Dragons Survival Mod — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
ability_effect_always_visibleAbility Effect Always Visible | |
ability_effect_display_typeAbility Effect Display Type | |
allow_dragon_choice_from_inventoryAllow Dragon Choice From Inventory | |
altar_cooldownAltar Cooldown | |
alternate_cast_modeAlternate Cast Mode | |
ambusher_armorAmbusher Armor | |
ambusher_armor_toughnessAmbusher Armor Toughness | |
ambusher_attack_damageAmbusher Attack Damage | |
ambusher_attack_intervalAmbusher Attack Interval | |
ambusher_attack_knockbackAmbusher Attack Knockback | |
ambusher_healthAmbusher Health | |
ambusher_knockback_resistanceAmbusher Knockback Resistance | |
ambusher_movement_speedAmbusher Movement Speed | |
ambusher_spawn_frequencyAmbusher Spawn Frequency | |
amusher_spawn_chanceAmusher Spawn Chance | |
anchor_has_bloody_stateAnchor Has Bloody State | |
backpack_slotBackpack Slot | |
bad_food_poison_chanceBad Food Poison Chance | |
barrel_roll_compatibilityBarrel Roll Compatibility | |
base_dragon_camera_offsetBase Dragon Camera Offset | |
blast_dust_explosion_multiplierBlast Dust Explosion Multiplier | |
block_destruction_removalBlock Destruction Removal | |
cast_bar_x_offsetCast Bar X Offset | |
cast_bar_y_offsetCast Bar Y Offset | |
charged_effect_damageCharged Effect Damage | |
charged_effect_max_chainCharged Effect Max Chain | |
charged_effect_max_chain_targetsCharged Effect Max Chain Targets | |
charged_effect_spread_radiusCharged Effect Spread Radius | |
collision_damage_speed_factorCollision Damage Speed Factor | |
collision_damage_thresholdCollision Damage Threshold | |
crushing_intervalCrushing Interval | |
crushing_size_ratioCrushing Size Ratio | |
damage_on_wrong_source_of_magicDamage On Wrong Source Of Magic | |
disable_dragon_food_handlingDisable Dragon Food Handling | |
disable_dragon_suffocationDisable Dragon Suffocation | |
disable_size_camera_modificationsDisable Size Camera Modifications | |
dragon_camera_minimum_scaleDragon Camera Minimum Scale | |
dragon_camera_scale_factorDragon Camera Scale Factor | |
dragon_food_is_requiredDragon Food Is Required | |
dragon_heart_shard_chanceDragon Heart Shard Chance | |
dragon_heart_white_listDragon Heart White List | |
dragon_inventoryDragon Inventory | |
dragon_name_tagsDragon Name Tags | |
dragon_ore_bone_chanceDragon Ore Bone Chance | |
dragon_ore_dust_chanceDragon Ore Dust Chance | |
dragon_riding_scaleDragon Riding Scale | |
dragon_soul_bar_x_offsetDragon Soul Bar X Offset | |
dragon_soul_bar_y_offsetDragon Soul Bar Y Offset | |
dragon_soul_cooldownDragon Soul Cooldown | |
drain_effect_damageDrain Effect Damage | |
effects_on_sleepEffects On Sleep | |
elder_dragon_heart_chanceElder Dragon Heart Chance | |
elder_dragon_heart_white_listElder Dragon Heart White List | |
enable_collision_damageEnable Collision Damage | |
enable_dragon_soul_placementEnable Dragon Soul Placement | |
enable_flight_fall_damageEnable Flight Fall Damage | |
enable_penaltiesEnable Penalties | |
enable_soul_block_indicatorEnable Soul Block Indicator | |
enchantment_descriptionsEnchantment Descriptions | |
ender_dragon_curses_youEnder Dragon Curses You | |
flat_dragon_camera_offsetFlat Dragon Camera Offset | |
flight_camera_movementFlight Camera Movement | |
flight_hunger_thresholdFlight Hunger Threshold | |
flight_hunger_ticksFlight Hunger Ticks | |
flight_speed_multiplierFlight Speed Multiplier | |
flight_spin_cooldownFlight Spin Cooldown | |
flight_zoom_effectFlight Zoom Effect | |
fold_wings_on_landFold Wings On Land | |
fold_wings_thresholdFold Wings Threshold | |
food_tooltip_styleFood Tooltip Style | |
force_vault_state_updatesForce Vault State Updates | |
griffin_armorGriffin Armor | |
griffin_armor_toughnessGriffin Armor Toughness | |
griffin_attack_damageGriffin Attack Damage | |
griffin_attack_knockbackGriffin Attack Knockback | |
griffin_flying_speedGriffin Flying Speed | |
griffin_healthGriffin Health | |
griffin_knockback_resistanceGriffin Knockback Resistance | |
griffin_movement_speedGriffin Movement Speed | |
griffin_rangeGriffin Range | |
growth_x_offsetGrowth X Offset | |
growth_y_offsetGrowth Y Offset | |
hound_armorHound Armor | |
hound_armor_toughnessHound Armor Toughness | |
hound_attack_damageHound Attack Damage | |
