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Dragons Survival Mod — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
ability_effect_always_visibleAbility Effect Always Visible
ability_effect_display_typeAbility Effect Display Type
allow_dragon_choice_from_inventoryAllow Dragon Choice From Inventory
altar_cooldownAltar Cooldown
alternate_cast_modeAlternate Cast Mode
ambusher_armorAmbusher Armor
ambusher_armor_toughnessAmbusher Armor Toughness
ambusher_attack_damageAmbusher Attack Damage
ambusher_attack_intervalAmbusher Attack Interval
ambusher_attack_knockbackAmbusher Attack Knockback
ambusher_healthAmbusher Health
ambusher_knockback_resistanceAmbusher Knockback Resistance
ambusher_movement_speedAmbusher Movement Speed
ambusher_spawn_frequencyAmbusher Spawn Frequency
amusher_spawn_chanceAmusher Spawn Chance
anchor_has_bloody_stateAnchor Has Bloody State
backpack_slotBackpack Slot
bad_food_poison_chanceBad Food Poison Chance
barrel_roll_compatibilityBarrel Roll Compatibility
base_dragon_camera_offsetBase Dragon Camera Offset
blast_dust_explosion_multiplierBlast Dust Explosion Multiplier
block_destruction_removalBlock Destruction Removal
cast_bar_x_offsetCast Bar X Offset
cast_bar_y_offsetCast Bar Y Offset
charged_effect_damageCharged Effect Damage
charged_effect_max_chainCharged Effect Max Chain
charged_effect_max_chain_targetsCharged Effect Max Chain Targets
charged_effect_spread_radiusCharged Effect Spread Radius
collision_damage_speed_factorCollision Damage Speed Factor
collision_damage_thresholdCollision Damage Threshold
crushing_intervalCrushing Interval
crushing_size_ratioCrushing Size Ratio
damage_on_wrong_source_of_magicDamage On Wrong Source Of Magic
disable_dragon_food_handlingDisable Dragon Food Handling
disable_dragon_suffocationDisable Dragon Suffocation
disable_size_camera_modificationsDisable Size Camera Modifications
dragon_camera_minimum_scaleDragon Camera Minimum Scale
dragon_camera_scale_factorDragon Camera Scale Factor
dragon_food_is_requiredDragon Food Is Required
dragon_heart_shard_chanceDragon Heart Shard Chance
dragon_heart_white_listDragon Heart White List
dragon_inventoryDragon Inventory
dragon_name_tagsDragon Name Tags
dragon_ore_bone_chanceDragon Ore Bone Chance
dragon_ore_dust_chanceDragon Ore Dust Chance
dragon_riding_scaleDragon Riding Scale
dragon_soul_bar_x_offsetDragon Soul Bar X Offset
dragon_soul_bar_y_offsetDragon Soul Bar Y Offset
dragon_soul_cooldownDragon Soul Cooldown
drain_effect_damageDrain Effect Damage
effects_on_sleepEffects On Sleep
elder_dragon_heart_chanceElder Dragon Heart Chance
elder_dragon_heart_white_listElder Dragon Heart White List
enable_collision_damageEnable Collision Damage
enable_dragon_soul_placementEnable Dragon Soul Placement
enable_flight_fall_damageEnable Flight Fall Damage
enable_penaltiesEnable Penalties
enable_soul_block_indicatorEnable Soul Block Indicator
enchantment_descriptionsEnchantment Descriptions
ender_dragon_curses_youEnder Dragon Curses You
flat_dragon_camera_offsetFlat Dragon Camera Offset
flight_camera_movementFlight Camera Movement
flight_hunger_thresholdFlight Hunger Threshold
flight_hunger_ticksFlight Hunger Ticks
flight_speed_multiplierFlight Speed Multiplier
flight_spin_cooldownFlight Spin Cooldown
flight_zoom_effectFlight Zoom Effect
fold_wings_on_landFold Wings On Land
fold_wings_thresholdFold Wings Threshold
food_tooltip_styleFood Tooltip Style
force_vault_state_updatesForce Vault State Updates
griffin_armorGriffin Armor
griffin_armor_toughnessGriffin Armor Toughness
griffin_attack_damageGriffin Attack Damage
griffin_attack_knockbackGriffin Attack Knockback
griffin_flying_speedGriffin Flying Speed
griffin_healthGriffin Health
griffin_knockback_resistanceGriffin Knockback Resistance
griffin_movement_speedGriffin Movement Speed
griffin_rangeGriffin Range
growth_x_offsetGrowth X Offset
growth_y_offsetGrowth Y Offset
hound_armorHound Armor
hound_armor_toughnessHound Armor Toughness
hound_attack_damageHound Attack Damage
hound_attack_knockbackHound Attack Knockback
hound_healthHound Health
hound_knockback_resistanceHound Knockback Resistance
hound_movement_speedHound Movement Speed
hound_reinforcement_countHound Reinforcement Count
hound_slowdown_chanceHound Slowdown Chance
human_ore_bone_chanceHuman Ore Bone Chance
human_ore_dust_chanceHuman Ore Dust Chance
