command_nameAllows you to rebind camera command's name (requires game reload to take effect) | |
upAscends the camera upward | |
aspect_ratioAspect ratio for camera editor's letterbox feature | |
rotate_factorCamera rotate factor for rotate keys | |
step_factorCamera step factor for step keys | |
camera_editorCan non-OP players use camera editor? | |
center_linesCenter lines | |
clampClip smooth camera's pitch between -90 and 90 degrees range? | |
guides_colorColor that will be used for rule of thirds and center lines (including transparency) | |
speed_minusDecrease overall speed factor (instead of mouse wheel down) | |
downDescends the camera downwards | |
enabledEnable smooth camera | |
overlayEnables camera editor overlay | |
syncEnables syncing of camera's position in camera editor, which previews current camera profile | |
fov_frictionFOV acceleration friction (how fast it slows down) | |
fov_speedFOV acceleration speed | |
skyIf enabled, fixes the sky, but disables block selection (due to a bug) | |
speed_plusIncrease overall speed factor (instead of mouse wheel up) | |
loopLoops playback of currently selected fixture or looping region (you can use [ and ] keys to select the region, or Ctrl + | |
backwardMoves the camera backward | |
forwardMoves the camera forward | |
leftMoves the camera to the left | |
rightMoves the camera to the right | |
fov_minusNarrow the Field of View | |
camera_leftPan the camera to the left | |
camera_rightPan the camera to the right | |
profile_renderRender camera profile in the world? | |
overlay_rlResource location path to the texture which will be used as overlay | |
roll_frictionRoll acceleration friction (how fast it slows down) | |
roll_speedRoll acceleration speed | |
roll_plusRoll clockwise | |
roll_minusRoll counter-clockwise | |
auto_saveSave all camera profiles upon exiting the world | |
crosshairShow a crosshair in the middle of the camera editor's screen | |
positionShow camera properties when sync mode enabled | |
letter_boxShow letter box (aka black bars) which narrow or widen the camera shot as a reference | |
rule_of_thirdsShow rule of thirds guides | |
f1_tooltipShow the tooltip in the bottom left corner which explains how to show back the GUI | |
x_frictionSmooth mouse X friction | |
y_frictionSmooth mouse Y friction | |
spectatorSwitch to spectator mode when starting camera playback | |
auto_saveThis option allows to configure how often will a camera profile save automatically in seconds, 0 means disabled | |
camera_downTilt the camera downward toward the ground | |
camera_upTilt the camera upward toward the sky | |
durationWhat is default duration of the camera fixture (in ticks) | |
hide_chatWhen enabled, this option hides the chat, which could be quite distracting when adjusting camera angles | |
secondsWhen enabled, this option will use seconds, instead of ticks, for displaying and editing in camera editor | |
essentials_tpWhen start the camera playback in multiplayer, teleport you with /minecraft:tp command (For Essentials) | |
enabledWhether camera should be played back from outside (allowing the player to act as a body actor) | |
hide_playerWhether player should be hidden during playback of the camera if outside mode is enabled | |
default_profile_nameWhether the name of the output file should be the name of the camera profile, rather than current date | |
shader_option_curveWhether to allow the aperture camera to modify options of shaderpack. This function may not compatible with all shaderpa | |
fov_plusWiden the Field of View | |
debug_ticksWrite current camera playback tick to the log | |