hound_attack_knockbackHound Attack Knockback | |
hound_healthHound Health | |
hound_knockback_resistanceHound Knockback Resistance | |
hound_movement_speedHound Movement Speed | |
hound_reinforcement_countHound Reinforcement Count | |
hound_slowdown_chanceHound Slowdown Chance | |
human_ore_bone_chanceHuman Ore Bone Chance | |
human_ore_dust_chanceHuman Ore Dust Chance | |
hunter_damage_per_levelHunter Damage Per Level | |
hunter_fully_invisibleHunter Fully Invisible | |
hunter_max_levelHunter Max Level | |
hunter_send_info_messageHunter Send Info Message | |
hunter_translucent_items_in_first_personHunter Translucent Items In First Person | |
inventory_toggleInventory Toggle | |
jump_to_flyJump To Fly | |
knight_armorKnight Armor | |
knight_armor_toughnessKnight Armor Toughness | |
knight_attack_damageKnight Attack Damage | |
knight_attack_knockbackKnight Attack Knockback | |
knight_healthKnight Health | |
knight_knockback_resistanceKnight Knockback Resistance | |
knight_movement_speedKnight Movement Speed | |
knight_shield_chanceKnight Shield Chance | |
large_size_animation_speed_factorLarge Size Animation Speed Factor | |
leader_armorLeader Armor | |
leader_armor_toughnessLeader Armor Toughness | |
leader_healthLeader Health | |
leader_knockback_resistanceLeader Knockback Resistance | |
leader_movement_speedLeader Movement Speed | |
limited_ridingLimited Riding | |
look_at_sky_for_flightLook At Sky For Flight | |
mana_bar_x_offsetMana Bar X Offset | |
mana_bar_y_offsetMana Bar Y Offset | |
mark_disabled_abilities_red_delayMark Disabled Abilities Red Delay | |
mark_disabled_abilities_red_lerp_speedMark Disabled Abilities Red Lerp Speed | |
max_animation_speedMax Animation Speed | |
max_animation_speed_factorMax Animation Speed Factor | |
max_pillage_render_distanceMax Pillage Render Distance | |
max_treasure_for_rate_reductionMax Treasure For Rate Reduction | |
min_animation_speedMin Animation Speed | |
min_near_planeMin Near Plane | |
movement_animation_speed_factorMovement Animation Speed Factor | |
nearby_treasure_rate_reductionNearby Treasure Rate Reduction | |
no_humans_allowedNo Humans Allowed | |
no_speed_requirement_for_vertical_accelerationNo Speed Requirement For Vertical Acceleration | |
pillage_cooldownPillage Cooldown | |
pillager_experience_gainPillager Experience Gain | |
player_riding_scalePlayer Riding Scale | |
player_targeting_handlingPlayer Targeting Handling | |
primordial_anchor_gives_flight_grant_statePrimordial Anchor Gives Flight Grant State | |
primordial_anchor_gives_spin_grant_statePrimordial Anchor Gives Spin Grant State | |
render_backpackRender Backpack | |
render_custom_skinRender Custom Skin | |
render_dragon_clawsRender Dragon Claws | |
render_dragon_in_first_personRender Dragon In First Person | |
render_first_person_flightRender First Person Flight | |
render_held_itemRender Held Item | |
render_items_in_mouthRender Items In Mouth | |
render_other_players_custom_skinsRender Other Players Custom Skins | |
require_experience_drop_for_dragon_oreRequire Experience Drop For Dragon Ore | |
retain_claw_itemsRetain Claw Items | |
riding_offsetsRiding Offsets | |
save_all_abilitiesSave All Abilities | |
save_growth_stageSave Growth Stage | |
show_mana_textShow Mana Text | |
show_vanilla_experience_barShow Vanilla Experience Bar | |
show_vanilla_food_barShow Vanilla Food Bar | |
skill_bar_x_offsetSkill Bar X Offset | |
skill_bar_y_offsetSkill Bar Y Offset | |
skip_shader_shadowsSkip Shader Shadows | |
small_size_animation_speed_factorSmall Size Animation Speed Factor | |
soul_block_default_animationSoul Block Default Animation | |
source_of_magic_max_durationSource Of Magic Max Duration | |
spearman_armorSpearman Armor | |
spearman_armor_toughnessSpearman Armor Toughness | |
spearman_attack_damageSpearman Attack Damage | |
spearman_attack_knockbackSpearman Attack Knockback | |
spearman_bonus_horizontal_reachSpearman Bonus Horizontal Reach | |
spearman_bonus_vertical_reachSpearman Bonus Vertical Reach | |
spearman_healthSpearman Health | |
spearman_knockback_resistanceSpearman Knockback Resistance | |
spearman_movement_speedSpearman Movement Speed | |
spearman_reinforcement_countSpearman Reinforcement Count | |
spin_camera_effectSpin Camera Effect | |
spin_camera_entry_zoom_strengthSpin Camera Entry Zoom Strength | |
