Using Dynamite Variants: Attractive, Repulsive, Healing, and More
The Dynamite Family
The mod adds several dynamite types: Attractive Dynamite, Repulsive Dynamite, Fired Dynamite, Healing Dynamite, High Jump Dynamite, Nuclear Dynamite, Poisonus Dynamite, and plain Fired Dynamite. Each is crafted at a crafting table from standard dynamite plus the component that gives it its effect. Place them like normal dynamite and light them, or throw them depending on how you crafted them.
What Each Type Does
- Attractive Dynamite: pulls entities toward the blast point.
- Repulsive Dynamite: pushes entities away from the blast point.
- Fired Dynamite: sets the area on fire.
- Healing Dynamite: heals entities in range instead of damaging them.
- High Jump Dynamite: launches entities upward.
- Nuclear Dynamite: large, destructive explosion.
- Poisonus Dynamite: applies poison to entities in range.
Safe Use
Attractive and Repulsive Dynamite are crowd-control tools — use them to bunch mobs together before a Nuclear Dynamite finish, or to scatter a group that is overwhelming you. Healing Dynamite is for support: drop it near a hurt ally or yourself. High Jump Dynamite is a mobility tool; light it under your feet to launch over walls. Nuclear Dynamite destroys terrain, so clear the area first and stand well back. Keep an Extinguisher on hand whenever you use Fired Dynamite.