hunter_damage_per_levelHunter Damage Per Level
hunter_fully_invisibleHunter Fully Invisible
hunter_max_levelHunter Max Level
hunter_send_info_messageHunter Send Info Message
hunter_translucent_items_in_first_personHunter Translucent Items In First Person
inventory_toggleInventory Toggle
jump_to_flyJump To Fly
knight_armorKnight Armor
knight_armor_toughnessKnight Armor Toughness
knight_attack_damageKnight Attack Damage
knight_attack_knockbackKnight Attack Knockback
knight_healthKnight Health
knight_knockback_resistanceKnight Knockback Resistance
knight_movement_speedKnight Movement Speed
knight_shield_chanceKnight Shield Chance
large_size_animation_speed_factorLarge Size Animation Speed Factor
leader_armorLeader Armor
leader_armor_toughnessLeader Armor Toughness
leader_healthLeader Health
leader_knockback_resistanceLeader Knockback Resistance
leader_movement_speedLeader Movement Speed
limited_ridingLimited Riding
look_at_sky_for_flightLook At Sky For Flight
mana_bar_x_offsetMana Bar X Offset
mana_bar_y_offsetMana Bar Y Offset
mark_disabled_abilities_red_delayMark Disabled Abilities Red Delay
mark_disabled_abilities_red_lerp_speedMark Disabled Abilities Red Lerp Speed
max_animation_speedMax Animation Speed
max_animation_speed_factorMax Animation Speed Factor
max_pillage_render_distanceMax Pillage Render Distance
max_treasure_for_rate_reductionMax Treasure For Rate Reduction
min_animation_speedMin Animation Speed
min_near_planeMin Near Plane
movement_animation_speed_factorMovement Animation Speed Factor
nearby_treasure_rate_reductionNearby Treasure Rate Reduction
no_humans_allowedNo Humans Allowed
no_speed_requirement_for_vertical_accelerationNo Speed Requirement For Vertical Acceleration
pillage_cooldownPillage Cooldown
pillager_experience_gainPillager Experience Gain
player_riding_scalePlayer Riding Scale
player_targeting_handlingPlayer Targeting Handling
primordial_anchor_gives_flight_grant_statePrimordial Anchor Gives Flight Grant State
primordial_anchor_gives_spin_grant_statePrimordial Anchor Gives Spin Grant State
render_backpackRender Backpack
render_custom_skinRender Custom Skin
render_dragon_clawsRender Dragon Claws
render_dragon_in_first_personRender Dragon In First Person
render_first_person_flightRender First Person Flight
render_held_itemRender Held Item
render_items_in_mouthRender Items In Mouth
render_other_players_custom_skinsRender Other Players Custom Skins
require_experience_drop_for_dragon_oreRequire Experience Drop For Dragon Ore
retain_claw_itemsRetain Claw Items
riding_offsetsRiding Offsets
save_all_abilitiesSave All Abilities
save_growth_stageSave Growth Stage
show_mana_textShow Mana Text
show_vanilla_experience_barShow Vanilla Experience Bar
show_vanilla_food_barShow Vanilla Food Bar
skill_bar_x_offsetSkill Bar X Offset
skill_bar_y_offsetSkill Bar Y Offset
skip_shader_shadowsSkip Shader Shadows
small_size_animation_speed_factorSmall Size Animation Speed Factor
soul_block_default_animationSoul Block Default Animation
source_of_magic_max_durationSource Of Magic Max Duration
spearman_armorSpearman Armor
spearman_armor_toughnessSpearman Armor Toughness
spearman_attack_damageSpearman Attack Damage
spearman_attack_knockbackSpearman Attack Knockback
spearman_bonus_horizontal_reachSpearman Bonus Horizontal Reach
spearman_bonus_vertical_reachSpearman Bonus Vertical Reach
spearman_healthSpearman Health
spearman_knockback_resistanceSpearman Knockback Resistance
spearman_movement_speedSpearman Movement Speed
spearman_reinforcement_countSpearman Reinforcement Count
spin_camera_effectSpin Camera Effect
spin_camera_entry_zoom_strengthSpin Camera Entry Zoom Strength
spin_camera_fov_strengthSpin Camera Fov Strength
spin_camera_travel_zoom_strengthSpin Camera Travel Zoom Strength
spin_cooldown_x_offsetSpin Cooldown X Offset
spin_cooldown_y_offsetSpin Cooldown Y Offset
stable_hoverStable Hover
stable_night_visionStable Night Vision
start_with_dragon_choiceStart With Dragon Choice
stress_exhaustionStress Exhaustion
sync_claw_renderSync Claw Render
tooltip_changesTooltip Changes
transform_altarTransform Altar
trapped_effect_durationTrapped Effect Duration
treasure_health_regenerationTreasure Health Regeneration
treasure_health_regeneration_rateTreasure Health Regeneration Rate
weak_dragon_heart_chanceWeak Dragon Heart Chance
weak_dragon_heart_white_listWeak Dragon Heart White List