spin_camera_fov_strengthSpin Camera Fov Strength | |
spin_camera_travel_zoom_strengthSpin Camera Travel Zoom Strength | |
spin_cooldown_x_offsetSpin Cooldown X Offset | |
spin_cooldown_y_offsetSpin Cooldown Y Offset | |
stable_hoverStable Hover | |
stable_night_visionStable Night Vision | |
start_with_dragon_choiceStart With Dragon Choice | |
stress_exhaustionStress Exhaustion | |
sync_claw_renderSync Claw Render | |
tooltip_changesTooltip Changes | |
transform_altarTransform Altar | |
trapped_effect_durationTrapped Effect Duration | |
treasure_health_regenerationTreasure Health Regeneration | |
treasure_health_regeneration_rateTreasure Health Regeneration Rate | |
weak_dragon_heart_chanceWeak Dragon Heart Chance | |
weak_dragon_heart_white_listWeak Dragon Heart White List |
Ability Effect Always Visible
| Option | What it does |
|---|---|
tooltipBypasses the set display type in case certain effects should be always visible (namespace:path) The id to be specified h |
Ability Effect Display Type
| Option | What it does |
|---|---|
tooltipDetermines how (or whether) ability effects should be displayed |
Allow Dragon Choice From Inventory
| Option | What it does |
|---|---|
tooltipIf enabled players that have not yet chosen a dragon species will be able to do so from the vanilla inventory |
Altar Cooldown
| Option | What it does |
|---|---|
tooltipCooldown (in seconds) after using an altar |
Alternate Cast Mode
| Option | What it does |
|---|---|
tooltipIf enabled abilities will be cast by pressing their respective keybinds If disabled the global casting keybind will be u |
Ambusher Armor
| Option | What it does |
|---|---|
tooltipBase value for the armor attribute |
Ambusher Armor Toughness
| Option | What it does |
|---|---|
tooltipBase value for the armor toughness attribute |
Ambusher Attack Damage
| Option | What it does |
|---|---|
tooltipBase value for the attack damage attribute |
Ambusher Attack Interval
| Option | What it does |
|---|---|
tooltipDetermines the crossbow attack rate (in ticks) (20 ticks = 1 second) of the ambusher |
Ambusher Attack Knockback
| Option | What it does |
|---|---|
tooltipBase value for the attack knockback attribute |
Ambusher Health
| Option | What it does |
|---|---|
tooltipBase value for the max health attribute |
Ambusher Knockback Resistance
| Option | What it does |
|---|---|
tooltipBase value for the knockback resistance attribute |
Ambusher Movement Speed
| Option | What it does |
|---|---|
tooltipBase value for the movement speed attribute |
Ambusher Spawn Frequency
| Option | What it does |
|---|---|
tooltipDetermines the amount of time (in ticks) (20 ticks = 1 second) that needs to pass before another ambusher spawn attempt |
Amusher Spawn Chance
| Option | What it does |
|---|---|
tooltipDetermines the chance (in %) of an ambusher spawning The spawn frequency will reset even if no actual spawn occurs due t |
Anchor Has Bloody State
| Option | What it does |
|---|---|
tooltipIf enabled, the primordial anchor will become unusuable as long as the ender dragon is dead. |
Backpack Slot
| Option | What it does |
|---|---|
tooltipThe curios slot which may contain the backpack (if Curios is installed) |
Bad Food Poison Chance
| Option | What it does |
|---|---|
tooltipChance of getting poisoned from eating non-dragon food |
Barrel Roll Compatibility
| Option | What it does |
|---|---|
tooltipIf enabled, Do a Barrel Roll replaces Dragon Survival's normal gliding controls and camera orientation |
Base Dragon Camera Offset
| Option | What it does |
|---|---|
tooltipBase offset for the dragon's third person camera (is multiplied and scaled by the other factors) |
Blast Dust Explosion Multiplier
| Option | What it does |
|---|---|
tooltipA multiplier to the amplifier which determines the explosion radius of the blast dust effect |
Block Destruction Removal
| Option | What it does |
|---|---|
tooltipDetermines the percentage chance that a block is removed, bypassing sound or particle effects This is to avoid potential |
Cast Bar X Offset
| Option | What it does |
|---|---|
tooltipOffset for the x position of the cast bar |
Cast Bar Y Offset
| Option | What it does |
|---|---|
tooltipOffset for the y position of the cast bar |
Category
| Option | What it does |
