How to Automate Mob Drops and Item Movement with Draconic Evolution
Grinding Mobs
Place a Mob Grinder where mobs can reach it. Supply it with energy through your Energy Pylon network. The Mob Grinder damages mobs in its area and produces drops. Combine it with an Entity Detector or Advanced Entity Detector to emit a redstone signal when mobs are present, so you can trigger the grinder only when needed.
Moving Items and Players
Use a Draconium Chest for bulk storage. Move items with a Dislocator or Advanced Dislocator — these teleport items or entities to a linked destination. Place a Dislocator Receptacle at the destination to receive what the Dislocator sends. A Dislocator Pedestal holds a Dislocator for repeated use.
For player travel, the Advanced Dislocator stores multiple destinations. The Dislocation Normalization Field Projector prevents unwanted teleportation interference in an area.
Sorting and Control
Use a Flux Gate to move items between inventories and a Fluid Gate for fluids. A Potentiometer converts redstone signal strength into a controllable output for gating machines. A Rain Sensor and Celestial Manipulator let you control weather, which is useful when mob spawning depends on it.
For collection, install an Ender Collection Module on a tool so drops go straight to your inventory. Use a Crystal Binder to link crystals to your network, and an Energy Transfuser to charge items from the network. A Disenchanter strips enchantments from gear, and a Draconium Infused Obsidian block serves as a durable building material around these setups.