Ability Effect Always Visible

OptionWhat it does
tooltipBypasses the set display type in case certain effects should be always visible (namespace:path) The id to be specified h

Ability Effect Display Type

OptionWhat it does
tooltipDetermines how (or whether) ability effects should be displayed

Allow Dragon Choice From Inventory

OptionWhat it does
tooltipIf enabled players that have not yet chosen a dragon species will be able to do so from the vanilla inventory

Altar Cooldown

OptionWhat it does
tooltipCooldown (in seconds) after using an altar

Alternate Cast Mode

OptionWhat it does
tooltipIf enabled abilities will be cast by pressing their respective keybinds If disabled the global casting keybind will be u

Ambusher Armor

OptionWhat it does
tooltipBase value for the armor attribute

Ambusher Armor Toughness

OptionWhat it does
tooltipBase value for the armor toughness attribute

Ambusher Attack Damage

OptionWhat it does
tooltipBase value for the attack damage attribute

Ambusher Attack Interval

OptionWhat it does
tooltipDetermines the crossbow attack rate (in ticks) (20 ticks = 1 second) of the ambusher

Ambusher Attack Knockback

OptionWhat it does
tooltipBase value for the attack knockback attribute

Ambusher Health

OptionWhat it does
tooltipBase value for the max health attribute

Ambusher Knockback Resistance

OptionWhat it does
tooltipBase value for the knockback resistance attribute

Ambusher Movement Speed

OptionWhat it does
tooltipBase value for the movement speed attribute

Ambusher Spawn Frequency

OptionWhat it does
tooltipDetermines the amount of time (in ticks) (20 ticks = 1 second) that needs to pass before another ambusher spawn attempt

Amusher Spawn Chance

OptionWhat it does
tooltipDetermines the chance (in %) of an ambusher spawning The spawn frequency will reset even if no actual spawn occurs due t

Anchor Has Bloody State

OptionWhat it does
tooltipIf enabled, the primordial anchor will become unusuable as long as the ender dragon is dead.