|---|---|
abilitiesAbilities | |
ambusherAmbusher | |
animationAnimation | |
big_dragonBig Dragon | |
blast_dustBlast Dust | |
chargedCharged | |
debugDebug | |
dragon_huntersDragon Hunters | |
dragon_soulDragon Soul | |
drainDrain | |
dropsDrops | |
effectsEffects | |
ender_dragonEnder Dragon | |
flightFlight | |
foodFood | |
generalGeneral | |
griffinGriffin | |
growthGrowth | |
houndHound | |
hudHud | |
hunterHunter | |
inventoryInventory | |
itemsItems | |
knightKnight | |
leaderLeader | |
magicMagic | |
miscMisc | |
oreOre | |
penaltiesPenalties | |
primordial_anchorPrimordial Anchor | |
renderingRendering | |
ridingRiding | |
source_of_magicSource Of Magic | |
spearmanSpearman | |
spinSpin | |
stressStress | |
tooltipsTooltips | |
treasureTreasure | |
uiUi | |
wingsWings |
Charged Effect Damage
| Option | What it does |
|---|---|
tooltipDetermines the damage dealt by the charged effect |
Charged Effect Max Chain
| Option | What it does |
|---|---|
tooltipDetermines the max. amount of times the charged effect can chain. Set to -1 for infinite chaining |
Charged Effect Max Chain Targets
| Option | What it does |
|---|---|
tooltipAmount of entities the charged effect can chain to at once |
Charged Effect Spread Radius
| Option | What it does |
|---|---|
tooltipDetermines the radius of the charged effect spread |
Collision Damage Speed Factor
| Option | What it does |
|---|---|
tooltipHow much does the change in horizontal speed impact the damage taken from a collision whilst flying? |
Collision Damage Threshold
| Option | What it does |
|---|---|
tooltipThe amount of damage subtracted from the base damage when a collision occurs whilst flying. |
Crushing Interval
| Option | What it does |
|---|---|
tooltipThe amount of ticks (20 ticks = 1 second) before an entity can be crushed again |
Crushing Size Ratio
| Option | What it does |
|---|---|
tooltipThe size ratio between the entity and the crusher for crushing to occur |
Damage On Wrong Source Of Magic
| Option | What it does |
|---|---|
tooltipSource of magic that does not match the dragon species will damage the player if enabled |
Disable Dragon Food Handling
| Option | What it does |
|---|---|
tooltipDisable all modifications that dragon survival does to the food system. Some mods will have this setting automatically e |
Disable Dragon Suffocation
| Option | What it does |
|---|---|
tooltipIf enabled dragons will not take suffocation damage |
Disable Size Camera Modifications
| Option | What it does |
|---|---|
tooltipDisable all size-based camera modifications from DS |
Dragon Camera Minimum Scale
| Option | What it does |
|---|---|
tooltipThe scale at which the dragon's third person camera will stop zooming in |
Dragon Camera Scale Factor
| Option | What it does |
|---|---|
tooltipHow much scale impacts the third person camera distance |
Dragon Food Is Required
| Option | What it does |
|---|---|
tooltipDragons will need to adhere to their diets if enabled |
Dragon Heart Shard Chance
| Option | What it does |
|---|---|
tooltipDetermines the chance (in %) of dragon heart shards dropping from entities with a maximum health between 14 and 20 |
Dragon Heart White List
| Option | What it does |
|---|---|
tooltipShould the entity type tag 'drops_dragon_heart_shard' be treated as a whitelist instead of a blacklist? |
Dragon Inventory
| Option | What it does |
|---|---|
tooltipIf enabled the default inventory is replaced with a custom inventory |
Dragon Name Tags
| Option | What it does |
|---|---|
tooltipIf enabled name tags will be shown for dragons |
Dragon Ore Bone Chance
| Option | What it does |
|---|---|
tooltipDetermines the chance (in %) of bones dropping when a dragon harvests an ore block |
Dragon Ore Dust Chance
| Option | What it does |
|---|---|
tooltipDetermines the chance (in %) of dust dropping when a dragon harvests an ore block |
Dragon Riding Scale
| Option | What it does |
|---|---|
tooltipMaximum dragon-rider size compared to mount dragon. Default: 0.8 (80%). |
Dragon Soul Bar X Offset
| Option | What it does |
|---|---|
tooltipOffset to the x position of the dragon soul bar indicator |
Dragon Soul Bar Y Offset
| Option | What it does |
|---|---|
tooltipOffset to the y position of the dragon soul bar indicator |
Dragon Soul Cooldown
