavior
tooltipEnables/disables cancellation of sound that a player will not hear. Does not apply to global, non-attenuated, or WEATHER
streamingChannelsNumber of Streaming Sound Channels
cullIntervalSound Culling Interval
enableSoundPruningSound Pruning
tooltipThe number of sound channels to reserve for streaming sounds (music, biome sounds, records, etc.)
tooltipTicks between culled sound events (0 to disable culling)

Tooltip

OptionWhat it does
assetReloadRequiredASSET reload required
clientRestartRequiredCLIENT restart required
defaultValueDefault value: %1$s
rangeRange: %1$s to %2$s
worldRestartRequiredWORLD restart required