Backpack Slot

OptionWhat it does
tooltipThe curios slot which may contain the backpack (if Curios is installed)

Bad Food Poison Chance

OptionWhat it does
tooltipChance of getting poisoned from eating non-dragon food

Barrel Roll Compatibility

OptionWhat it does
tooltipIf enabled, Do a Barrel Roll replaces Dragon Survival's normal gliding controls and camera orientation

Base Dragon Camera Offset

OptionWhat it does
tooltipBase offset for the dragon's third person camera (is multiplied and scaled by the other factors)

Blast Dust Explosion Multiplier

OptionWhat it does
tooltipA multiplier to the amplifier which determines the explosion radius of the blast dust effect

Block Destruction Removal

OptionWhat it does
tooltipDetermines the percentage chance that a block is removed, bypassing sound or particle effects This is to avoid potential

Cast Bar X Offset

OptionWhat it does
tooltipOffset for the x position of the cast bar

Cast Bar Y Offset

OptionWhat it does
tooltipOffset for the y position of the cast bar

Category

OptionWhat it does
abilitiesAbilities
ambusherAmbusher
animationAnimation
big_dragonBig Dragon
blast_dustBlast Dust
chargedCharged
debugDebug
dragon_huntersDragon Hunters
dragon_soulDragon Soul
drainDrain
dropsDrops
effectsEffects
ender_dragonEnder Dragon
flightFlight
foodFood
generalGeneral
griffinGriffin
growthGrowth
houndHound
hudHud
hunterHunter
inventoryInventory
itemsItems
knightKnight
leaderLeader
magicMagic
miscMisc
oreOre
penaltiesPenalties
primordial_anchorPrimordial Anchor
renderingRendering
ridingRiding
source_of_magicSource Of Magic
spearmanSpearman
spinSpin
stressStress
tooltipsTooltips
treasureTreasure
uiUi
wingsWings

Charged Effect Damage

OptionWhat it does
tooltipDetermines the damage dealt by the charged effect

Charged Effect Max Chain

OptionWhat it does
tooltipDetermines the max. amount of times the charged effect can chain. Set to -1 for infinite chaining

Charged Effect Max Chain Targets

OptionWhat it does
tooltipAmount of entities the charged effect can chain to at once

Charged Effect Spread Radius

OptionWhat it does
tooltipDetermines the radius of the charged effect spread

Collision Damage Speed Factor

OptionWhat it does
tooltipHow much does the change in horizontal speed impact the damage taken from a collision whilst flying?

Collision Damage Threshold

OptionWhat it does
tooltipThe amount of damage subtracted from the base damage when a collision occurs whilst flying.

Crushing Interval

OptionWhat it does
tooltipThe amount of ticks (20 ticks = 1 second) before an entity can be crushed again

Crushing Size Ratio

OptionWhat it does
tooltipThe size ratio between the entity and the crusher for crushing to occur

Damage On Wrong Source Of Magic

OptionWhat it does
tooltipSource of magic that does not match the dragon species will damage the player if enabled

Disable Dragon Food Handling

OptionWhat it does
tooltipDisable all modifications that dragon survival does to the food system. Some mods will have this setting automatically e

Disable Dragon Suffocation

OptionWhat it does
tooltipIf enabled dragons will not take suffocation damage

Disable Size Camera Modifications

OptionWhat it does
tooltipDisable all size-based camera modifications from DS

Dragon Camera Minimum Scale

OptionWhat it does
tooltipThe scale at which the dragon's third person camera will stop zooming in

Dragon Camera Scale Factor

OptionWhat it does
tooltipHow much scale impacts the third person camera distance

Dragon Food Is Required

OptionWhat it does
tooltipDragons will need to adhere to their diets if enabled

Dragon Heart Shard Chance

OptionWhat it does
tooltipDetermines the chance (in %) of dragon heart shards dropping from entities with a maximum health between 14 and 20

Dragon Heart White List

OptionWhat it does
tooltipShould the entity type tag 'drops_dragon_heart_shard' be treated as a whitelist instead of a blacklist?