| Option | What it does |
|---|---|
tooltipCooldown (in ticks) (20 ticks = 1 second) that occurs after using the dragon soul |
Drain Effect Damage
| Option | What it does |
|---|---|
tooltipDetermines the damage dealt by the drain effect |
Effects On Sleep
| Option | What it does |
|---|---|
tooltipEffects that are granted when skipping a night when sleeping on treasures Format: resource/tag;duration;amplifier;durati |
Elder Dragon Heart Chance
| Option | What it does |
|---|---|
tooltipDetermines the chance (in %) of elder dragon hearts dropping from entities with a maximum health above 50 |
Elder Dragon Heart White List
| Option | What it does |
|---|---|
tooltipShould the entity type tag 'drops_elder_dragon_heart' be treated as a whitelist instead of a blacklist? |
Enable Collision Damage
| Option | What it does |
|---|---|
tooltipDragons will take damage from colliding whilst glide-flying (similar to elytra). |
Enable Dragon Soul Placement
| Option | What it does |
|---|---|
tooltipEnables the placement of dragon souls |
Enable Flight Fall Damage
| Option | What it does |
|---|---|
tooltipDragons will take fall damage from colliding whilst glide-flying (similar to elytra). |
Enable Penalties
| Option | What it does |
|---|---|
tooltipEnable / Disable the penalty system |
Enable Soul Block Indicator
| Option | What it does |
|---|---|
tooltipRenders the soul block base if enabled, as a visual indicator for the actual block |
Enchantment Descriptions
| Option | What it does |
|---|---|
tooltipAdds enchantment descriptions to enchanted books which contain 1 enchantment (and said enchantment is from this mod) |
Ender Dragon Curses You
| Option | What it does |
|---|---|
tooltipIf enabled, the ender dragon will curse you with an effect that prevents you from using some of your abilities when kill |
Flat Dragon Camera Offset
| Option | What it does |
|---|---|
tooltipFlat offset for the dragon's third person camera (is added after all other factors are combined) |
Flight Camera Movement
| Option | What it does |
|---|---|
tooltipEnable / Disable camera movement while gliding as a dragon |
Flight Hunger Threshold
| Option | What it does |
|---|---|
tooltipDetermines the required food values to be able to fly |
Flight Hunger Ticks
| Option | What it does |
|---|---|
tooltipDetermines the amount of ticks (20 ticks = 1 second) it takes for one hunger point to be drained while flying |
Flight Speed Multiplier
| Option | What it does |
|---|---|
tooltipFlight speed multiplier |
Flight Spin Cooldown
| Option | What it does |
|---|---|
tooltipCooldown (in seconds) of the spin attack during flight |
Flight Zoom Effect
| Option | What it does |
|---|---|
tooltipEnable / Disable a zoom effect while gliding as a dragon |
Fold Wings On Land
| Option | What it does |
|---|---|
tooltipIf enabled dragons will automatically stop fold their wings (i.e. stop flying) when landing |
Fold Wings Threshold
| Option | What it does |
|---|---|
tooltipDetermines the food values at which the dragon will stop being able to fly mid-flight |
Food Tooltip Style
| Option | What it does |
|---|---|
tooltipDetermines how dragon food tooltip is handled none: no food tooltip / default: always show current and others when shift |
Force Vault State Updates
| Option | What it does |
|---|---|
tooltipIf enabled vaults will immediately update their state |
Griffin Armor
| Option | What it does |
|---|---|
tooltipBase value for the armor attribute |
Griffin Armor Toughness
| Option | What it does |
|---|---|
tooltipBase value for the armor toughness attribute |
Griffin Attack Damage
| Option | What it does |
|---|---|
tooltipBase value for the attack damage attribute |
Griffin Attack Knockback
| Option | What it does |
|---|---|
tooltipBase value for the attack knockback attribute |
Griffin Flying Speed
| Option | What it does |
|---|---|
tooltipBase value for the flying speed attribute |
Griffin Health
| Option | What it does |
|---|---|
tooltipBase value for the max health attribute |
Griffin Knockback Resistance
| Option | What it does |
|---|---|
tooltipBase value for the knockback resistance attribute |
Griffin Movement Speed
| Option | What it does |
|---|---|
tooltipBase value for the movement speed attribute |
Griffin Range
| Option | What it does |