Dragon Inventory

OptionWhat it does
tooltipIf enabled the default inventory is replaced with a custom inventory

Dragon Name Tags

OptionWhat it does
tooltipIf enabled name tags will be shown for dragons

Dragon Ore Bone Chance

OptionWhat it does
tooltipDetermines the chance (in %) of bones dropping when a dragon harvests an ore block

Dragon Ore Dust Chance

OptionWhat it does
tooltipDetermines the chance (in %) of dust dropping when a dragon harvests an ore block

Dragon Riding Scale

OptionWhat it does
tooltipMaximum dragon-rider size compared to mount dragon. Default: 0.8 (80%).

Dragon Soul Bar X Offset

OptionWhat it does
tooltipOffset to the x position of the dragon soul bar indicator

Dragon Soul Bar Y Offset

OptionWhat it does
tooltipOffset to the y position of the dragon soul bar indicator

Dragon Soul Cooldown

OptionWhat it does
tooltipCooldown (in ticks) (20 ticks = 1 second) that occurs after using the dragon soul

Drain Effect Damage

OptionWhat it does
tooltipDetermines the damage dealt by the drain effect

Effects On Sleep

OptionWhat it does
tooltipEffects that are granted when skipping a night when sleeping on treasures Format: resource/tag;duration;amplifier;durati

Elder Dragon Heart Chance

OptionWhat it does
tooltipDetermines the chance (in %) of elder dragon hearts dropping from entities with a maximum health above 50

Elder Dragon Heart White List

OptionWhat it does
tooltipShould the entity type tag 'drops_elder_dragon_heart' be treated as a whitelist instead of a blacklist?

Enable Collision Damage

OptionWhat it does
tooltipDragons will take damage from colliding whilst glide-flying (similar to elytra).

Enable Dragon Soul Placement

OptionWhat it does
tooltipEnables the placement of dragon souls

Enable Flight Fall Damage

OptionWhat it does
tooltipDragons will take fall damage from colliding whilst glide-flying (similar to elytra).

Enable Penalties

OptionWhat it does
tooltipEnable / Disable the penalty system

Enable Soul Block Indicator

OptionWhat it does
tooltipRenders the soul block base if enabled, as a visual indicator for the actual block

Enchantment Descriptions

OptionWhat it does
tooltipAdds enchantment descriptions to enchanted books which contain 1 enchantment (and said enchantment is from this mod)

Ender Dragon Curses You

OptionWhat it does
tooltipIf enabled, the ender dragon will curse you with an effect that prevents you from using some of your abilities when kill

Flat Dragon Camera Offset

OptionWhat it does
tooltipFlat offset for the dragon's third person camera (is added after all other factors are combined)

Flight Camera Movement

OptionWhat it does
tooltipEnable / Disable camera movement while gliding as a dragon

Flight Hunger Threshold

OptionWhat it does
tooltipDetermines the required food values to be able to fly

Flight Hunger Ticks

OptionWhat it does
tooltipDetermines the amount of ticks (20 ticks = 1 second) it takes for one hunger point to be drained while flying

Flight Speed Multiplier

OptionWhat it does
tooltipFlight speed multiplier

Flight Spin Cooldown

OptionWhat it does
tooltipCooldown (in seconds) of the spin attack during flight

Flight Zoom Effect

OptionWhat it does
tooltipEnable / Disable a zoom effect while gliding as a dragon

Fold Wings On Land

OptionWhat it does
tooltipIf enabled dragons will automatically stop fold their wings (i.e. stop flying) when landing

Fold Wings Threshold

OptionWhat it does
tooltipDetermines the food values at which the dragon will stop being able to fly mid-flight

Food Tooltip Style

OptionWhat it does
tooltipDetermines how dragon food tooltip is handled none: no food tooltip / default: always show current and others when shift

Force Vault State Updates

OptionWhat it does
tooltipIf enabled vaults will immediately update their state

Griffin Armor

OptionWhat it does
tooltipBase value for the armor attribute

Griffin Armor Toughness

OptionWhat it does
tooltipBase value for the armor toughness attribute

Griffin Attack Damage

OptionWhat it does
tooltipBase value for the attack damage attribute

Griffin Attack Knockback

OptionWhat it does
tooltipBase value for the attack knockback attribute

Griffin Flying Speed

OptionWhat it does
tooltipBase value for the flying speed attribute

Griffin Health

OptionWhat it does
tooltipBase value for the max health attribute

Griffin Knockback Resistance

OptionWhat it does
tooltipBase value for the knockback resistance attribute

Griffin Movement Speed

OptionWhat it does
tooltipBase value for the movement speed attribute

Griffin Range

OptionWhat it does
tooltipDetermines the attack radius of the griffin

Growth X Offset

OptionWhat it does
tooltipOffset for the x position of the item growth icon

Growth Y Offset

OptionWhat it does
tooltipOffset for the y position of the item growth icon

Hound Armor

OptionWhat it does
tooltipBase value for the armor attribute

Hound Armor Toughness

OptionWhat it does
tooltipBase value for the armor toughness attribute

Hound Attack Damage

OptionWhat it does
tooltipBase value for the attack damage attribute

Hound Attack Knockback

OptionWhat it does
tooltipBase value for the attack knockback attribute

Hound Health

OptionWhat it does
tooltipBase value for the max health attribute

Hound Knockback Resistance

OptionWhat it does
tooltipBase value for the knockback resistance attribute

Hound Movement Speed

OptionWhat it does
tooltipBase value for the movement speed attribute

Hound Reinforcement Count

OptionWhat it does
tooltipDetermines how many hounds reinforce the ambusher when he is attacked

Hound Slowdown Chance

OptionWhat it does
tooltipDetermines the chance (in %) of the knight hound applying the slowness effect when they attack

Human Ore Bone Chance

OptionWhat it does
tooltipDetermines the chance (in %) of bones dropping when a human harvests an ore block

Human Ore Dust Chance

OptionWhat it does
tooltipDetermines the chance (in %) of dust dropping when a human harvests an ore block

Hunter Damage Per Level

OptionWhat it does
tooltipDetermines the damage bonus (0.5 -> 50%) per level of the effect The damage bonus scales with the current stacks, max. a

Hunter Fully Invisible

OptionWhat it does
tooltipIf enabled other players will be fully invisible at maximum hunter stacks

Hunter Max Level

OptionWhat it does
tooltipThe current level compared to the maximum level determines how quickly stacks are gained or lost

Hunter Send Info Message

OptionWhat it does
tooltipWhether to inform the user about potential transparency issue (once per world)

Hunter Translucent Items In First Person

OptionWhat it does
tooltipIf enabled items held in first person will also appear translucent

Inventory Toggle

OptionWhat it does
tooltipIf enabled there will be a button that lets you switch between the custom and vanilla inventory

Jump To Fly

OptionWhat it does
tooltipIf enabled flight will be activated when jumping in the air

Knight Armor

OptionWhat it does
tooltipBase value for the armor attribute

Knight Armor Toughness

OptionWhat it does
tooltipBase value for the armor toughness attribute

Knight Attack Damage

OptionWhat it does
tooltipBase value for the attack damage attribute

Knight Attack Knockback

OptionWhat it does
tooltipBase value for the attack knockback attribute

Knight Health

OptionWhat it does
tooltipBase value for the max health attribute

Knight Knockback Resistance

OptionWhat it does
tooltipBase value for the knockback resistance attribute

Knight Movement Speed

OptionWhat it does
tooltipBase value for the movement speed attribute

Knight Shield Chance

OptionWhat it does
tooltipDetermines the chance (in %) of knights having a shield