|---|---|
tooltipDetermines the attack radius of the griffin |
Growth X Offset
| Option | What it does |
|---|---|
tooltipOffset for the x position of the item growth icon |
Growth Y Offset
| Option | What it does |
|---|---|
tooltipOffset for the y position of the item growth icon |
Hound Armor
| Option | What it does |
|---|---|
tooltipBase value for the armor attribute |
Hound Armor Toughness
| Option | What it does |
|---|---|
tooltipBase value for the armor toughness attribute |
Hound Attack Damage
| Option | What it does |
|---|---|
tooltipBase value for the attack damage attribute |
Hound Attack Knockback
| Option | What it does |
|---|---|
tooltipBase value for the attack knockback attribute |
Hound Health
| Option | What it does |
|---|---|
tooltipBase value for the max health attribute |
Hound Knockback Resistance
| Option | What it does |
|---|---|
tooltipBase value for the knockback resistance attribute |
Hound Movement Speed
| Option | What it does |
|---|---|
tooltipBase value for the movement speed attribute |
Hound Reinforcement Count
| Option | What it does |
|---|---|
tooltipDetermines how many hounds reinforce the ambusher when he is attacked |
Hound Slowdown Chance
| Option | What it does |
|---|---|
tooltipDetermines the chance (in %) of the knight hound applying the slowness effect when they attack |
Human Ore Bone Chance
| Option | What it does |
|---|---|
tooltipDetermines the chance (in %) of bones dropping when a human harvests an ore block |
Human Ore Dust Chance
| Option | What it does |
|---|---|
tooltipDetermines the chance (in %) of dust dropping when a human harvests an ore block |
Hunter Damage Per Level
| Option | What it does |
|---|---|
tooltipDetermines the damage bonus (0.5 -> 50%) per level of the effect The damage bonus scales with the current stacks, max. a |
Hunter Fully Invisible
| Option | What it does |
|---|---|
tooltipIf enabled other players will be fully invisible at maximum hunter stacks |
Hunter Max Level
| Option | What it does |
|---|---|
tooltipThe current level compared to the maximum level determines how quickly stacks are gained or lost |
Hunter Send Info Message
| Option | What it does |
|---|---|
tooltipWhether to inform the user about potential transparency issue (once per world) |
Hunter Translucent Items In First Person
| Option | What it does |
|---|---|
tooltipIf enabled items held in first person will also appear translucent |
Inventory Toggle
| Option | What it does |
|---|---|
tooltipIf enabled there will be a button that lets you switch between the custom and vanilla inventory |
Jump To Fly
| Option | What it does |
|---|---|
tooltipIf enabled flight will be activated when jumping in the air |
Knight Armor
| Option | What it does |
|---|---|
tooltipBase value for the armor attribute |
Knight Armor Toughness
| Option | What it does |
|---|---|
tooltipBase value for the armor toughness attribute |
Knight Attack Damage
| Option | What it does |
|---|---|
tooltipBase value for the attack damage attribute |
Knight Attack Knockback
| Option | What it does |
|---|---|
tooltipBase value for the attack knockback attribute |
Knight Health
| Option | What it does |
|---|---|
tooltipBase value for the max health attribute |
Knight Knockback Resistance
| Option | What it does |
|---|---|
tooltipBase value for the knockback resistance attribute |
Knight Movement Speed
| Option | What it does |
|---|---|
tooltipBase value for the movement speed attribute |
Knight Shield Chance
| Option | What it does |
|---|---|
tooltipDetermines the chance (in %) of knights having a shield |
Large Size Animation Speed Factor
| Option | What it does |
|---|---|
tooltipThe factor by which the reduced additional animation speed from being bigger is multiplied. 1.0 represents the speed acc |
Leader Armor
| Option | What it does |
|---|---|
tooltipBase value for the armor attribute |
Leader Armor Toughness
| Option | What it does |
|---|---|
tooltipBase value for the armor toughness attribute |
Leader Health
| Option | What it does |
|---|---|
tooltipBase value for the max health attribute |
Leader Knockback Resistance
| Option | What it does |
|---|---|
tooltipBase value for the knockback resistance attribute |
Leader Movement Speed
| Option | What it does |