Large Size Animation Speed Factor

OptionWhat it does
tooltipThe factor by which the reduced additional animation speed from being bigger is multiplied. 1.0 represents the speed acc

Leader Armor

OptionWhat it does
tooltipBase value for the armor attribute

Leader Armor Toughness

OptionWhat it does
tooltipBase value for the armor toughness attribute

Leader Health

OptionWhat it does
tooltipBase value for the max health attribute

Leader Knockback Resistance

OptionWhat it does
tooltipBase value for the knockback resistance attribute

Leader Movement Speed

OptionWhat it does
tooltipBase value for the movement speed attribute

Limited Riding

OptionWhat it does
tooltipIf enabled dragons will be limited to riding the entities in the entity tag 'dragonsurvival:vehicle_whitelist'

Look At Sky For Flight

OptionWhat it does
tooltipIf enabled together with [jump_to_fly] you will be required to look at the sky to start flying

Mana Bar X Offset

OptionWhat it does
tooltipOffset for the x position of the mana bar

Mana Bar Y Offset

OptionWhat it does
tooltipOffset for the y position of the mana bar

Mark Disabled Abilities Red Delay

OptionWhat it does
tooltipHow long until the red overlay activates if an ability is disabled.

Mark Disabled Abilities Red Lerp Speed

OptionWhat it does
tooltipHow fast the lerp speed is for marking disabled abilities red.

Max Animation Speed

OptionWhat it does
tooltipThe maximum animation speed allowed for dragons.

Max Animation Speed Factor

OptionWhat it does
tooltipThe maximum value that the speed factor can add to the base animation speed.

Max Pillage Render Distance

OptionWhat it does
tooltipMax. distance the pillage icon will be rendered at (0 means it will be disabled)

Max Treasure For Rate Reduction

OptionWhat it does
tooltipThe maximum amount of additional treasure that can affect the health regeneration reduction Only treasures within a 16 x

Min Animation Speed

OptionWhat it does
tooltipThe minimum animation speed allowed for dragons.

Min Near Plane

OptionWhat it does
tooltipLower values prevent x-ray through blocks when using a small entity scale A value that is too low may cause issues when

Movement Animation Speed Factor

OptionWhat it does
tooltipThe amount by which the movement animation speed factor is multiplied. 1.0 represents the animation speed accurately ref

Nearby Treasure Rate Reduction

OptionWhat it does
tooltipThe amount of ticks (20 ticks = 1 second) each nearby treasure reduces the health regeneration time by (i.e. it increase

No Humans Allowed

OptionWhat it does
tooltipIf enabled, players will start as a dragon and will never be allowed to be a human.

No Speed Requirement For Vertical Acceleration

OptionWhat it does
tooltipDragons always accelerate vertically when flying, even when they aren't moving fast enough.

Pillage Cooldown

OptionWhat it does
tooltipCooldown in ticks (20 ticks = 1 second) before the entity can be pillaged again

Pillager Experience Gain

OptionWhat it does
tooltipHow many experience points are gained when stealing from villagers

Player Riding Scale

OptionWhat it does
tooltipMaximum human-rider size compared to mount dragon. Default: 0.7 (70%).

Player Targeting Handling

OptionWhat it does
tooltipDetermines how players are handled for the initial targeting of abilities The flags can be combined, e.g. '3' combines t

Primordial Anchor Gives Flight Grant State

OptionWhat it does
tooltipIf enabled, the primordial anchor will give the flight grant state.

Primordial Anchor Gives Spin Grant State

OptionWhat it does
tooltipIf enabled, the primordial anchor will give the spin grant state.

Render Backpack

OptionWhat it does
tooltipenable / disable backpack rendering

Render Custom Skin

OptionWhat it does
tooltipIf enabled your custom dragon skin will be rendered

Render Dragon Claws

OptionWhat it does
tooltipIf enabled dragon claws and teeth will have an overlay depending on the items in the claw slots

Render Dragon In First Person

OptionWhat it does
tooltipIf enabled the dragon body will be visible in first person

Render First Person Flight

OptionWhat it does
tooltipIf enabled the dragon body will be visible in first person while flying

Render Held Item

OptionWhat it does
tooltipIf enabled items will be rendered for dragons while in third person mode

Render Items In Mouth

OptionWhat it does
tooltipIf enabled held items will be rendered near the mouth of the dragon If disabled held items will be displayed on the side

Render Other Players Custom Skins

OptionWhat it does
tooltipIf enabled custom skins of other players will be rendered

Require Experience Drop For Dragon Ore

OptionWhat it does
tooltipRequire the ore to drop experience for it to drop dragon ore items

Retain Claw Items

OptionWhat it does
tooltipIf enabled the items in the claw inventory will not drop on death

Riding Offsets

OptionWhat it does
tooltipOffset the riding position per entity type Format: resource/tag;x_offset;y_offset;z_offset The resource can also be defi

Save All Abilities

OptionWhat it does
tooltipIf enabled all abilities will remain when changing dragon species This does not mean that the other dragon species gains

Save Growth Stage

OptionWhat it does
tooltipIf enabled the current growth will be saved for the current dragon species when changing types or reverting back to bein

Show Mana Text

OptionWhat it does
tooltipShows the available (non-reserved) mana in text form above the mana icons

Show Vanilla Experience Bar

OptionWhat it does
tooltipIf enabled the vanilla experience bar will be shown

Show Vanilla Food Bar

OptionWhat it does
tooltipIf enabled the vanilla food bar will be shown

Skill Bar X Offset

OptionWhat it does
tooltipOffset for the x position of the skill bar

Skill Bar Y Offset

OptionWhat it does
tooltipOffset for the x position of the skill bar

Skip Shader Shadows

OptionWhat it does
tooltipDisables rendering of dragon shadows if a shader from Iris is active Rendering shadows have a heavy performance impact d

Small Size Animation Speed Factor

OptionWhat it does
tooltipThe factor by which the additional animation speed from being smaller is multiplied. 1.0 represents the speed accurately

Soul Block Default Animation

OptionWhat it does
tooltipDefault animation for the soul block

Source Of Magic Max Duration

OptionWhat it does
tooltipMax. duration (in ticks) (20 ticks = 1 second) the source of magic effect can stack up to

Spearman Armor

OptionWhat it does
tooltipBase value for the armor attribute

Spearman Armor Toughness

OptionWhat it does
tooltipBase value for the armor toughness attribute

Spearman Attack Damage

OptionWhat it does
tooltipBase value for the attack damage attribute

Spearman Attack Knockback

OptionWhat it does
tooltipBase value for the attack knockback attribute

Spearman Bonus Horizontal Reach

OptionWhat it does
tooltipAdditional horizontal reach for the spearman

Spearman Bonus Vertical Reach

OptionWhat it does
tooltipAdditional vertical reach for the spearman

Spearman Health

OptionWhat it does
tooltipBase value for the max health attribute

Spearman Knockback Resistance

OptionWhat it does
tooltipBase value for the knockback resistance attribute

Spearman Movement Speed

OptionWhat it does
tooltipBase value for the movement speed attribute

Spearman Reinforcement Count

OptionWhat it does
tooltipDetermines how many spearman reinforce the ambusher when he is attacked

Spin Camera Effect

OptionWhat it does
tooltipEnable / Disable camera punch and FOV changes while using spin as a dragon

Spin Camera Entry Zoom Strength

OptionWhat it does
tooltipHow much the camera briefly tightens at the start of a spin

Spin Camera Fov Strength

OptionWhat it does
tooltipHow much the FOV expands during a spin

Spin Camera Travel Zoom Strength

OptionWhat it does
tooltipHow much the camera widens during the main travel phase of a spin

Spin Cooldown X Offset

OptionWhat it does
tooltipOffset to the x position of the spin cooldown indicator

Spin Cooldown Y Offset

OptionWhat it does
tooltipOffset to the y position of the spin cooldown indicator