|---|---|
tooltipBase value for the movement speed attribute |
Limited Riding
| Option | What it does |
|---|---|
tooltipIf enabled dragons will be limited to riding the entities in the entity tag 'dragonsurvival:vehicle_whitelist' |
Look At Sky For Flight
| Option | What it does |
|---|---|
tooltipIf enabled together with [jump_to_fly] you will be required to look at the sky to start flying |
Mana Bar X Offset
| Option | What it does |
|---|---|
tooltipOffset for the x position of the mana bar |
Mana Bar Y Offset
| Option | What it does |
|---|---|
tooltipOffset for the y position of the mana bar |
Mark Disabled Abilities Red Delay
| Option | What it does |
|---|---|
tooltipHow long until the red overlay activates if an ability is disabled. |
Mark Disabled Abilities Red Lerp Speed
| Option | What it does |
|---|---|
tooltipHow fast the lerp speed is for marking disabled abilities red. |
Max Animation Speed
| Option | What it does |
|---|---|
tooltipThe maximum animation speed allowed for dragons. |
Max Animation Speed Factor
| Option | What it does |
|---|---|
tooltipThe maximum value that the speed factor can add to the base animation speed. |
Max Pillage Render Distance
| Option | What it does |
|---|---|
tooltipMax. distance the pillage icon will be rendered at (0 means it will be disabled) |
Max Treasure For Rate Reduction
| Option | What it does |
|---|---|
tooltipThe maximum amount of additional treasure that can affect the health regeneration reduction Only treasures within a 16 x |
Min Animation Speed
| Option | What it does |
|---|---|
tooltipThe minimum animation speed allowed for dragons. |
Min Near Plane
| Option | What it does |
|---|---|
tooltipLower values prevent x-ray through blocks when using a small entity scale A value that is too low may cause issues when |
Movement Animation Speed Factor
| Option | What it does |
|---|---|
tooltipThe amount by which the movement animation speed factor is multiplied. 1.0 represents the animation speed accurately ref |
Nearby Treasure Rate Reduction
| Option | What it does |
|---|---|
tooltipThe amount of ticks (20 ticks = 1 second) each nearby treasure reduces the health regeneration time by (i.e. it increase |
No Humans Allowed
| Option | What it does |
|---|---|
tooltipIf enabled, players will start as a dragon and will never be allowed to be a human. |
No Speed Requirement For Vertical Acceleration
| Option | What it does |
|---|---|
tooltipDragons always accelerate vertically when flying, even when they aren't moving fast enough. |
Pillage Cooldown
| Option | What it does |
|---|---|
tooltipCooldown in ticks (20 ticks = 1 second) before the entity can be pillaged again |
Pillager Experience Gain
| Option | What it does |
|---|---|
tooltipHow many experience points are gained when stealing from villagers |
Player Riding Scale
| Option | What it does |
|---|---|
tooltipMaximum human-rider size compared to mount dragon. Default: 0.7 (70%). |
Player Targeting Handling
| Option | What it does |
|---|---|
tooltipDetermines how players are handled for the initial targeting of abilities The flags can be combined, e.g. '3' combines t |
Primordial Anchor Gives Flight Grant State
| Option | What it does |
|---|---|
tooltipIf enabled, the primordial anchor will give the flight grant state. |
Primordial Anchor Gives Spin Grant State
| Option | What it does |
|---|---|
tooltipIf enabled, the primordial anchor will give the spin grant state. |
Render Backpack
| Option | What it does |
|---|---|
tooltipenable / disable backpack rendering |
Render Custom Skin
| Option | What it does |
|---|---|
tooltipIf enabled your custom dragon skin will be rendered |
Render Dragon Claws
| Option | What it does |
|---|---|
tooltipIf enabled dragon claws and teeth will have an overlay depending on the items in the claw slots |
Render Dragon In First Person
| Option | What it does |
|---|---|
tooltipIf enabled the dragon body will be visible in first person |
Render First Person Flight
| Option | What it does |
|---|---|
tooltipIf enabled the dragon body will be visible in first person while flying |
Render Held Item
| Option | What it does |
|---|---|
tooltipIf enabled items will be rendered for dragons while in third person mode |
Render Items In Mouth
| Option | What it does |
|---|---|
tooltipIf enabled held items will be rendered near the mouth of the dragon If disabled held items will be displayed on the side |
Render Other Players Custom Skins
| Option | What it does |
|---|---|
tooltipIf enabled custom skins of other players will be rendered |
Require Experience Drop For Dragon Ore
| Option | What it does |
|---|---|
tooltipRequire the ore to drop experience for it to drop dragon ore items |
Retain Claw Items
| Option | What it does |
|---|---|
tooltipIf enabled the items in the claw inventory will not drop on death |
Riding Offsets
| Option | What it does |
|---|---|
tooltipOffset the riding position per entity type Format: resource/tag;x_offset;y_offset;z_offset The resource can also be defi |
Save All Abilities
| Option | What it does |
|---|---|
tooltipIf enabled all abilities will remain when changing dragon species This does not mean that the other dragon species gains |
Save Growth Stage
| Option | What it does |
|---|---|
tooltipIf enabled the current growth will be saved for the current dragon species when changing types or reverting back to bein |
Show Mana Text
| Option | What it does |
|---|---|
tooltipShows the available (non-reserved) mana in text form above the mana icons |
Show Vanilla Experience Bar
| Option | What it does |
|---|---|
tooltipIf enabled the vanilla experience bar will be shown |
Show Vanilla Food Bar
| Option | What it does |
|---|---|
tooltipIf enabled the vanilla food bar will be shown |
Skill Bar X Offset
| Option | What it does |
|---|---|
tooltipOffset for the x position of the skill bar |
Skill Bar Y Offset
| Option | What it does |
|---|---|
tooltipOffset for the x position of the skill bar |
Skip Shader Shadows
| Option | What it does |
|---|---|
tooltipDisables rendering of dragon shadows if a shader from Iris is active Rendering shadows have a heavy performance impact d |
Small Size Animation Speed Factor
| Option | What it does |
|---|---|
tooltipThe factor by which the additional animation speed from being smaller is multiplied. 1.0 represents the speed accurately |
Soul Block Default Animation
| Option | What it does |
|---|---|
tooltipDefault animation for the soul block |
Source Of Magic Max Duration
| Option | What it does |
|---|---|
tooltipMax. duration (in ticks) (20 ticks = 1 second) the source of magic effect can stack up to |
Spearman Armor
| Option | What it does |
|---|---|
tooltipBase value for the armor attribute |
Spearman Armor Toughness
| Option | What it does |
|---|---|
tooltipBase value for the armor toughness attribute |
Spearman Attack Damage
| Option | What it does |
|---|---|
tooltipBase value for the attack damage attribute |
Spearman Attack Knockback
| Option | What it does |
|---|---|
tooltipBase value for the attack knockback attribute |
Spearman Bonus Horizontal Reach
| Option | What it does |
|---|---|
tooltipAdditional horizontal reach for the spearman |
Spearman Bonus Vertical Reach
| Option | What it does |
|---|---|
tooltipAdditional vertical reach for the spearman |
Spearman Health
| Option | What it does |
|---|---|
tooltipBase value for the max health attribute |
Spearman Knockback Resistance
| Option | What it does |
|---|---|
tooltipBase value for the knockback resistance attribute |
Spearman Movement Speed
| Option | What it does |
|---|---|
tooltipBase value for the movement speed attribute |
Spearman Reinforcement Count
| Option | What it does |
|---|---|
tooltipDetermines how many spearman reinforce the ambusher when he is attacked |
Spin Camera Effect
| Option | What it does |
|---|---|
tooltipEnable / Disable camera punch and FOV changes while using spin as a dragon |
Spin Camera Entry Zoom Strength
| Option | What it does |
|---|---|
tooltipHow much the camera briefly tightens at the start of a spin |
Spin Camera Fov Strength
| Option | What it does |
|---|---|
tooltipHow much the FOV expands during a spin |
Spin Camera Travel Zoom Strength
| Option | What it does |
|---|---|
tooltipHow much the camera widens during the main travel phase of a spin |
Spin Cooldown X Offset
| Option | What it does |
|---|---|
tooltipOffset to the x position of the spin cooldown indicator |
Spin Cooldown Y Offset
| Option | What it does |
|---|---|
tooltipOffset to the y position of the spin cooldown indicator |